2.0 is now available
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@90thLight I believe names must start with alphabetic characters. This has been done to simplify listing. You can still have numbers, though (unless the moderators find the number to be unacceptable and ban it, of course).
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Please all, this is not the place to report problems. Each problem needs its own conversation thread. We risk confusion and problem reports getting lost in a pile of responses. In specific, the dev team will often need to talk through how to fix and what problems are, each of these reports could lead to a few pages of conversations.
Report problems here: https://github.com/triplea-game/triplea/issues/new
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@Cernel thank you for being patient with Vlada there and trying to point them in the right direction.
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@LaFayette I saw at least 2 reported in GitHub, but didn't upload the savegames.
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Question: I got a report that a user updated 1.9 to 2.0 automatically by the ingame update routine (I never used that myself). Do players get an information about the savegame incompatibility when doing so?
The user was irritated that his savegames did not work any longer but could not remember being informed about that during the procedure...
In the end he got the information from my forum posting after that (and reinstalled 1.9 side by side). -
The 1.9 upgrade message is baked into the 1.9 game code. We are not able to change it unless a user upgrades (chicken and egg problem).
I do not think it mentions save game compatibility. Beyond that, I think it mistakenly even says that 1.9 will not be overwritten (by default it will be, users have to select to install 2.0 in a specific non-default folder to preserve 1.9).
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@LaFayette Thanks for the information.
Yes that is what I have told them (install in different directories). Now it depends on what they notice first: Either the game update prompt or the forum topic. -
Ever since i loaded this version the maps won't use technology Once its gained by the role. I've got a few games where this is happening. Noticed it when i got the tech that allowed me to role 2d6 extra PU's every turn and i never got them.
I would have reported this under bugs but i am annoyed that i can't just use the dang forum to report it. I have to sign up to yet another service just to report a bug?
Well i don't want to so i am just letting you know here and you can do whatever you want with that info. In the meantime i will just stop using Tech in my games.
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@avshar While I respect the frustration, we are not payed. There's a number of questions that we generally need to know, like, which map? It can take us a good 20 minutes to find that out. Meanwhile, we have jobs, this is a side hobby, between all dev's we've about 10 hours total a week at best for TripleA. If we spend 20 minutes just to find out what someone is talking about, it's already consumed a good chunk of that. Let alone, how many problems have been reported in this thread? What's the status of the 3rd one reported? (There is another 10 minutes just to even know if something is a problem, and the clock ticks down). This is a very bad problem for us, we simply don't have development capacity. I have yet to mention that any actual code fixes will take hours. So while you complain about not wanting to take 5 minutes to report a problem properly, saving us 30-40 minutes, we're going to go on to spend 2 or 3 hours coding, fixing and testing a fix. That 30-40 minutes saved is really worthwhile you taking just a little extra time.
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v2.0.20234 is now available with a few fixes.
https://triplea-game.org/release_notes/
I would expect another fix release again in the coming days.
I'm locking this thread. Discussion forums are bad at tracking bugs:
- your bug reports are going to be lost if posted here
- we're going to confuse ourselves by discussing all bugs all at once in one thread
Here is where to report problems:
https://github.com/triplea-game/triplea/issues/new?template=problem_report.md
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