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    Total World War (TWW) 2.7.7.2

    Scheduled Pinned Locked Moved Maps & Mods
    96 Posts 16 Posters 50.1k Views 15 Watching
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    • B Offline
      beelee
      last edited by beelee

      @prastle I assume when you were talking about updating 2.8 that you want the new map to show up when you start triplea or the map update window pops up ?

      I checked into it a little and it won't mess anything up if a person is on .7621 it just throws a error and the new map won't play. Everything else will so I don't think that should be a problem, but Idk for sure if one is allowed to update a map that runs on a pre release.

      Noticed there were some unit changes as well as xml changes. The major powers had a new BBhit, AC and Heavy tank hit. When I checked the smaller countries that showed changes I couldn't find any new ones so Idk if they use the British hit unit somehow and that's why they didn't show up or ?

      Anyway, if we know what was added for sure in the units folder, we can do the poor man click and drag method to upload files as long as there are fewer than 100 total changes. Which it looked as if that might be the case.

      Otherwise I need to do it from a termial or switch to windows and use their git desktop I think it's called. Both will take me a while to get up to speed on.

      So If @Hepps wants to post the individual unit changes and they're less than 100, we can go the poor man route. Also i guess we need to check if those are the only changes and I didn't miss any others.

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @beelee
        last edited by prastle

        @beelee What I was actually meaning is more than an update. @Hepps new version contains both the old and new TWW. We need to upload the file I gave you to the GitHub repo and replace the old TWW. That way people can play either and download it directly over using the sendspace link I gave you. The other reason for this is that many people unfortunately find manual install a pia.

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH B 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @prastle
          last edited by

          @prastle Lets hold off for the immediate time being. In my race to get this completed there are a few things that I failed to look at in detail which now need to be revisited.

          "A joyous heart sours with the burden of expectation"
          Hepster

          prastleP 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @prastle
            last edited by

            @prastle @Hepps right on. When you guys are ready if you need some help I'll give it my best shot.

            1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps its in repo now once it is merged
              but i will ask for merge to be paused now that I just read this
              if you wish. @beelee @roiex showed me how.

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @prastle
                last edited by

                @prastle test upload![0_1514925518099_th[1].jpg](Uploading 100%)
                nope appears bill gates still broken

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  @prastle Could you try uploading the file again?

                  HeppsH prastleP 2 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @RoiEX
                    last edited by

                    @roiex Just finishing off my last corrections and alterations.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @RoiEX
                      last edited by

                      @roiex ![0_1514930220088_th[1].jpg](Uploading 100%)

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @prastle
                        last edited by

                        @RoiEX all good bro its just a mammoth image
                        but yes we seem to have a prob

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 0
                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          @prastle what's the filesize of the image?

                          General_ZodG 1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @RoiEX
                            last edited by

                            @roiex
                            Regarding, the uploads to this forum.

                            MS Edge stopped uploading about 2 months ago after it auto updated itself. MS Explorer still works though.

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @General_Zod
                              last edited by

                              @general_zod 0_1514984965833_th[1].jpg

                              Yup you are correct @General_Zod firefox works as well. I hadn't switched back to it after the new hard drives and clean install.

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 1
                              • ghostroninG Offline
                                ghostronin
                                last edited by

                                @Hepps Rule question: Is it considered a legal move to self-destruct units? For example, if I'm Russia, isolated in Moscow with 5 capturable trucks and surrounded by Germans. Defeat is imminent. May I, as the Russian player, edit and remove the trucks on my turn so as to prevent capture by the Germans on my defeat on the subsequent turn?

                                redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ghostronin
                                  last edited by

                                  @ghostronin I'm almost positive the answer to that is no.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ghostronin
                                    last edited by

                                    @ghostronin Speaking strictly by the rules... no. We never made any provissions within the game for suicide.

                                    That being said.... you can always pass the idea past your opponent. If you are in agreement... then nothing to stop you from making it part of your game. Whether someone who is about to inherit 5 trucks is going to agree to that? That remains to be seen.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators
                                      last edited by

                                      @redrum
                                      Here's that console error you asked for.

                                      Jan 07, 2018 5:05:05 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                                      WARNING: Could not find step name:Japan withdraw?
                                      Jan 07, 2018 5:05:08 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                                      WARNING: Could not find step name:Japan withdraw?
                                      java.lang.IllegalStateException: Not in an event, but trying to add change:CompositeChange <[CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:false old value:true]>]> current is:Round: 2
                                      	at games.strategy.engine.history.HistoryWriter.addChange(HistoryWriter.java:151)
                                      	at games.strategy.engine.framework.ClientGame$1.gameDataChanged(ClientGame.java:36)
                                      	at sun.reflect.GeneratedMethodAccessor262.invoke(Unknown Source)
                                      	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                                      	at java.lang.reflect.Method.invoke(Unknown Source)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:158)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:140)
                                      	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:126)
                                      	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.lambda$messageReceived$2(UnifiedMessenger.java:279)
                                      	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
                                      	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
                                      	at java.lang.Thread.run(Unknown Source)
                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        rosw04 @Hepps
                                        last edited by

                                        Any chance AI will ever be adapted to TWW?

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @rosw04
                                          last edited by

                                          @rosw04 while @redrum would be the best person to answer this... I feel I am pretty safe in saying that it is not very likely anytime soon.

                                          Even if the AI could be made to understand consumables and units that construct other units.... I am just not confident it would offer any kind of a challenge verses a human player.

                                          While steps could be taken to create an AI compatible version.... I have to be honest with you when I tell you I have absolutely 0% interest in taking on the kind of work that is necessary to make it happen. Sorry.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          R 1 Reply Last reply Reply Quote 0
                                          • R Offline
                                            rosw04 @Hepps
                                            last edited by

                                            @hepps That's totally understandable. It looks beautiful and fun and I spent several hours last night reading the instructions and getting familiar with the map/terrain/units, ect.....and I want to play badly but I think it would be difficult PVP (I don't want to wait hours/days btw. turns....need freedom to play hours on end when I'm so inclined but also quit if I get bored or start losing too badly w/out any real chance at coming back....or reload prior save state and try new strategy, ect.).

                                            Someone else had mentioned making a vanilla version....so the AI wouldn't struggle...the map alone w/ terrain features and some of the new units would be a fresh update from the 1941 Global Balanced edition I've been playing over and over. Wonder if that project ever happened...probably not. I have like zero computer skills or I would try it myself. At any rate, thanks for the quick response and thanks for all your (and others) hard work creating what appears to be an amazing game.

                                            HeppsH redrumR 2 Replies Last reply Reply Quote 0

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