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    Map Properties Maker - Is it used?

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Lobby Moderators Admin @LaFayette
      last edited by

      @LaFayette np here with removing it I just question how new apprentices will learn 🙂 Since I don't think anyone is building a new one 🙂

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      LaFayetteL 1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin @prastle
        last edited by

        @prastle Please read the "I would like to propose" part my earlier comment: https://forums.triplea-game.org/post/26964

        prastleP 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @LaFayette
          last edited by

          @LaFayette So my preference is to still have the "map.properties" step in the map making tool but I'm ok removing the GUI part that is generating it and instead just have that step provide a hardcoded one (essentially pull in the one from POS2). That way the tool still gets the map maker to a working map but we get rid of the UI that is missing lots of things. Ideally the map making tool utilizes the POS2 repo files more.

          I'm fine if we want to clone the POS2 repo to a new map tutorial repo if folks think that is beneficial. I don't think POS2 is really much of a legit map and no one plays it.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          C 1 Reply Last reply Reply Quote 3
          • C Offline
            Cernel Moderators Lobby Moderators @redrum
            last edited by Cernel

            @redrum said in Map Properties Maker - Is it used?:

            I'm fine if we want to clone the POS2 repo to a new map tutorial repo if folks think that is beneficial. I don't think POS2 is really much of a legit map and no one plays it.

            Correct. Moving or renaming POS2 is pretty much useless. It may make a bit clearer that is what you need to read, but you would need to fully update all the documentation currently telling you that you have to go looking at POS2. As far as making any changes to POS2 goes, I'm sure you can feel completely free to do whatever you want with it; no one plays it and, as long as it still works, I'm sure that would be fine enough for the casual player.

            LaFayetteL 1 Reply Last reply Reply Quote 0
            • LaFayetteL Offline
              LaFayette Admin @Cernel
              last edited by

              @redrum Interesting suggestion, though it feels a bit like trying to both have and eat our cake too. Part of the problem is there have been 3 or 4 attempts to document and/or auto-generate map.properties. If the map maker pulls from PoS2, it seems like we're straddling this line of documentation and have not decided whether we want people to actually use the map maker program, or if they should copy/paste a working map.

              I very well think it might be more effective to go whole hog on copying a working map and modifying it. Tools can then be in place to support the image splitting and polygon editing.

              My impression is even a minimal working map is not very useful, it's still missing a lot of features most people will want. Hence the complexity/benefit of having a fully working map like PoS2 with all features documented there.

              @Cernel said in Map Properties Maker - Is it used?:

              but you would need to fully update all the documentation currently telling you that you have to go looking at POS2.

              Currently the documentation says to look at A&A revised!! If referring to the forums, that's one reason why I've been advocating we stop using forums for documentation, it gets out of date, and should more or less be expected to do so. It was fine when it was one person producing, posting and revising the documentation. Now that the project is no longer run just by one person, it's a flawed process.

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @LaFayette
                last edited by

                @LaFayette So the reason that the map.properties is included in the map maker tool is some of the properties directly relate to the graphical tools and how they function in comparison to many of the other properties files and XML which just influence how the game plays. So I think it is important to keep some form of it involved in the map maker tool. If you haven't done so, I would highly recommend walking through the map maker tool steps to create a little base map.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                LaFayetteL 1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin @redrum
                  last edited by

                  @redrum Please don't assume I haven't walked through it. If the map.properties is needed for future steps, and the configuration is inter-dependent, then how would importing a PoS2 config solve that?

                  1 Reply Last reply Reply Quote 0
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    I'd like for us to now instead focus on whether we want PoS2 to be the tutorial process, or map maker. I'll post a new forum thread dedicated to that topic. The feedback that map.properties is more easily hand-edited was the desired outcome of this thread.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @LaFayette
                      last edited by

                      @LaFayette I didn't say whether you did or didn't. I just said if you haven't then you should as you seem to be suggesting you don't think map.properties should be grouped together with the other graphical map making tools.

                      The idea would be importing the file as a starting point for users with good default values and instructing them to edit the file directly rather than use the existing UI to generate one. Honestly the map making tool should just create the base folder structure and import a default and commented version of things like map.properties. Having to write documentation to explain how to do all that is about just as much effort to having TripleA do it and would avoid lots of user error where they make a typo or a capitalization error.

                      POS2 should be the tutorial for everything beyond making the graphical map portion and already is.

