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    GLOBAL WWII OIL & SNOW -Project

    Scheduled Pinned Locked Moved Map Making
    99 Posts 8 Posters 37.8k Views 8 Watching
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    • ebbeE Offline
      ebbe @ebbe
      last edited by ebbe

      @ebbe The worst news one can get as a Soviet commander ! 😉
      auto destruction triggers for isolated fleets in Caspian and Black sea....
      sunk.png

      works fine....feels miserable ..haha!

      on;y to fix one AI start player sound issue and then ready to release this BETA on Github, my first one ever... as a newby here...

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @ebbe
        last edited by

        @ebbe aoogah lol just breathe looking forward to seeing it 🙂

        ebbeE 1 Reply Last reply Reply Quote 0
        • ebbeE Offline
          ebbe @beelee
          last edited by ebbe

          fixed a way to clean up unused entrenchments that one considers to be
          no more needed and get some good old PU's back for them... when you 're getting short...

          entrenchment_demo.png

          recycling anno 1941-ww2! 😉
          I doubt to do the same with fortifications fearing that AI might prefer cash breaking down essential defense lines in advance... lol

          1 Reply Last reply Reply Quote 0
          • ebbeE Offline
            ebbe
            last edited by ebbe

            CONSUME UNIT : question: Is there a way to get a
            <option name="consumesUnits" value="1:X"/>
            in a OR way? ( like one can do with requiresUnits)
            now I can only duplicate the options and then it will require all given units.... couldn't find a clue in Starlords XOB or other games... anyone?

            TorpedoAT 1 Reply Last reply Reply Quote 0
            • TorpedoAT Offline
              TorpedoA @ebbe
              last edited by TorpedoA

              @ebbe no afaik
              Somewhat related:
              One thing that i just recently realized was, that if you use consumesUnit then you dont need requiresUnits.
              I always used both. ouch

              ebbeE 1 Reply Last reply Reply Quote 0
              • ebbeE Offline
                ebbe @TorpedoA
                last edited by ebbe

                @ Hepps Terrain Relief ready..... I leave it for a moment like this to see how it works out all colours / player backgrounds and during the game... I tried to keep it as subtle as minimal as possible..... for the mountain terrotories I used the real mountain ranges, the other terrain types are more a symbolical impressions... does it look clear & good this way? feedback as allways welcome...

                terrain relief.png

                ebbeE 1 Reply Last reply Reply Quote 1
                • ebbeE Offline
                  ebbe @ebbe
                  last edited by ebbe

                  @ebbe and true desert sphere... 😉
                  CLICK the image to get the original intended quality

                  terrain relief 2.png

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @ebbe
                    last edited by

                    @ebbe Looks great! Only one that looks kind of ambiguous is the hills. Other than that, looks awesome!!

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    ebbeE 1 Reply Last reply Reply Quote 0
                    • ebbeE Offline
                      ebbe @Hepps
                      last edited by ebbe

                      @Hepps Okej tried another solution for hills, not sure if I keep it..
                      but better for the time being......

                      hills.png

                      ANYONE KNOWS WHERE TO FIND A TUV-LIST/OVERVIEW?
                      it is mentioned sometimes but I cannotfind it around here 😉 thanks

                      ebbeE HeppsH 2 Replies Last reply Reply Quote 0
                      • ebbeE Offline
                        ebbe @ebbe
                        last edited by

                        finishing touch for layout; made true city grid/pattern for the victory cities and capitals.... forgive me that they aren't the 1941 city plans but todays.... 😉

                        relief.png

                        okej,let;s read how to get all this on Github this sunday...

                        ebbeE 1 Reply Last reply Reply Quote 2
                        • ebbeE Offline
                          ebbe @ebbe
                          last edited by ebbe

                          @beelee @wc_sumpton HAVING A VERY HARD TIME HERE WITH GITHUB AND GIT GUI.... aaaaah 3,5 hours of trying to get my Map ready for evaluation and shared with you all... but this is even with all help files far beyond my skills..... After getting several NO SUCCES and FAILED messages hope it worked now??? what a mess... 😞
                          cannot find the maps' files back on Github repository tough, only a Read me file... but in GUIT GUI they are all there... posted an evaluation request, not sure if it will work out, felt really lost! HELP!
                          I like creating maps and like to contribute but this is simply a cold shower for me 😉

                          B LaFayetteL 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @ebbe
                            last edited by beelee

                            @ebbe yea it takes a bit to get used to. I still struggle with it. You followed Frostion's guide ?

