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    Over the Top- new WWI mod

    Scheduled Pinned Locked Moved Maps & Mods
    54 Posts 11 Posters 24.6k Views 11 Watching
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    • djabwanaD Offline
      djabwana @GenerationKILL
      last edited by

      @GenerationKILL @Schulz Heads up that you'll get an error when trying to open this file because the map is "over-the-top" in this game instead of "over_the_top" 😞

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by

        Is there any way to make it loadable? I would just want to see particularly openings and how does Entente react.

        djabwanaD 1 Reply Last reply Reply Quote 0
        • djabwanaD Offline
          djabwana @Schulz
          last edited by

          @Schulz No, this is because of necessary changes I had to make because of the particular way the engine expects things to be named, so all of our previous testing games can no longer be loaded on the "real" version you download through the game now. We'll just have to start another game and we'll definitely share the file (or you and @GenerationKILL can play directly!)

          GenerationKILLG 1 Reply Last reply Reply Quote 0
          • GenerationKILLG Offline
            GenerationKILL @djabwana
            last edited by

            @djabwana @Schulz @Hepps
            My bad lol, I forgot we were using the original version

            Yeah I'm down to battle whoever......tired of beating @djabwana all the time 😉
            Nice to have new adversaries

            Maybe we can start an official game test thread with pics or something

            B HeppsH 2 Replies Last reply Reply Quote 1
            • SchulzS Offline
              Schulz
              last edited by

              Of course, I will post load games if I will be able to play it on the lobby again.

              My suggestions:

              • Bonus incomes once to loser side via trigger/draw option or both as I said. It is the most important thing for me as casual player I would definitely want it.
              • Adding victory conditions to both engine and notes.
              • Adding notes a strategy guide that mostly emphasize optimal round 1 movements.
              • Its hard to check zeppelins due to their 8 movement power.
              • Gallipoli should really connect to Istanbul.
              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @GenerationKILL
                last edited by

                @GenerationKILL

                Hey General. Put the sword down and grab something 30 caliber. 🙂

                You should play a game in the lobby. You need some visibility.

                This is a Monster Game just waiting to take off : )

                1 Reply Last reply Reply Quote 0
                • djabwanaD Offline
                  djabwana
                  last edited by

                  @Schulz @GenerationKILL I just released a new version of the map, though I haven't opened a new pull request to bump the version so you'll have to delete and re-download if you want to try it.

                  I fixed some issues (sub vs. air logic, emplaced artillery repair, simplified train "battles") and added projection of power, total, and economic victory options.

                  We're playing another game now with this version and will post the load game soon as soon as we're in a couple rounds. As Central Powers, I committed most of my firepower to break through the Alps and into Italy. We'll see how it goes!

                  panzermanP 1 Reply Last reply Reply Quote 0
                  • djabwanaD Offline
                    djabwana
                    last edited by djabwana

                    @Schulz @Hepps Here's our current game in the 7th round. I do think we still have some balance issues but you can see that the Central Powers have gained ground and are doing well overall.

                    2020-12-27-Over-The-Top.tsvg

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                    • HeppsH Offline
                      Hepps Moderators @GenerationKILL
                      last edited by

                      @GenerationKILL Just taking a look at this... noticed some of the rail lines don't really represent the connections you created.

                      OTT Rail issue.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      djabwanaD 1 Reply Last reply Reply Quote 0
                      • djabwanaD Offline
                        djabwana @Hepps
                        last edited by

                        @Hepps Good catch. That is a question for @GenerationKILL. I wrote code that automatically finds connections based on adjacency, and it worked really well (didn't require hardly any hand corrections) but as you can see- those two territories aren't really connected as much as it shouldn't cost the extra movement based on how it's drawn. I had assumed my code was correct and the railroad drawings were just stylistic, but I should confirm that with him and see if we need to manually add in some "hop" connections to account for the way the tiles were drawn

                        panzermanP 1 Reply Last reply Reply Quote 0
                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          Yeah that's my bad, I should have placed the hub at the intersection. Good catch

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            TankTop
                            last edited by

                            Hi ! I just played the map against the AI and noticed that it does not seem to take trenches into account in its calculations, leading it to make suicidal attacks that would be reasonable if no defending trenches were present. It ruins the map when playing against the AI by giving to the human player a big advantage. I know that trenches must be added manually in the battle calculator by the human player but the AI does not seem to do it on its side.

