Mixed Questions
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They can attack then move friendly territories right now but still can't attack twice. It says "cannot blitz out of a battle into enemy territory" though their blitz ability is enabled.
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@Schulz Is the unit in an enemy territory already? Can you show a screenshot?
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These German units took Belgium but can't into Lille.
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@Schulz Can you try adding an end turn delegate before the second move phase.
<step name="germany0CombatMove" delegate="move" player="Germany"/> <step name="germanyBattle" delegate="battle" player="Germany"/> <step name="germany0EndTurn" delegate="endTurn" player="Germany"/> <step name="germanyCombatMove" delegate="move" player="Germany"> <stepProperty name="resetUnitStateAtStart" value="true"/> </step> <step name="germany2Battle" delegate="battle" player="Germany"/> <step name="germanyPurchase" delegate="purchase" player="Germany"/> <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/> <step name="germanyPlace" delegate="place" player="Germany"/> <step name="germanyEndTurn" delegate="endTurn" player="Germany"/> -
It works right now but the only issue is Germany collected double income.
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@Schulz Look at the opening turn of TWW. It does the same thing you are looking at.
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Sounds like the only way to prevent it setting up negative national objectives.
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@Schulz Yeah essentially you'll need to negate the income of the first end turn phase or try using the "endTurnNoPU" delegate instead: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L711
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I've added it.
<delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>
Then edited the phrases;
<step name="germany0CombatMove" delegate="move" player="Germany"/>
<step name="germanyBattle" delegate="battle" player="Germany"/>
<step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
<step name="germanyCombatMove" delegate="move" player="Germany">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="germany2Battle" delegate="battle" player="Germany"/>
<step name="germanyPurchase" delegate="purchase" player="Germany"/>
<step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
<step name="germanyPlace" delegate="place" player="Germany"/>
<step name="germanyEndTurn" delegate="endTurn" player="Germany"/>Gives error message.
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@Schulz Uh, what error message do you get?
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aggression_1914-master.zip!/aggression_1914-master/map/games/aggression_1914.xml', game name: '<unknown>', failed to parse XML document
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@Schulz Well you are at a minimum missing a "/". This:
<step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">Should be:
<step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany"/> -
It gives still double income. Maybe better to give up this idea.
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@Schulz said in Mixed Questions:
...Maybe better to give up this idea.
No No No. You're making headway. This would be a good thing for people to know how to do

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@Schulz Hmm. You should only get income on the second end turn. Is the first end turn still giving income? You might want to take a look at the turn history to see when the income is added.
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I got income only on the second end round, the income summary of Germany showed two times and resulted double income.
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@Schulz Hmm. Not sure why that would happen. I can take a look if you want to upload your map somewhere and send me the link.
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Will there be more variety about unit HP systems?
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@Schulz Not sure what you mean?
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There are normal units and double HP units. I'v asked if there would be any way making an unit with a hp between them by altering dices or somethings.
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