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    UPDATING OLDER MAPS FOR 2.1

    Scheduled Pinned Locked Moved Map Making
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    • C Offline
      Cernel Moderators
      last edited by

      Moved to Mapmaking.

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        Hi @ebbe welcome back.

        I may be able to help with some of the xml stuff.

        Cheers...

        ebbeE 1 Reply Last reply Reply Quote 0
        • ebbeE Offline
          ebbe @Cernel
          last edited by

          @Cernel: Thnxs for fast reactions, I was only hobby-ing for myself ... but I will ask Verquin/Hepster and Larsson about using some units and game elements. Good to know... & thnxs for the links... I give it a try.....

          HeppsH 1 Reply Last reply Reply Quote 0
          • ebbeE Offline
            ebbe @wc_sumpton
            last edited by

            @wc_sumpton : also thnxs for letting know.. was your offer for the adaptation part or more sophistication after succesfull implmentation in 2.1. But first I'll ask Verquin/Hepser & Larsson if they agree to my cross-hybride version coming from their work.... ; )

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            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @ebbe I was able to launch WWII Global using the latest release. So adaptation and the more sophisticated work would be, in my best assumption, handled together.

              If you have a different xml that is causing trouble for some reason, maybe post the errors, so that board members can help. There are many knowledgeable people here who can help this project along.

              As to the units, and artwork. Well I can't draw a strait line, and my circles look more like lopsided squares, even using paint.net 😵 .

              Cheers...

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              • HeppsH Offline
                Hepps Moderators @ebbe
                last edited by

                @ebbe Always supportive of fresh/new ideas and concepts. Feel free to use what you need to get your game going.

                If I can be of any help, I am always happy to help whomever needs it. Just bear in mind I have very little personal time ATM and may not be 'Johnny on the spot' with responses or fulfilling requests.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • RogerCooperR Offline
                  RogerCooper @ebbe
                  last edited by

                  @ebbe I have updated most maps. What map are you looking for. Here are the changes I make

                  "IPCs" "PUs"
                  "ttatch" "ttach"
                  "<option name="victoryCity" value="true"/>" "<option name="victoryCity" value="1"/>"
                  "isImpassible" "isImpassable"
                  "occupiedTerrOf" "originalOwner"
                  "turns" "rounds"
                  "turns" "rounds"
                  "<option name="costPU" value="0" "costResources" value="PUs" count=""
                  "Impassible" "Impassable"

                  ebbeE 2 Replies Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @ebbe
                    last edited by

                    @ebbe said in UPDATING OLDER MAPS FOR 2.1:

                    PLUS a lot of work aligning all units in the PLACE file to keep the map in order 😉

                    Global.png

                    You have definitely improved on placement over the original skin, but I suggest looking out for cases like the fighter in East Poland. It always annoys me a lot when a map has units that you are not quite sure whether they are in one or another one territory. However, if the map is not big enough, it's fine to have units going a little out of their zones, to have more placement spots.

                    Of course, this is my opinion. Others may feel it is clear enough the fighter in question is in East Poland and not in West Poland.

                    Conversely, I feel Germany has enough space not to have that overflow line.

                    ebbeE 1 Reply Last reply Reply Quote 0
                    • ebbeE Offline
                      ebbe @RogerCooper
                      last edited by

                      @RogerCooper THNXS, I am
                      happy to see tripleA community is very active and alive ; )

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                      • ebbeE Offline
                        ebbe @Cernel
                        last edited by

                        @Cernel Still work in progressive... thnxs for advice... I realize this "straight order"alignment of units takes away the Boardgame-roots feeling.. but it gives me personally so much better overview in gameplay.... Right now doing a painstaking job on Units placement in sea zones ... created a soviet naval invasion to check .. 🙂 place Fleet.png

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @ebbe
                          last edited by

                          @ebbe Quite the Russian navy!! 😉

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • ebbeE Offline
                            ebbe @RogerCooper
                            last edited by

                            @RogerCooper Okej, I realize: my programming skils are limited and still I try to solve issues , asking for trouble... haha... ( forgive me the disturbance ) I managed to adapt the 1.8 files to be theoretically running in 2.1 : stilll I got this error... blocking my progress. and no clue what it could be ... anyone an idea?
                            Error.png

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                            • wc_sumptonW Offline
                              wc_sumpton
                              last edited by

                              @ebbe "attatchTo" needs to be changed to "attachTo".

                              ebbeE 1 Reply Last reply Reply Quote 0
                              • ebbeE Offline
                                ebbe @wc_sumpton
                                last edited by

                                @wc_sumpton OFCOURSE... ! I fixed only the attachment not attachTo's thnxs 😲 💩

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                                • wc_sumptonW Offline
                                  wc_sumpton
                                  last edited by

                                  @ebbe Sorry to ask this but did you start with the latest download for "World War II Global 1940 2nd Edition", because I just re-downloaded it and the map seem to run fine. I am of the opinion that the map was already updated for 1.9 and runs fine on 2.1.

                                  If I looking at the wrong map please forgive this inquiry and let me know what base map you are working with.

                                  Cheers...

                                  ebbeE 1 Reply Last reply Reply Quote 0
                                  • ebbeE Offline
                                    ebbe @wc_sumpton
                                    last edited by

                                    @wc_sumpton Indeed, but I started from the original 1.8 workfiles I had... so if I get completely stuck a transfer all adaptions to the latest WWIIG '40 2nd ed.

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                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @ebbe ok, no problem. That is where my confusion was coming from.

                                      Cheers...

                                      1 Reply Last reply Reply Quote 0
                                      • ebbeE Offline
                                        ebbe
                                        last edited by

                                        Up and running in 2.1.... GREAT !!!! so I come back in some weeks with progress... if anyone knows how to reach Veqruin except for triplAdev forum.. I still have to ask him permission to use his work for an alternative version if I want to share it here... thnxs everybody... for the next weeks I'll be alligning Soviet fleet and armies on all Territories ... aaaaahh.....

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @ebbe
                                          last edited by

                                          @ebbe Just a warning: The fact that a map is "running" in 2.1 without errors doesn't necessarily mean that it is correctly coded for or updated to it, because there are items that are not validated or that are deprecated (or both) (and I believe the program is not giving any warning for deprecated elements).

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                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            If using an XML element that has been removed, chances are really good schema validation will fail, or if not, map parsing would fail.

                                            If the element is 'deprecated' but the map still loads, then the engine is doing some backward compatibility magic to translate the 'deprecated' elements to non-deprecated variant.

                                            C 1 Reply Last reply Reply Quote 1

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