                            The AI does not seem to know how to use long range ammunitions. If its ammunition-spawning ships were already moved to battle before they spawn then fine they will be used anyway, but if not, it will just keep them where they spawned instead of using them to attack something. This gives a big advantage to the human player on the sea.

                            Otherwise I enjoyed the new mechanisms like trains and long range ammunitions. It's a pity that research to unlock heavy artillery is so expensive, it makes those two new interesting units difficult to try...

                            djabwanaD 1 Reply Last reply Reply Quote 0
                            • djabwanaD Offline
                              djabwana @TankTop
                              last edited by

                              @TankTop Thank you so much for trying it out! Yes, unfortunately, due to the novel elements of the game, AI is pretty much broken. I'm not sure how to solve that since in my/our mind the ranged munitions and trenches are my favorite mechanics in the game and we don't want to sacrifice them to get the AI playable.

                              Heavy artillery are so powerful (especially since they unlock rail guns and emplaced heavy artillery) we felt they needed to be a hefty investment to not be overpowered. Feel free to bump up the default bid amounts if you want a faction to have a shot at having that tech at the start of the game.

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @djabwana
                                last edited by

                                @djabwana In case you are unaware, there is a git issue

                                https://github.com/triplea-game/triplea/issues/9087

                                djabwanaD 1 Reply Last reply Reply Quote 0
                                • djabwanaD Offline
                                  djabwana @beelee
                                  last edited by

                                  @beelee Thank you! This is only possible if someone uses edit mode to put in the wrong kind of trench and then there's a battle. Trenches-If-Defended are only there for the battle calculator, since normal/real trenches are capturable during combat move and thus don't appear in the calculator (even though they will participate in the combat later)

                                  1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    @djabwana @GenerationKILL Any possibility to reconsidering some of the unit images? As much as I like the unit images, I would want to see slightly altered versions of some of them.

                                    For example I would definitely prefer infantries that points their gun to a direction parallel to the floor as much as possible like Russian (my favourite infantry image on TripleA) and American ones while standing shooting/assault position.

                                    I would prefer to see artilleries with the same aspect.


                                    Also I would prefer all nations having their state flags. The Ottoman flag was actually different than the Republic of Turkey's flag. Though never standardized in the Ottoman era as much as I know but

                                    Ottoman Flag

                                    ottoman-empire-devlet-i-aliyye-i-osmaniyye-empire-1299-1923-flag-1844-1923-11530968.png

                                    Turkey flag

                                    220px-Flag_of_Turkey.svg.png

                                    panzermanP 1 Reply Last reply Reply Quote 0
                                    • Z Offline
                                      zlefin Moderators
                                      last edited by

                                      What are the rules on placing bid units on this map? The default map options seem to include a fair bit of 'bid' placed units for many of the central powers. I can't find anything in the rules covering what limits there are, if any, on what you can place where. In particular, is there a limit of like one, or a few, per territory? Or can one drop massed infantry all in one spot?

                                      Since this seems to be an intentional map feature for the start; rather than a manual bid to correct map balanced, I'm not sure what the intent is on placement rules.

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @zlefin
                                        last edited by

                                        @zlefin said in Over the Top- new WWI mod:

                                        What are the rules on placing bid units on this map?

                                        As in every case (beside "those" game which have rule-books) nothing user-enforced is detailed in notes, the rules are what the program does.

                                        can one drop massed infantry all in one spot?

                                        Yes: one can can bid full infantry and place them all in one territory.

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                                        • Z Offline
                                          zlefin Moderators
                                          last edited by

                                          Some people have been playing this lately, and stated they wanted to contact the mapmaker, but they aren't on this forum, anyone know how to contact the mapmaker? Or if they themself show up, that'd work too ofc 🙂

                                          B djabwanaD 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @zlefin
                                            last edited by beelee

                                            @zlefin

                                            yea I think there on github. I'll try and find there info brb

                                            Edit
                                            yea he's @jdimeo Idk how to contact him directly, so i just made a issue and pinged him. Hopefully he'll see it 🙂

                                            https://github.com/triplea-maps/over_the_top

                                            Edit 2
                                            His last commit was less than a month ago so he's still around anyway 🙂

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