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    Over the Top- new WWI mod

    Scheduled Pinned Locked Moved Maps & Mods
    54 Posts 11 Posters 24.6k Views 11 Watching
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    • B Offline
      beelee @djabwana
      last edited by beelee

      @djabwana

      Awesome !

      I suggest updating the yaml to version 3 and do a PR. I will ping the thread at the A&A site with this.

      Well done RightArm.png

      Edit
      Wow ! The Ocean looks Way Cool !

      Screenshot from 2025-06-23 21-12-59.png

      Western Front looks different too πŸ™‚

      You might want to list all the changes so there easy to see. I see you have them listed in the changelog but maybe a more in depth would be good for promo thread ? πŸ™‚

      Edit
      Here the A&A thread if you want to promote it there as well
      https://www.axisandallies.org/forums/topic/36205/over-the-top/2?_=1750731694330

      Once again well done πŸ™‚

      GenerationKILLG 1 Reply Last reply Reply Quote 0
      • panzermanP Offline
        panzerman @djabwana
        last edited by

        @djabwana awsome

        1 Reply Last reply Reply Quote 0
        • GenerationKILLG Offline
          GenerationKILL @beelee
          last edited by

          @beelee It's not a perfect game, but it's a pretty game πŸ˜‰

          1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @djabwana
            last edited by beelee

            @djabwana @GenerationKILL

            Hi guys

            You got a hit at the A&A site https://www.axisandallies.org/forums/topic/36205/over-the-top/4?_=1751250888520

            He's a very experienced and highly respected player so thought I'd ping you πŸ™‚

            djabwanaD 1 Reply Last reply Reply Quote 0
            • djabwanaD Offline
              djabwana @beelee
              last edited by

              @beelee Thanks! I didn't know about those forums but I just responded there.

              What do you mean by updating to YAML version 3?

              B 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @djabwana
                last edited by

                @djabwana

                right arm RightArm.png

                yea so the yaml will let people who have already DL'd it know there's a new version. Any current DL will still give the latest.

                https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml#L2199

                I have trouble with the search on yaml but you are L 2199

                Change version number from 2 to 3. Have to be whole numbers when you change. Then do a PR and I or someone will merge it

                Screenshot from 2025-06-29 22-59-31.png

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @djabwana
                  last edited by

                  Hi @djabwana

                  I didn't see your post over there. Maybe you have to join ? pita Idk πŸ™‚

                  I'll link it again with a shot of his latest.

                  https://www.axisandallies.org/forums/topic/36205/over-the-top/5?_=1751256293122

                  Screenshot from 2025-06-29 23-08-18.png

                  djabwanaD 1 Reply Last reply Reply Quote 0
                  • djabwanaD Offline
                    djabwana @beelee
                    last edited by

                    @beelee Yes, I'm waiting for a moderator to approve my post, probably because I'm a new user.

                    I'll open that PR soon, will likely need to revise the game notes based on his feedback.

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @djabwana
                      last edited by beelee

                      @djabwana

                      ah ok. He's on right now so i just pinge him the link here again lol

                      Edit
                      ahh I guess he's gone now πŸ™‚

                      He was a playtester on the new North Africa game. Knows a lot of the wheels fwiw πŸ™‚

                      djabwanaD 1 Reply Last reply Reply Quote 0
                      • djabwanaD Offline
                        djabwana @beelee
                        last edited by

                        Here's what I had posted there:

                        @AndrewAAGamer Thank you so much for trying out our map!

                        Alas, yes, our map does not work well with AI because of the two combat moves with a β€œbuild” phase in between for the battleships to create the munitions. You do have to manually restrict your movement to not blitz like that to honor the intent. I don’t know of any other way to accomplish the munition mechanic in the TripleA engine, which is one of our favorite parts of this map, without causing issues like this.

                        Also, the AI doesn’t properly account for the defense effect of trenches. Again, I had to use rules that marked trenches as capturable infrastructure during the combat moves, so that undefended trenches can be captured, but then they switch back to β€œnormal” defending units for combat. We humans can plug in a trenches value into the battle calculator, but the AI consistently underestimates the offense needed against territories with trenches.

                        So yes- unfortunately, due to the unique mechanics we implemented, I don’t think we can ever really fully support AI.

                        The victory conditions are either victory cities or economic victory based on the game options.

                        Thank you @beelee for alerting me to this thread!

                        1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog
                          last edited by TheDog

                          @djabwana
                          You can restrict the movement of units by step and switch them on & off, between steps, not just by turn as in 1888A Steam & Steel

                          eg (I have not played your game, so this will probably be wrong)
                          turn off all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns
                          step Move Battleships/Cruisers, Heavy Artillery, and Railguns
                          turn on all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns

                          Search go winter in the xml and apply the principles to different step phases of a turn
                          https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

                          Here is an overview, there are a lot of components, you will not them all

                          • Winter
                            • Search go winter in the xml to see the components that make up how to use terrain effects and a dummy player
                            • needs an allied dummy player, eg. winterp
                            • define TT & SZ to be affected
                            • define a new allied relationship eg winterr allows combat takes over in TT/SZ (oops has no go winter)
                            • needs a WinterLand & WinterSea to be shown in the TT & SZ
                            • define territoryEffect eg. Winter
                            • Triggers to make it happen when you want it. Note -reset- has to redefine the TT/SZ when a TT/SZ changes effect

                          Hope this helps

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 1

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