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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
    155 Posts 10 Posters 85.2k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @ebbe
      last edited by Hepps

      @ebbe Looks great!

      The only thing I notice looking at the map is that many of your sea zones correspond to the divisions of land territories. I'm guessing this is intentional on your part... but personally I find it really stagnating to game-play as it just creates blocker moves everywhere. Personal preference I suppose but it is really the only thing that jumps out at me. Otherwise everything else looks really interesting.

      "A joyous heart sours with the burden of expectation"
      Hepster

      ebbeE 1 Reply Last reply Reply Quote 0
      • ebbeE Offline
        ebbe @ff03k64
        last edited by

        @ff03k64 : it is a tribute to and fusion of Total War and Global... based on an advanced global map and with some Total War mechanics... I wanted a simple gameplay, but still have oil and terrain types be included...

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        • ebbeE Offline
          ebbe @Schulz
          last edited by

          @Schulz : hmm, I started from the Axis Allies-roundels' boardgames sphere.... I reconsider the flags , but for next month I focus on game mechanics... later I finish the map layout and so.. thnxs for your remarks...

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          • ebbeE Offline
            ebbe @Hepps
            last edited by

            @Hepps you mean a land and sea border match? hmmm I saw this often in the maps I started from: I kept this "mirrored borders" them as a way to limit flying limits, otherwise aircraft would have really far and sometimes historically impossible flying ranges...

            1 Reply Last reply Reply Quote 1
            • ebbeE Offline
              ebbe
              last edited by ebbe

              Solved the impassable territories fly over, as strategically and historically it should be possible flying over for example the sahara.. but not entering or passing it with land units. Created a virtual "onlyFlyover" player who allows air sorties passing over due to Cooperative relationship with all players.....
              flyOverImpassables.jpg

              Now starting with bigger challenges like: finding a solution for a WINTER season system more unit-type related than in Total war..., solving my issue that AI doesn't recognize rebuilding Refinery ( for oil supply) as a target after conquering an oil region and by this get short on oil, and I like to have scramble for fighters without Airbase .... I give it a try but likely will call out for HELP soon... ; ) all tips and clues are welcome...

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              • ebbeE Offline
                ebbe
                last edited by ebbe

                Okej TripleA Community: HELP-REQUEST for introducing an alternative WINTER-SEASON ( other then running in Total War and Big World 2 games )

                I like to have a Nordic Winter on all continents affecting all units attack and defense and movement. And have variations on that (like say T34 better winter-proof) I have allready the winter signs coming for a arctic and later nordic winter, followed by its removal in spring but fail to attach the negative units bonus

                I could to this by making a terrain type WINTER, specifify for each unit type the impact, but then I have to switch between 2 TERAINTYPES LISTS: A winter and non-winter one ( like one can switch in production connected with turns...that workins well ) WOULD THAT BE POSSIBLE? : A trigger on the total TERRAIN attchment switching between 2 types? Or maybe easier: 2 types of winter terrain attachments : one with penalties and one without .... And if possible how would that look like in coding? If somebody has a clue ... or another aproach to solve this ? would save me lot of time and frustration as this goes beyond my skills ; )

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                • ebbeE Offline
                  ebbe
                  last edited by

                  Thanks @ wc_sumpton for feedback and suggestion on alternative Winter implementation!

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton
                    last edited by

                    This is what I see:

                    <!-- A winter territoryEffect -->
                    <attachment name="territoryEffectAttachment" attachTo="Winter" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
                        <option name="noBlitz" value="whateverUnit:and more"/>
                        <option name="combatOffenseEffect" value="infantry" count="-1"/>
                        <option name="combatDefenseEffect" value="infantry" count="-1"/>       
                    </attachment>
                    
                    <!-- The conditions to apply the Winter attachment -->
                    <attachment name="conditionAttachmentWinter" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                        <option name="rounds" value="28:32"/>
                    </attachment>
                    
                    <!-- I don't understand the reason for this trigger but left it alone -->
                    <attachment name="triggerAttachmentWinter" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                        <option name="conditions" value="conditionAttachmentWinter"/>
                        <option name="frontier" value="germansRumanianT25Production"/>
                        <option name="when" value="before:germansPurchase"/>
                    </attachment>
                    
                    <!-- The attaching trigger -->
                    <attachment name="triggerAttachmentAddWinterToTerritories" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachmentWinter"/>
                      <!-- Needs the list of territories affected by winter ie: Berlin:Moscow:etc -->
                      <option name="territories" value="ListOfTerritories"/>
                      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
                      <option name="territoryProperty" value="territoryEffect" count="Winter"/>
                      <option name="when" value="before:germansCombatMove"/>
                    </attachment>
                    

                    Make sure you give a list of territories separated by colons in the above trigger.

