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    GLOBAL WWII OIL & SNOW -Project

    Map Making
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    • Hepps
      Hepps Moderators last edited by Hepps

      @ebbe Or a simplified version...

      garrison icon2.png

      Garrison example2.png

      1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators last edited by

        @ebbe At your request... redid the leaders...

        161537f8-e112-4dd2-adc7-d0c7a379d4c2-image.png

        ebbe 1 Reply Last reply Reply Quote 0
        • ebbe
          ebbe @Hepps last edited by

          @Hepps WoW WoW WoW... these are true leaders!!!! Your sculpting skills are impressive ... as I allready realized... my respect! & thanks

          ebbe 1 Reply Last reply Reply Quote 0
          • ebbe
            ebbe @ebbe last edited by ebbe

            @ebbe The worst news one can get as a Soviet commander ! 😉
            auto destruction triggers for isolated fleets in Caspian and Black sea....
            sunk.png

            works fine....feels miserable ..haha!

            on;y to fix one AI start player sound issue and then ready to release this BETA on Github, my first one ever... as a newby here...

            B 1 Reply Last reply Reply Quote 1
            • B
              beelee @ebbe last edited by

              @ebbe aoogah lol just breathe looking forward to seeing it 🙂

              ebbe 1 Reply Last reply Reply Quote 0
              • ebbe
                ebbe @beelee last edited by ebbe

                fixed a way to clean up unused entrenchments that one considers to be
                no more needed and get some good old PU's back for them... when you 're getting short...

                entrenchment_demo.png

                recycling anno 1941-ww2! 😉
                I doubt to do the same with fortifications fearing that AI might prefer cash breaking down essential defense lines in advance... lol

                1 Reply Last reply Reply Quote 0
                • ebbe
                  ebbe last edited by ebbe

                  CONSUME UNIT : question: Is there a way to get a
                  <option name="consumesUnits" value="1:X"/>
                  in a OR way? ( like one can do with requiresUnits)
                  now I can only duplicate the options and then it will require all given units.... couldn't find a clue in Starlords XOB or other games... anyone?

                  TorpedoA 1 Reply Last reply Reply Quote 0
                  • TorpedoA
                    TorpedoA @ebbe last edited by TorpedoA

                    @ebbe no afaik
                    Somewhat related:
                    One thing that i just recently realized was, that if you use consumesUnit then you dont need requiresUnits.
                    I always used both. ouch

                    ebbe 1 Reply Last reply Reply Quote 0
                    • ebbe
                      ebbe @TorpedoA last edited by ebbe

                      @ Hepps Terrain Relief ready..... I leave it for a moment like this to see how it works out all colours / player backgrounds and during the game... I tried to keep it as subtle as minimal as possible..... for the mountain terrotories I used the real mountain ranges, the other terrain types are more a symbolical impressions... does it look clear & good this way? feedback as allways welcome...

                      terrain relief.png

                      ebbe 1 Reply Last reply Reply Quote 1
                      • ebbe
                        ebbe @ebbe last edited by ebbe

                        @ebbe and true desert sphere... 😉
                        CLICK the image to get the original intended quality

                        terrain relief 2.png

                        Hepps 1 Reply Last reply Reply Quote 1
                        • Hepps
                          Hepps Moderators @ebbe last edited by

                          @ebbe Looks great! Only one that looks kind of ambiguous is the hills. Other than that, looks awesome!!

                          ebbe 1 Reply Last reply Reply Quote 0
                          • ebbe
                            ebbe @Hepps last edited by ebbe

                            @Hepps Okej tried another solution for hills, not sure if I keep it..
                            but better for the time being......

                            hills.png

                            ANYONE KNOWS WHERE TO FIND A TUV-LIST/OVERVIEW?
                            it is mentioned sometimes but I cannotfind it around here 😉 thanks

                            ebbe Hepps 2 Replies Last reply Reply Quote 0
                            • ebbe
                              ebbe @ebbe last edited by

                              finishing touch for layout; made true city grid/pattern for the victory cities and capitals.... forgive me that they aren't the 1941 city plans but todays.... 😉

                              relief.png

                              okej,let;s read how to get all this on Github this sunday...

                              ebbe 1 Reply Last reply Reply Quote 2
                              • ebbe
                                ebbe @ebbe last edited by ebbe

                                @beelee @wc_sumpton HAVING A VERY HARD TIME HERE WITH GITHUB AND GIT GUI.... aaaaah 3,5 hours of trying to get my Map ready for evaluation and shared with you all... but this is even with all help files far beyond my skills..... After getting several NO SUCCES and FAILED messages hope it worked now??? what a mess... 😞
                                cannot find the maps' files back on Github repository tough, only a Read me file... but in GUIT GUI they are all there... posted an evaluation request, not sure if it will work out, felt really lost! HELP!
                                I like creating maps and like to contribute but this is simply a cold shower for me 😉

                                B LaFayette 2 Replies Last reply Reply Quote 0
                                • B
                                  beelee @ebbe last edited by beelee

                                  @ebbe yea it takes a bit to get used to. I still struggle with it. You followed Frostion's guide ?

                                  https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit

                                  edit
                                  I don't think you need to ask to join the maps team anymore. I think you can just go direct. I haven't done one since that change though

                                  ebbe 1 Reply Last reply Reply Quote 0
                                  • LaFayette
                                    LaFayette Admin @ebbe last edited by

                                    @ebbe The Git GUI is showing you the files you have on your computer, it is not showing you the files in github. Look for a 'add files' and a 'commit' option. Once you have the files committed, look for a 'push' or an 'upload' option to then sync the files from your computer to github.

                                    Alternatively, there is a web page UI where you can upload file via drag and drop. Head to your repository: https://github.com/merleyn/ww2_oil_and_snow_1st_edition, and click the 'upload files button'. You can only upload something around 100 files at a time, so you may have break it up and do only a couple folders at a time.

                                    Screenshot from 2021-02-28 19-43-05.png

                                    1 Reply Last reply Reply Quote 1
                                    • LaFayette
                                      LaFayette Admin last edited by

                                      Actually, looks like you're good. Somewhere the default branch became "main" (was this an option when creating the repository, or did Git GUI recommend this?).

                                      The files are there in the master branch, where they should be: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master/map

                                      LaFayette 1 Reply Last reply Reply Quote 2
                                      • LaFayette
                                        LaFayette Admin @LaFayette last edited by

                                        Next step, create a 'description.html' and 'preview.png' file in this folder: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master

                                        Please let me know if you have any questions about that.

                                        1 Reply Last reply Reply Quote 2
                                        • ebbe
                                          ebbe @beelee last edited by ebbe

                                          @beelee @LaFayette thanks for response, keeps me out of a psychiatric institution 😉 okej: so yes the max 100 files broke me... so I break them up in pieces... I have another attempt: so I have to load my relief & baseTiles in 9!!!! different steps? that is madness.... aaaahhhhh

                                          @lafayette: thanks for dragging me through this! I see: so the files are in the right place now it seems.... hope the Preview is visible too.... let's see what happens....

                                          As far as I can see it should be all in correct place now, pfff...wow... that was a rough ride for me... hahaha

                                          LaFayette 1 Reply Last reply Reply Quote 3
                                          • LaFayette
                                            LaFayette Admin @ebbe last edited by

                                            @ebbe Repo is now forked into triplea-maps: https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition/settings/access

                                            you can delete the repo hosted under your namespace: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master

                                            Last step is to add an entry in: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml, to make your map available for download.

                                            1 Reply Last reply Reply Quote 0
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