TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Terrain highlight mode

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    4 Posts 3 Posters 1.3k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      Zaroph
      last edited by

      My idea is to add in a way of highlighting various terrain types on the map.

      Similar to how territories are highlighted based on ownership, the colour could be specified or ommitted from the map.properties file and their would be a simple in game way of selecting which terrain you want highlighted.

      This would obviously have varying degrees of usefulness depending on the map (not so much in base axi&allies) but it could potentially be useful to some players and theres terrain map modes in other strategy games.

      C 1 Reply Last reply Reply Quote 1
      • LaFayetteL Online
        LaFayette Admin
        last edited by

        @Zaroph do you have any specific maps in mind where this would be particularly useful?

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Zaroph
          last edited by Cernel

          @Zaroph You mean like the special colour currently given to all "impassable" territories, which makes you unable to see ownership colours completely (I'm assuming this behaviour exists only on the (wrong) assumption that all impassable territories are non-owned (that is, owned by the "Neutral" (null) player)).

          How would you deal with the fact that, differently from ownership, you can have an unlimited number of effects per territory?

          1 Reply Last reply Reply Quote 0
          • Z Offline
            Zaroph
            last edited by

            do you have any specific maps in mind where this would be particularly useful?

            Any map that uses territory effects with combat like the large middle earth map. Terrain map modes in games are useful for a quick visual glance for planning out moves in games (certain tripleA maps and other games) where terrain influences combat.

            @Zaroph You mean like the special colour currently given to all "impassable" territories, which makes you unable to see ownership colours completely (I'm assuming this behaviour exists only on the (wrong) assumption that all impassable territories are non-owned (that is, owned by the "Neutral" (null) player)).

            How would you deal with the fact that, differently from ownership, you can have an unlimited number of effects per territory?

            Yeah thats what I mean, like a simple example would be making all sea/water territories blue and all mountain territories some sort of dull grey or brown colour.
            From what I see, if you have 2+ effects in a territory they will be ordered in the game according to the order youve specified in the xml. So I imagine the most simple way of doing it would be to just take the first effect and use that.

            1 Reply Last reply Reply Quote 0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            • 1 / 1
            • First post
              Last post
            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums