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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.7k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Schulz
      last edited by

      @Schulz Is the unit in an enemy territory already? Can you show a screenshot?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by

        screen.png

        These German units took Belgium but can't into Lille.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Schulz
          last edited by

          @Schulz Can you try adding an end turn delegate before the second move phase.

          <step name="germany0CombatMove" delegate="move" player="Germany"/>
          <step name="germanyBattle" delegate="battle" player="Germany"/>
          <step name="germany0EndTurn" delegate="endTurn" player="Germany"/>
          <step name="germanyCombatMove" delegate="move" player="Germany">
            <stepProperty name="resetUnitStateAtStart" value="true"/>
          </step>
          <step name="germany2Battle" delegate="battle" player="Germany"/>
          <step name="germanyPurchase" delegate="purchase" player="Germany"/>
          <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
          <step name="germanyPlace" delegate="place" player="Germany"/>
          <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
          

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • SchulzS Offline
            Schulz
            last edited by

            It works right now but the only issue is Germany collected double income.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Schulz
              last edited by

              @Schulz Look at the opening turn of TWW. It does the same thing you are looking at.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz
                last edited by

                Sounds like the only way to prevent it setting up negative national objectives.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Schulz
                  last edited by

                  @Schulz Yeah essentially you'll need to negate the income of the first end turn phase or try using the "endTurnNoPU" delegate instead: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L711

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    I've added it.

                    <delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>

                    Then edited the phrases;

                    <step name="germany0CombatMove" delegate="move" player="Germany"/>
                    <step name="germanyBattle" delegate="battle" player="Germany"/>
                    <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                    <step name="germanyCombatMove" delegate="move" player="Germany">
                    <stepProperty name="resetUnitStateAtStart" value="true"/>
                    </step>
                    <step name="germany2Battle" delegate="battle" player="Germany"/>
                    <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                    <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                    <step name="germanyPlace" delegate="place" player="Germany"/>
                    <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>

                    Gives error message.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Schulz
                      last edited by

                      @Schulz Uh, what error message do you get?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • SchulzS Offline
                        Schulz
                        last edited by Schulz

                        aggression_1914-master.zip!/aggression_1914-master/map/games/aggression_1914.xml', game name: '<unknown>', failed to parse XML document

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Schulz
                          last edited by

                          @Schulz Well you are at a minimum missing a "/". This:

                          <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany">
                          

                          Should be:

                          <step name="germany0EndTurn" delegate="endTurnNoPU" player="Germany"/>
                          

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • SchulzS Offline
                            Schulz
                            last edited by

                            It gives still double income. Maybe better to give up this idea.

                            B redrumR 2 Replies Last reply Reply Quote 0
                            • B Offline
                              beelee @Schulz
                              last edited by

                              @Schulz said in Mixed Questions:

                              ...Maybe better to give up this idea.

                              No No No. You're making headway. This would be a good thing for people to know how to do 🙂

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @Schulz Hmm. You should only get income on the second end turn. Is the first end turn still giving income? You might want to take a look at the turn history to see when the income is added.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 2
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  I got income only on the second end round, the income summary of Germany showed two times and resulted double income.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Schulz
                                    last edited by

                                    @Schulz Hmm. Not sure why that would happen. I can take a look if you want to upload your map somewhere and send me the link.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      Will there be more variety about unit HP systems?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Schulz
                                        last edited by

                                        @Schulz Not sure what you mean?

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          There are normal units and double HP units. I'v asked if there would be any way making an unit with a hp between them by altering dices or somethings.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Schulz
                                            last edited by

                                            @Schulz said in Mixed Questions:

                                            There are normal units and double HP units. I'v asked if there would be any way making an unit with a hp between them by altering dices or somethings.

                                            This is already possible in some fashion. Depending on specifically what you are looking for.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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