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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
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    • ebbeE Offline
      ebbe
      last edited by ebbe

      @Hepps : us-defence copy.pnggerm-defence copy.png

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @ebbe
        last edited by

        @ebbe Post the medal without the flag

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • ebbeE Offline
          ebbe
          last edited by ebbe

          defence_medal_Allies.png defence_medal_Axis.png

          first for allies , second for axis teams... and the Offensive ones: red white striped with the pointed star medal.... thanks !

          HeppsH 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @ebbe
            last edited by

            @ebbe said in [TOTAL GLOBAL WORLD WAR II- fusion & clean- ...this unit willl die here... which it actually often does...

            Heh heh 🙂 sorry just love that line

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            • HeppsH Offline
              Hepps Moderators @ebbe
              last edited by

              @ebbe Let me know which of these you prefer...

              Option 1

              leadership_offense1.pngleadership_defense1.png

              Option 2
              leadership_offense2.png leadership_defense2.png

              Or if there is some other variation you'd prefer.

              "A joyous heart sours with the burden of expectation"
              Hepster

              ebbeE 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @ebbe
                last edited by Hepps

                @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                offensive/defensive LEADERSHIP BONUS ...your opion on function, and naming pleazzz.. 😉

                Of the many battles you will have there are one or two sticking out in importance: game changers.... ( like in warfare there were also offensive e& defensive setups which were much better prepared in planning, reconnaissance , supplies and so....
                To implement this into TripA gameplay I have been testing before with this feature: A Offensive Bonus and a Defensive bonus that you can use in every turn ... to give extra power... +1 bonus seems litttle but makes a good difference .
                LeadershipDefensive.jpg

                You can drag the bonus all the way around the globe from your capital.. ( long distance air function) in a battle of choice. It is auto-removed after battle. The defensive bonus can be moved in the noncombat movement and placed inside one of your territories to brace for suspected enemy action...

                I give all players a slighly historical ration of Bonuses...
                The AXIS germany and japan get 2 offensive and 1 defensive bonus each turn, as there experience and spirits where high. The Soviets where crippled by Stalins purgues in leadership and overwhelmed and they start receiving their bonus after 3 turns, though they receive a double offensive bonus each winter to reflect their Winter offensive "tradition". The USA starts up slow after 2 turns too and some minor players like Vichy have 1 defense bonus only .... anyway...

                I would recommend making these a purchasable unit rather than preset quantities. The issue with having these auto populate is that you have to decide how the game will progress and what you decide may not reflect the situation in the game. I would recommend that you create a second resource... which is earned via specific strategically important territories... ie. Capitals, large urban centers, etc. Then let the player choose the leadership units that best suit their strategy or situation. You already have the gold star markers on most of the territories this would encompass... adding a few more to the map would likely make this system work perfectly.

                LeadershipOffensive.jpg

                looks like AI can handle this bonus well.... sometimes a bit timid in defensive bonus action but not tooo crazy things.....
                Personally I like the result: choosing every battle-round some of your more precious cases and support them ... I used a very Nice Medal Image found in Total War Resources as symbol ( @Hepps: is it yours? Permission to use it ? ) .. Green for defensive and red for offensive bonus... Black striped for Axis players and White striped for Allies.

                looks better and easier to distinguish than my previous HQ or general units.... what you think about the namen giving: Leadership bonus? does it cover the content?

                "A joyous heart sours with the burden of expectation"
                Hepster

                ebbeE 1 Reply Last reply Reply Quote 0
                • ebbeE Offline
                  ebbe @Hepps
                  last edited by ebbe

                  @Hepps ... Although option 2 would be more consistent with regular units flag-display I would prefer option 1! IT looks better and more distinguishable? (Is that a word 🤗) could you move the medals a few pixals over the medal to the left? To make the gap dissappear that occurs at the star medal ...

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @ebbe
                    last edited by

                    @ebbe Consider it done. Should have it done by the end of the weekend.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    ebbeE 1 Reply Last reply Reply Quote 1
                    • ebbeE Offline
                      ebbe @Hepps
                      last edited by

                      @Hepps great!