                      But yes, I think we have agreement that unless we improve the existing map properties UI tool then its easier to just have users edit it directly.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      LaFayetteL 1 Reply Last reply Reply Quote 1
                      • LaFayetteL Offline
                        LaFayette Admin @redrum
                        last edited by

                        @redrum

                        @LaFayette I didn't say whether you did or didn't. I just said if you haven't then you should as you seem to be suggesting you don't think map.properties should be grouped together with the other graphical map making tools.

                        The implication seemed patronizing, I take some offense. I'm not suggesting the map.properties not be grouped together, and in fact I stated that my reservation to removing it is that map maker tools would then be missing it, which seems like a big omission.

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @LaFayette
                          last edited by

                          @LaFayette hmm... seen a lot of negative triplea stuff from you lately. Take a break if you're not happy 🙂

                          LaFayetteL 1 Reply Last reply Reply Quote 0
                          • LaFayetteL Offline
                            LaFayette Admin @beelee
                            last edited by

                            @beelee I don't like being talked down to or patronized, I'll express that sentiment when I see it or feel it. It's indeed tiring to continually fight old, unpopular battles like 'ice-box'.

                            The goal is to get the community to have the same vision/direction. The map maker tools themselves is a symptom of that lack of harmony as it's one solution in of itself, pact of steel demo map is another vision of the same solution, and the documentation and forum posts are yet another.

                            My latest question/response on this thread was that it seemed like trying to incorporate the best of Pact of Steel into Map maker is trying to have the best of both worlds without paying down the cost of differing visions. I do find it an interesting idea nonetheless as it does unify one aspect of the map making experience.

                            B 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Lobby Moderators Admin @LaFayette
                              last edited by prastle

                              @LaFayette I did read your, "I would like to propose" part my earlier comment," Which is why I upvoted it 🙂 or more specifically this part
                              https://forums.triplea-game.org/post/26964

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @LaFayette
                                last edited by

                                @LaFayette sorry brother

                                you just seemed a little down. My comment was poorly worded. You've done a lot as i n massive stuff for triplea. Sorry for the way way it came out

                                LaFayetteL 1 Reply Last reply Reply Quote 0
                                • LaFayetteL Offline
                                  LaFayette Admin @beelee
                                  last edited by

                                  @beelee Thanks, though you're not completely wrong, optics and motivating groups has never been a strong suite of mine.

                                  1 Reply Last reply Reply Quote 3
                                  • C Offline
                                    Cernel Moderators Lobby Moderators
                                    last edited by

                                    Surprised @Frostion hasn't chirped in. I cannot think of anyone else who made more maps from nothing (of course, you don't use this utility if you are starting from an existent map).

                                    LaFayetteL 1 Reply Last reply Reply Quote 0
                                    • LaFayetteL Offline
                                      LaFayette Admin @Cernel
                                      last edited by

                                      @Cernel I'd suspect even if making a map from 'nothing', you'd still copy an existing map, remove everything that is going to change, and then open the map maker tools to then do the map image work.

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        @Cernel I am still here 😁 Just mostly listening. Will be more active in the near future hopefully.

                                        I used all the map making tools in the beginning, when making my first maps. But now I think I use them to break down tiles, make polygons/centers/connections/placements, also when placing art and PUs on the map.

                                        I don't really have any input in regards to redeveloping any of the tools ... not rigth now anyway.

                                        Edit: Yes I do a lot of copying files from other maps and then edit them. I think my new Warcraft map was originally just a copy of Iron War.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        F 1 Reply Last reply Reply Quote 2
                                        • wc_sumptonW Offline
                                          wc_sumpton
                                          last edited by

                                          FWIW

                                          I was at one time trying to recreate the map used in 'A Game of Thrones'. So I traced out an original map making is about twice the size of what is use in the game now.

                                          What I found awkward was first naming for the centers.txt and not being able to see the territory selected (polygons.txt). If there was a way of creating both the polygons and centers at the same time, I think the 'Map Maker' tool would be easier to use.

                                          /FWIW

                                          Cheers...

                                          1 Reply Last reply Reply Quote 2
                                          • Captain CrunchC Offline
                                            Captain Crunch Banned
                                            last edited by Captain Crunch

                                            @LaFayette hey no problem everyone gets sensitive just like how I get annoyed that every forum I've ever been at has trolls with 4 or 5 accounts who are only there to spam fake topics and be constantly facetious ... oh and thanks for now following me Ubernaut ... I think 😜

                                            1 Reply Last reply Reply Quote 2

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