GLOBAL WWII OIL & SNOW -Project
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@ebbe And just to be thorough...

I personally like the rising sun flag... but since you have used the national flag for every other country (excluding of course the much maligned swastika)... I thought you might want these just in case you want to stay consistent.
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As much as I think that the State flags are the best, I would rather use the armed forces emblems because of the annoyance of being otherwise obliged to make up a silly German flag in order not to show the swastika. On the upside, emblems usually fit better on roundels.
Anyway, the rising sun flag is neither a State flag nor a military emblem, which are both about the same for Japan but for the emblem having a relatively much bigger red circle.
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@Cernel Yes... I agree, it is confusing for me the first day since I started playing Axis Allies boardgame as a kid.... somehow I notice , besides being consistent or historically as coorect as possible, one gets allways fast used to it... whatever option is choosen, and about correctness: yes.. acually the Russians player should be called Soviet... and so .. the reason I stick to the German red -balck and Japanese Sun is mostly I think a issue of nostalgia A& A gaming... the reason for the post >1967 Canadian flag is simply because I am stubborn and I cannot swap this beautiful flag to the apprropriate one...

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@Hepps Heeeej, okej.... Hepps.... the start of resizing, I like the result... and I do listen to good advice
new UK roundels yours and resized / more shaded territory banners.... leaves some space for the eye and brain indeed.... 

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@ebbe As requested...

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@Hepps really smooth and superb again sculpting master! thanks! he looks even very rebellious...
here my attempt for Caucasian (Chechnian) partisan unit

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@ebbe Is that supposed to be a ushanka-hat
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@ebbe Just as an idea from play testing... here is an example of an infantry looking different from the garrison unit...

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@ebbe said in GLOBAL WWII OIL & SNOW -Project:
@Hepps really smooth and superb again sculpting master! thanks! he looks even very rebellious...
here my attempt for Caucasian (Chechnian) partisan unit

Touched it up ever so slightly for you...

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@ebbe At your request... redid the leaders...

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@Hepps WoW WoW WoW... these are true leaders!!!! Your sculpting skills are impressive ... as I allready realized... my respect! & thanks
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@ebbe The worst news one can get as a Soviet commander !

auto destruction triggers for isolated fleets in Caspian and Black sea....

works fine....feels miserable ..haha!
on;y to fix one AI start player sound issue and then ready to release this BETA on Github, my first one ever... as a newby here...
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@ebbe aoogah lol just breathe looking forward to seeing it

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fixed a way to clean up unused entrenchments that one considers to be
no more needed and get some good old PU's back for them... when you 're getting short...
recycling anno 1941-ww2!

I doubt to do the same with fortifications fearing that AI might prefer cash breaking down essential defense lines in advance... lol -
CONSUME UNIT : question: Is there a way to get a
<option name="consumesUnits" value="1:X"/>
in a OR way? ( like one can do with requiresUnits)
now I can only duplicate the options and then it will require all given units.... couldn't find a clue in Starlords XOB or other games... anyone? -
@ebbe no afaik
Somewhat related:
One thing that i just recently realized was, that if you use consumesUnit then you dont need requiresUnits.
I always used both. ouch -
@ Hepps Terrain Relief ready..... I leave it for a moment like this to see how it works out all colours / player backgrounds and during the game... I tried to keep it as subtle as minimal as possible..... for the mountain terrotories I used the real mountain ranges, the other terrain types are more a symbolical impressions... does it look clear & good this way? feedback as allways welcome...

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