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • ebbeE Offline
                      ebbe
                      last edited by ebbe

                      @wc-sumption: WINTER-Implementation via TerrainEffects List: after spending some time on variations of this suggestionmy current conclusion: I don't get it working: ( no bug report either so that is ok ) Winter effect is not "added" as feature in a "trigger-listed territory" by this trigger... it works fine if I add Winter effect as territoryEffectAttachment and add it to a specific territory "hardcoded" but not by trigger.... Thanks for your support... if you or anyone else might have an idea for another option please let me know... plan B was to see if it is possible to add a negative battle bonus on a Dummy-players' Unit ( winterSign) and try to get a general penalty but that would be pretty rough.... and not best option ( especially to support more winter-proof units as Soviet T34's etc )

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                      • ebbeE Offline
                        ebbe
                        last edited by ebbe

                        Slow progress solving and testing oil refineries change/damage/disabled options, and strategic bombing of all structures.... one question popped up:

                        IS THERE A LIST/OVERVIEW WITH ALL ELEMENTS/OPTIONS supported by the latest triple A version ??? it would help me a lot !

                        thnxs...!!!

                        winterfront.jpg
                        empty winter front after 2 harsh battle rounds...
                        refineries at East Poland damaged after conquest or in full production in Rumania... oil will be central theme besides terrain types.... short of oil? than allways possible to buy extra but that drains your units-purchasing...

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @ebbe
                          last edited by

                          @ebbe not sure if this is what you're looking for or not but it's pretty handy if you're not already aware of it.

                          http://www.starlords3k.com/XOB.html

                          For the new stuff

                          https://triplea-game.org/release_notes/
                          look for Map XML.

                          I thought I remembered seeing some stuff on Git somewhere that listed everything, new anyways, but I could be wrong.

                          1 Reply Last reply Reply Quote 0
                          • ebbeE Offline
                            ebbe
                            last edited by ebbe

                            Thnxs Belee... I dive into it soon....

                            notify.jpg
                            now working on some notifications with historical pics to get some flavour...
                            anyway... I take a break posting in this forum besides essential questions....

                            1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz
                              last edited by

                              You could also use photoshop for unhistorical notifications, it would be very enjoyable.

                              ebbeE 1 Reply Last reply Reply Quote 0
                              • ebbeE Offline
                                ebbe @Schulz
                                last edited by

                                @Schulz good idea.....

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                                • ebbeE Offline
                                  ebbe
                                  last edited by ebbe

                                  @Schulz: Okej it took me 1,5 day but original country flags look good too... 😉
                                  -also worked on waves that feel bit real but not too distracting.. and coast / border shades...... So I return to the coding and send out some HELP requests concerning some matters I have a hard time to solve.. enjoy your weekend! <br>!!waves.png

                                  1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Sea zones and coasts look awesome. TripleA really needs a basic tutorial how to make sea zones and coastlines like that.

                                    1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee
                                      last edited by

                                      Hi @ebbe Got your message. Can you explain exactly what it is that you're trying to do again ?

                                      ebbeE 1 Reply Last reply Reply Quote 0
                                      • ebbeE Offline
                                        ebbe @beelee
                                        last edited by ebbe

                                        @beelee

                                        @beelee : Thnxs: I want to implement Winter Season ... like in Hepps' WWII TOTAL, but then impactspecified for each unit type... like with Terrain Effects..
                                        I tried with Terrain Effect implementation but failed...

                                        then WcSumption was so kind to give me a possible way to solve it,
                                        14 days ago in this forum, it but I don't get it working...
                                        .and it takes away too much precious time for ; )......

                                        And I am determined to **have Oil/Fuel, Terrain Types and Winter season together ** in this scenario: As I think these were essential elements in WW2...

                                        ... I made a 2 step winter.. first Arctic and then more general Nordic winter... they dissappear the opposite way again in spring...
                                        but fail on the terrain effect connection.. 😞 I have limited skills in coding unfortunately... more like Copy Adapt Paste Copy Error error fix .. 🙂

                                        wc-sumptions' idea:

                                        winterEffect.txt

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @ebbe
                                          last edited by

                                          @ebbe post your xml of what you currently have. Another map that uses oil is "Iron War". Idk if it has weather. Might give you some more ideas.

                                          F 1 Reply Last reply Reply Quote 0
                                          • F Offline
                                            ff03k64 @beelee
                                            last edited by

                                            @beelee @ebbe iron war doesn't have territory effects.

                                            Oil (just called fuel) is basically each point of movement costs a fuel, but planes cost flat rate of half their movement potential.

                                            1 Reply Last reply Reply Quote 1

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