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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.6k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      In WAW 1940 Russia is set up to still collect income when all of its Capitals are lost... you should find an example there of how to do it for yourself.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators
        last edited by

        @Schulz If you look here there is already a conversation discussing this topic...

        https://forums.triplea-game.org/topic/741/capital-resolved

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • SchulzS Offline
          Schulz
          last edited by

          What would be the best income distribution of nations? Been working on another ww1 attemp including Communists and USA on Ancient Times map; I've concluded these results as starting incomes.

          Germany 48
          Austria 35
          Ottoman 25
          Communists 12
          Bulgaria (Part of Germany) 4

          Britain 47
          Russia 47
          France 30
          Italy 21
          USA 35
          Belgium (Part of UK) 7
          Serbia (Part of Russia)5
          Greece (Part of France) 8

          Another question in Ottomans and Russia have more incomes than their production powers empty Ottoman/Russian teritories are unavoidable with such a low incomes. Would you set up them separate national objectives for opposite alliances or better leaving them pointless territories?

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          • SchulzS Offline
            Schulz
            last edited by

            Currently is there any easier way allowing placements without factories besides adding hidden factories to every territories?

            B redrumR 2 Replies Last reply Reply Quote 0
            • B Online
              beelee @Schulz
              last edited by

              @Schulz

              Idk but would suggest a reread of POS2. redrum has updated it a lot in the last year or so as a lot more things have become possible.

              I reread it all the time and still don't understand it all :grinning_face_with_smiling_eyes:

              1 Reply Last reply Reply Quote 3
              • redrumR Offline
                redrum Admin @Schulz
                last edited by redrum

                @Schulz Yes. You can do things like China in Global 40:

                    <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
                      <option name="movementRestrictionType" value="allowed"/>
                      <!--<option name="productionPerXTerritories" value="1"/>-->
                      <option name="placementAnyTerritory" value="true"/>
                      <option name="placementCapturedTerritory" value="true"/>
                      <option name="placementPerTerritory" value="9999999"/>
                      <option name="unlimitedProduction" value="true"/>
                    </attachment>
                

                Here are the POS2 player options: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L3927

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum If he is asking about an alternative to placing factory anywhere, that doesn't cover, as the v2 Chinese rules don't allow for limiting placement by territory values, but only by a same number for each territory.

                  However now that you can hide units, placing factories everywhere has no real drawbacks (look at Red Sun Over China).

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    China can place limitless units while I've found another way just adding construction properties to units kinda work.

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Can anyone give me examples of this kind of units;

                      1. A land unit that perform pre-emptive strike like sub and roll 3 dice (ex: with 4 attack they instantly take on 2 enemy units in ll)

                      2. Sucide planes (Like gas but they attack enemy fighters only)

                      3. Ships that perfor shore bombard per combat round instead performing once per battle.

                      4. Functional sea mine codes if exist

                      5. Unit that can gain additional +1 or +2 defense power when used with another units (similar to supporting ability but defensive version)

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators
                        last edited by

                        Moved to Map Making.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @Schulz
                          last edited by

                          @Schulz said in Mixed Questions:

                          Can anyone give me examples of this kind of units;

                          PoS2 will at least give you information about everything that can be done; so I won't be detailing.

                          1. A land unit that perform pre-emptive strike like sub and roll 3 dice (ex: with 4 attack they instantly take on 2 enemy units in ll)

                          There in a unit option for setting multiple rolls per unit, for attack or defence, and a unit option for first striking. Both can be applied on any kind of units.

                          1. Sucide planes (Like gas but they attack enemy fighters only)

                          Currently attacking only specific units is not supported. You can only specify attacking anything but air units, with a unit option that is presented as making you unable to attack a list of unit (just input whatever list). More information on this incomplete feature at this topic:
                          https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla-spy-diplomat-munition

                          1. Ships that perfor shore bombard per combat round instead performing once per battle.

                          Not possible.

                          1. Functional sea mine codes if exist

                          Too vague request. I don't think sea mines can be very well represented, both as a matter as how they fight as well as how they are put in place, but this would need testing, especially regarding the behaviour of sea infrastructures.

                          1. Unit that can gain additional +1 or +2 defense power when used with another units (similar to supporting ability but defensive version)

                          Support attachments can be defined as defensive. There is no such option for the units, but unit support options are deprecated, anyways.

                          1 Reply Last reply Reply Quote 2
                          • SchulzS Offline
                            Schulz
                            last edited by

                            Thanks for the answers. Is it possible to set up suicide or submarine units preventing enemies to pick their casualties?

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Schulz
                              last edited by

                              @Schulz No. However, you can hack such a behaviour by having those units suiciding at power 0 while also having an AA attack (defensive or offensive), and setting the relative AA properties so that AA casualties are randomized. However, the exact dynamic of this randomization is currently inconsistent, thus it may be liable to change in future, if any developers fix the problem. More information about this last issue here:
                              https://forums.triplea-game.org/topic/989/open-aa-revised-bug-aa-fire-casualty-selection-issues

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                              • SchulzS Offline
                                Schulz
                                last edited by

                                Does anyone help me how to preperly create "Objectives file" and and objectives panel. Seems like there are hidden rules about that for example zip name is world_war_ii_v3 while objectives name is "World_War_II_v3_1941" XML one is "WW2v3-1941"

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                                • B Online
                                  beelee
                                  last edited by

                                  The spelling needs to be the same as the map name at the top of the xml (not the bottom of xml )except you need to use underscores "_" instead of "spaces".

                                  So this "World War II v3 1941" is written like this in objectives.properties "World_War_II_v3_1941".

                                  StohrmS 1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Thanks, worked but seems still there is an issue

                                    pg.png

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Schulz
                                      last edited by

                                      @Schulz Can you post your objectives.properties?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        objectives.properties

                                        C 2 Replies Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @Schulz
                                          last edited by

                                          @Schulz The first item of all entries for any national objectives in the objectives.properties file must be the name of the game (as per the "info name" in the game file (xml)) and the objectives.properties file itself must be in the main map folder of the map that game is calling (as per the "mapName" in the game file (xml)). All game name spaces inside the mentioned properties file must be substituted with undescores.

                                          @redrum @LaFayette @RoiEX @ssoloff I wonder what do the developers think about this method of using underscores instead of spaces (I know it comes from the handling of spaces by properties file)? I could have a game called "Pact_of_Steel_2", another game called "Pact of Steel 2", and another one called "Pact of_Steel 2" (and more!), and they would figure as different games, but they would all call the same objective, named "Pact_of_Steel_2". Does this make actual sense? To keep the system univoke, should underscores better be disallowed in the "info name" completely, maybe (also since the game title is really better not to have any underscores anyways, as it is a user displayed element)?

                                          RoiEXR 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Schulz
                                            last edited by

                                            @Schulz said in Mixed Questions:

                                            objectives.properties

                                            I see everything in that file is on a single line (no line breaks). You probably lost all those for opening and saving the original with a limited text editor, that is not reading the line breaks of that file (typically this happens if you open with Windows Notepad a text file that has non-Windows line breaks). You need either remaking all line breaks where they are supposed to be or restarting from the original, this time opening it with an editor that sees those line breaks.

                                            Not a developer and not much of a knowledge of properties file, so I'm not sure of what I'm saying (and I haven't tested it).

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