                            https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit

                            edit
                            I don't think you need to ask to join the maps team anymore. I think you can just go direct. I haven't done one since that change though

                            ebbeE 1 Reply Last reply Reply Quote 0
                            • LaFayetteL Offline
                              LaFayette Admin @ebbe
                              last edited by

                              @ebbe The Git GUI is showing you the files you have on your computer, it is not showing you the files in github. Look for a 'add files' and a 'commit' option. Once you have the files committed, look for a 'push' or an 'upload' option to then sync the files from your computer to github.

                              Alternatively, there is a web page UI where you can upload file via drag and drop. Head to your repository: https://github.com/merleyn/ww2_oil_and_snow_1st_edition, and click the 'upload files button'. You can only upload something around 100 files at a time, so you may have break it up and do only a couple folders at a time.

                              Screenshot from 2021-02-28 19-43-05.png

                              1 Reply Last reply Reply Quote 1
                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                Actually, looks like you're good. Somewhere the default branch became "main" (was this an option when creating the repository, or did Git GUI recommend this?).

                                The files are there in the master branch, where they should be: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master/map

                                LaFayetteL 1 Reply Last reply Reply Quote 2
                                • LaFayetteL Offline
                                  LaFayette Admin @LaFayette
                                  last edited by

                                  Next step, create a 'description.html' and 'preview.png' file in this folder: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master

                                  Please let me know if you have any questions about that.

                                  1 Reply Last reply Reply Quote 2
                                  • ebbeE Offline
                                    ebbe @beelee
                                    last edited by ebbe

                                    @beelee @LaFayette thanks for response, keeps me out of a psychiatric institution 😉 okej: so yes the max 100 files broke me... so I break them up in pieces... I have another attempt: so I have to load my relief & baseTiles in 9!!!! different steps? that is madness.... aaaahhhhh

                                    @lafayette: thanks for dragging me through this! I see: so the files are in the right place now it seems.... hope the Preview is visible too.... let's see what happens....

                                    As far as I can see it should be all in correct place now, pfff...wow... that was a rough ride for me... hahaha

                                    LaFayetteL 1 Reply Last reply Reply Quote 3
                                    • LaFayetteL Offline
                                      LaFayette Admin @ebbe
                                      last edited by

                                      @ebbe Repo is now forked into triplea-maps: https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition/settings/access

                                      you can delete the repo hosted under your namespace: https://github.com/merleyn/ww2_oil_and_snow_1st_edition/tree/master

                                      Last step is to add an entry in: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml, to make your map available for download.

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @ebbe
                                        last edited by Hepps

                                        @ebbe I tried a little something for the hills...

                                        Hills example.png

                                        If you like it let me know.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        ebbeE 1 Reply Last reply Reply Quote 0
                                        • ebbeE Offline
                                          ebbe @Hepps
                                          last edited by

                                          @hepps hej maestro , thnxs for the suggestion: as stated in my chat I think it is still to close too mountains: I am trying to base it more on this example hills, irregular spread, and more open.... but then a shady version I think,

                                          title.png

                                          ebbeE 1 Reply Last reply Reply Quote 0
                                          • ebbeE Offline
                                            ebbe @ebbe
                                            last edited by ebbe

                                            Unfortunately after 5 days still **not possible play the WW2 Snow & Oil game via Triple A maps, cause of issues with naming.... what a nightmare!!! Mostly because my skills are lightyears away from this professional complex environment, and even with help around from Dan and Beelee unfortunately no solution in error when unzipping master file due to naming issues....
                                            frustrating as it costs them precious time too and I feel kinda helpless at the site... I only wanted to share a year of work... 😲

                                            LaFayetteL 1 Reply Last reply Reply Quote 0

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