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    carrier rules for WWII V3_41

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan
      last edited by

      damn

      can someone change vor into for - I can't, stupid mistake

      1 Reply Last reply Reply Quote 1
      • N Offline
        Numetalfan
        last edited by

        Tried to place a newly bought fighter on an existing carrier in a Sea zobe next to the factory. That was not possible too.

        What has to be changed in the xml?

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @Numetalfan
          last edited by

          @Numetalfan Here are the carrier production properties

             <property name="Produce fighters on carriers" value="true" editable="false">
                <boolean/>
              </property>
              <property name="Produce new fighters on old carriers" value="true" editable="false">
                <boolean/>
              </property>
              <property name="Move existing fighters to new carriers" value="true" editable="false">
                <boolean/>
              </property>
              <property name="Land existing fighters on new carriers" value="true" editable="false">
                <boolean/>
              </property>
           
          
          1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan
            last edited by

            thx alot, but that's how is already is

              <boolean/>
            </property>
            <property name="LHTR Carrier production rules" value="true" editable="false">
              <boolean/>
            

            Can this be the problem?

            What do these Larry Harris tournament rules say? Do they block the normal rules mentioned in the rulebook?

            1 Reply Last reply Reply Quote 0
            • PantherP Offline
              Panther Admin Moderators Lobby Moderators
              last edited by Panther

              @Numetalfan I have just tested the wwIIv3-41-map and it works perfectly fine. What exactly does not work when you try it?

              2020-9-7-World-War-II-v3-1941.tsvg

              Here are the related properties from the xml:

                  <property name="Produce fighters on carriers" value="true" editable="false">
                    <boolean/>
                  </property>
                  <property name="Produce new fighters on old carriers" value="true" editable="false">
                    <boolean/>
                  </property>
                  <property name="Move existing fighters to new carriers" value="false" editable="false">
                    <boolean/>
                  </property>
                  <property name="Land existing fighters on new carriers" value="true" editable="false">
                    <boolean/>
                  </property>
                  <property name="LHTR Carrier production rules" value="true" editable="false">
                    <boolean/>
                  </property>
                  <property name="Unit Placement In Enemy Seas" value="true" editable="false">
                    <boolean/>
                  </property>
              

              Note that the "move-property" is set to "false" and must be set to "false" in this edition.

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

              1 Reply Last reply Reply Quote 0
              • N Offline
                Numetalfan
                last edited by

                I checked those - they are all in my xml.

                Even more - I tried the v3-41, there are none of these carrier problems

                I checked both xml for differences and found only

                <property name="Unit Placement Restrictions" value="true" editable="false">
                <boolean/>
                </property>

                in my xml. however, changing it to "false" doesn't change the problem. It must be something else.

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan
                  last edited by

                  next try:

                  in the v3

                  0e2552fc-728e-4443-bec1-2b42ca0e97dd-grafik.png <!-- Fighter -->
                  <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="4"/>
                  <option name="carrierCost" value="1"/>
                  <option name="isAir" value="true"/>
                  <option name="attack" value="3"/>
                  <option name="defense" value="4"/>
                  <option name="canIntercept" value="true"/>
                  <option name="canEscort" value="true"/>
                  <option name="airDefense" value="1"/>
                  <option name="airAttack" value="1"/>
                  </attachment>

                  in my xml:

                  a443d0dc-cd4d-408c-a1d5-1a3836feca2a-grafik.png <!-- Fighter -->
                  <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="4"/>
                  <option name="carrierCost" value="1"/>
                  <option name="isAir" value="true"/>
                  <option name="attack" value="3"/>
                  <option name="defense" value="4"/>
                  <option name="canIntercept" value="true"/>
                  <option name="canEscort" value="true"/>
                  <option name="airDefense" value="1"/>
                  <option name="airAttack" value="1"/>
                  <option name="requiresUnits" value="factory"/>
                  </attachment>

                  the difference:
                  <option name="requiresUnits" value="factory"/>

                  the idea of this code was to allow to build only in factories, not in other forms of factories, like smaller factories or barracks.

                  Could it be that this code now forces the fighters only to be build in that country where the factory is located? And not in nearby carriers - in this case this code has to be modified.

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by beelee

                    @Panther said in carrier rules for WWII V3_41:

                    <property name="Move existing fighters to new carriers" value="false" editable="false">
                    <boolean/>
                    </property>

                    try it at false you have true

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan
                      last edited by

                      *@Panther said in carrier rules for WWII V3_41:

                      <property name="Move existing fighters to new carriers" value="false" editable="false">
                      <boolean/>
                      </property>
                      

                      try it at false you have true*

                      That is already corrected - it is not the reason.

                      </property>
                      <property name="Unit Placement Restrictions" value="true" editable="false">
                      <boolean/>

                      what is this for? what are the effects?

                      PantherP 1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators Lobby Moderators @Numetalfan
                        last edited by Panther

                        @Numetalfan A good source for learning about the XML-content is:

                        https://forums.triplea-game.org/topic/729/xml-option-browser

                        created by @Mahks.

                        It directs to

                        http://www.starlords3k.com/XOB.html

                        where you can browse for the respective property and option.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          Numetalfan
                          last edited by

                          wow,

                          very cool link - thx alot Panther!

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Numetalfan
                            last edited by

                            topic closed.

                            same spooky thing like my connection problems topic.

                            once I start a new game there are no more carrier problems,
                            if I load the saved game instead, all problems show up.

                            strange but true.

                            THX to everyone who had useful advice.

                            topic closed.

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              ff03k64
                              last edited by

                              I think changes to xml files do not effect save games. I think it has to be new games for the changes to take effect.

                              1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton
                                last edited by

                                @Numetalfan

                                The saved game carries a copy of the xml used to create the game. Any changes made to the xml will not show in a saved game. To test changes you have to always start a new game.

                                Cheers...

                                1 Reply Last reply Reply Quote 1

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