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    Vertical Scrolling

    Scheduled Pinned Locked Moved Player Help
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    • B Offline
      beelee
      last edited by

      Can't remember if I've asked this before but can one make it possible to scroll vertically when there is a xml/code thingy in the comment ?

      Thanks

      HeppsH 1 Reply Last reply Reply Quote 0
      • RoiEXR Offline
        RoiEX Admin
        last edited by

        It's definitely possible, but you'll have to ask the map makers how this property is called

        1 Reply Last reply Reply Quote 0
        • RoiEXR Offline
          RoiEX Admin
          last edited by

          If that's not fast enough for you, you can have a look at hexglobe, the only map with both vertical and horizontal scrolling so far

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators @beelee
            last edited by

            @beelee said in Vertical Scrolling:

            Can't remember if I've asked this before but can one make it possible to scroll vertically when there is a xml/code thingy in the comment ?

            Thanks

            Are you talking about whether the map can scroll top to bottom on the map in game?

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by

              Yea sorry for not being clear enough. I meant here in the forums. When someone comments with xml code I need to scroll sideways which a lot of times I just blow it off and skip it. Git
              does the same thing

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @beelee
                last edited by

                @beelee You mean when someone posts something like this with a big blob of XML?

                    <attachment name="triggerAttachmentMorroccoVichyBarracks1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyBarracks"/>
                      <option name="uses" value="1"/>
                      <option name="placement" value="Morrocco:germanBarracks"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>
                    <attachment name="triggerAttachmentMorroccoVichyBarracks2" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyBarracks"/>
                      <option name="uses" value="1"/>
                      <option name="removeUnits" value="Morrocco:germanBarracks"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>   
                    <attachment name="triggerAttachmentMorroccoVichyFactory1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyFactory"/>
                      <option name="uses" value="1"/>
                      <option name="placement" value="Morrocco:germanFactory"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>
                    <attachment name="triggerAttachmentMorroccoVichyFactory2" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyFactory"/>
                      <option name="uses" value="1"/>
                      <option name="removeUnits" value="Morrocco:germanFactory"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>   
                    <attachment name="triggerAttachmentMorroccoVichyDocks1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyDocks"/>
                      <option name="uses" value="1"/>
                      <option name="placement" value="Morrocco:germanDocks"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>
                    <attachment name="triggerAttachmentMorroccoVichyDocks2" attachTo="VichyFrance" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentVichyProtectorateLost:conditionAttachmentMorroccoVichyDocks"/>
                      <option name="uses" value="1"/>
                      <option name="removeUnits" value="Morrocco:germanDocks"/>
                      <option name="when" value="after:russiaBattle"/>
                      <option name="when" value="after:chinaBattle"/>
                      <option name="when" value="after:britainBattle"/>
                      <option name="when" value="after:usaBattle"/>
                    </attachment>
                

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                B 1 Reply Last reply Reply Quote 1
                • Captain CrunchC Offline
                  Captain Crunch Banned
                  last edited by

                  I'm not completely sure what he's askin but I thought to add any thread with a Play By Email or Play By Forum topic those threads tend to get a script pop-up and crash no biggie

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @redrum
                    last edited by beelee

                    @redrum yes
                    can one fit the entire window so you don't have to go sideways to see it all ?

                    1 Reply Last reply Reply Quote 0
                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      @beelee I mean if the code snippet is small enough, it fits inside the text box, but the whole point of those "code blocks" is to not apply any formatting whatsoever, this includes line breaks.
                      For stacktraces especially they become a pain to read when the lines are wrapped around, having those code blocks makes the line stay-as is.
                      In case you're just annoyed that you'll have to grap the vertical horizontal scrollbar, you can easily avoid that problem by either holding shift while scrolling, or getting a mouse that supports that kind of sideway scrolling (you can then push the mousewheel to the side to achieve the same thing).

                      But if you just want to see everything at once, then there probably isn't a solution for you.

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @RoiEX
                        last edited by

                        @RoiEX ah thank you. I see why it would be written like that then. I was just comparing it to how I work on the xml.

                        1 Reply Last reply Reply Quote 0

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