                      1 Reply Last reply Reply Quote 0
                      • ebbeE Offline
                        ebbe @Hepps
                        last edited by

                        @Hepps Yes that was also a plan to receive extra bonus by conquering an enemies' urban/victory city... giving moral boost and experience.... i like the idea then to be purchasable... Maybe sometimes i might be stuck too much to a historical approach indeed... games should have freedom if scenario's.... just wonder if AI understands its importante to purchase ...

                        HeppsH 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @ebbe
                          last edited by

                          @ebbe Given that the AI weighs support units have it should.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • HeppsH Offline
                            Hepps Moderators @ebbe
                            last edited by

                            @ebbe Here you go ... I'm sure you have the colouration codes you used for each nation. So you can colour to suit all your factions.

                            Axis light tank.png Allied light tank.png

                            As well as adding your roundels as I don't have any of the ones you used

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • SchulzS Offline
                              Schulz
                              last edited by

                              I think its way too much complexity for a turn based game.

                              More complexity doesn't also mean necessarily always enhancing games. For example no matter how many different kind of features or unit types are present in a WWII scenario, Germany will always prefer throwing everything to East as much as possible before Western Allies could invade mainland Europe as default. Its very repetitive/predictable thing which I do believe should be prevented by the least amount of complexity.

                              The another major issue is lack of irreversibility which mean its almost impossible to recover from major mistakes due to cumulative nature.

                              There is a really good videa about that:

                              https://www.youtube.com/watch?v=jVL4st0blGU&t=249s

                              HeppsH 1 Reply Last reply Reply Quote -1
                              • HeppsH Offline
                                Hepps Moderators @Schulz
                                last edited by

                                @Schulz said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                I think its way too much complexity for a turn based game.

                                What exactly are you referring to?

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote -1
                                • ebbeE Offline
                                  ebbe
                                  last edited by ebbe

                                  @Frostion and @Michael-Hoover Thanks to your forum item on Sound files connected to Notifications..... I managed to solve some sound issues and have a lot of fun with creating some new ones to triggers! Finally I can have SLAYER on a war declaration ( if I wanted to 😉 ) Great!

                                  HeppsH 1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @ebbe
                                    last edited by

                                    @ebbe I changed the Canadian flag in my version...

                                    66a372fc-9806-436e-a1c6-2cc123c4897f-image.png

                                    If you want we could offer it as a map skin.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • ebbeE Offline
                                      ebbe
                                      last edited by ebbe

                                      Hej Coding wizards: a Question here: I use trigger rolls for partisan activity.... its Notification pops up for both failed and succesful rolls... as partisans get more and more active during (mostly) Axis conquests the amount I like to use No Notifications for the FAILED TRIGGER ROLLS only...
                                      I am aware that this can be done through the game menu : selecting setting : no failed trigger notifications !

                                      But I like to have it hardcoded in the game xml... I assume this is possible? anyone knows how? I failed so far ;).

                                      ebbeE 1 Reply Last reply Reply Quote 0
                                      • ebbeE Offline
                                        ebbe @ebbe
                                        last edited by

                                        @ebbe repost: Hej Coding wizards: a Question here: I use trigger rolls for partisan activity.... its Notification pops up for both failed and succesful rolls... as partisans get more and more active during (mostly) Axis conquests the amount I like to use No Notifications for the FAILED TRIGGER ROLLS only...
                                        I am aware that this can be done through the game menu : selecting setting : no failed trigger notifications !

                                        But I like to have it hardcoded in the game xml... I assume this is possible? anyone knows how? I failed so far ;).

                                        1 Reply Last reply Reply Quote 0
                                        • jkprinceJ Offline
                                          jkprince
                                          last edited by

                                          More unit images
                                          mech_infantry.png armourLight.png armour.png
                                          Various Chinese units
                                          mech_infantry.png lightArmour.png armour.png
                                          Free French units

                                          ebbeE 1 Reply Last reply Reply Quote 1
                                          • ebbeE Offline
                                            ebbe @jkprince
                                            last edited by

                                            @JOSEPH-PRINCE Thanks man.... especially the Renault light french tank is really Nice ... what kind of tank us the Chinese light one? By the way chat me if you want latest update of the game

                                            1 Reply Last reply Reply Quote 0

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