TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT
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I would suggest using this flag's circle version as well.

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@Hepps: oooow that is bad news; 1967.. that is a long time after...... I got really affectioned with the Red leaf flag, and th correct one resembles lot like China 's one on small scale...hmmmmm maybe I add a disclaimer for the Canadia community...
@Schulz : in this case also simply more correct the version you propose, but also here I am really having a heart time for the red black cross... resembling a bit of the swastika flag that I didn't want to put on dispaly ofcourse... I think about it...
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As tooltips on units do show movement left and oil use they do not (yet) show terrain effect: it is nice to know what consequences a for example a heavy armour suffers when being ordered into a swamp, BEFORE the battle occurs..

I made a very short info panel behind the terrain effect Symbol , in the low bar....

terrain effects involved:
hills-desert-forest-mountain-jungle-marshes-winter (seasonal) -
@ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:
@Hepps: oooow that is bad news; 1967.. that is a long time after...... I got really affectioned with the Red leaf flag, and th correct one resembles lot like China 's one on small scale...hmmmmm maybe I add a disclaimer for the Canadia community...
I'm not sure you'd need a disclaimer. I doubt any Canadians would be offended. (We are a painfully polite people after all) I was just letting you know.
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@Hepps Haha.... I feared that... but hej :
we gave the Canadians a really Snow Winter.... isn't that something too?anyway: Calender fixed: was indeed quite easy...
moving on to some basic tutorials for testing people..... and partisans as this was still not the way I hoped it could/would.should work -
15 December is only 10 days away now!
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@ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:
@Hepps Haha.... I feared that... but hej :
we gave the Canadians a really Snow Winter.... isn't that something too?Parts of Canada to be certain! But I don't know if you made any alterations to the territories in Canada. Depending on how its subdivided some would likely have winter effects in Jan-Feb
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I was looking at the German special unit and it seems weird that it is pointed up and away, when every other unit is pointed down and towards...

So I made a variation for you to use if you want to...

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@hepps: wow, thanx.... I admire your graphical skill! nice.. yes looks much better.... and about the snow fall: check out the white stuff timing in Oil and Snow... local knowledge is appreciated

@JOSEPH-PRINCE : I need a bit more days as some unexpected delay has come my way... health issues..anyway... I promise you no later than 22 dec. and I remind you : project still in progress
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Hej another question: is it possible to "remove" certain players like Neutral ALLIES at games player selection start menu? I created a PLAYER "X:" to solve some territory issues... but prefer it not to appear in game starts' selection box....
okej working hard coming day... let's see how far we get
trying to get partisans somehow involved in a decent , not too irritating but still realistic way...

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@Hepps That Molotov cocktail is really nice....
offer accepted.... I might give it some national "dressing" twists ... thanks -
about partisans: okej I have filtered out the following main partisan territories:
West: Yugoslavia, Greece, Albania, East France, North Italy, Bulgaria 5 Russian territories,(main: Bryansk/Novgorod/Orel/Belarus regions) East Poland & Ukraine (both anti Rus as anti Axis) Baltic states (anti soviet)
East: (anti japanese) Phillipines, Timor, Burma, New Guinea)
and Iwo Jima (anti allies )OKEJ, I AM LOOKING FOR 3 DEVOTED PRE-BETA-TEST-PLAY-VOLUNTEERS,

that have some time these X-MESS DAYS to test play OIL & SNOW GAME *
and can mail me a decent list of feedback, bug report, suggestions and comments*
( give me your mail address in chat and I send you we tranfer files )|@ Hepps: et oui: le Partisan Francais:
thanks 
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@ebbe Vive la libertΓ©
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@ebbe just another question: I like to add more sound effects.... mostly attached to notifications in triggers...does anybody know if it would be possible ? to "hardcode" links to mp3 files from within a trigger in the game.xml? Or knows examples of that in other games? Yes i searched the forum and right now i manage to manage a bit by replacing existing sounds in the games' soundmap.... Thnxs
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@ebbe Just wondering did you find any solution to prevent sound overlapping issue?
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@Schulz no other than to keep the file as short as possible....
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@hepps:
enjoy the days... and still Beta-testers welcome! -
I would like to take a look before I could estimate how much can I help.
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