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    Volunteers Needed - Early Release Testing Group

    Scheduled Pinned Locked Moved The War Club
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    • ssoloffS Offline
      ssoloff Admin @prastle
      last edited by

      @prastle The error console popping up when simply hosting a game has been reported here: https://github.com/triplea-game/triplea/issues/1950

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @ssoloff
        last edited by

        @ssoloff thanks but thats only 1 of the issues what about cursor disappearing and production window? or is it all same issue?

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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        • ssoloffS Offline
          ssoloff Admin @prastle
          last edited by

          @prastle No, the disappearing cursor sounds like a different issue. Sorry for not clarifying that.

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          • prastleP Offline
            prastle Moderators Admin @ssoloff
            last edited by

            @ssoloff also off topic but hopefully they read here since no one seems to respond in server gitter thread

            @LaFayette @RoiEX @redrum

            I restarted the CA bots today after linode did an emergency maintenance and swapped us to a new server

            can someone check their open ticket and see if anything is left to be done?

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            LaFayetteL 1 Reply Last reply Reply Quote 0
            • ssoloffS Offline
              ssoloff Admin @prastle
              last edited by

              @prastle said:

              The cursor still disappears in age of tribes round one and the production window still glitches, which can be exited and then loads properly and cursor returns.

              I just came across both of these issues in WW2 classic (I haven't played much in the past 1-2 weeks), so it's not map specific. Could you please open a new issue? I'll look into it in the meantime to see if I can figure out what caused this regression.

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              • ssoloffS Offline
                ssoloff Admin
                last edited by

                @prastle The root cause of the Production dialog being displayed twice was pretty obvious, so I went ahead and created an issue for it: #2184. Please open a separate issue for the disappearing cursor.

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                • LaFayetteL Offline
                  LaFayette Admin @prastle
                  last edited by

                  @prastle said in Volunteers Needed - Early Release Testing Group:

                  @ssoloff also off topic but hopefully they read here since no one seems to respond in server gitter thread

                  @LaFayette @RoiEX @redrum

                  I restarted the CA bots today after linode did an emergency maintenance and swapped us to a new server

                  can someone check their open ticket and see if anything is left to be done?

                  @prastle better topic for Gitter, the topic here is recruiting testers. Same @ssoloff about bug fix discussions, this is not the pre-release bug thread! 🙂

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                  • prastleP Offline
                    prastle Moderators Admin
                    last edited by

                    I would like to bring this issue up again about glitch reporting being done in the forum by all members.

                    I think you will get more feed back this way. jmho. Instead of using github to report it. Then the devs can check here and go technical there. Just a thought. Perhaps a new pinned topic in help?

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      @prastle Glitch reporting is a good topic to raise. Though despite some seemingly fond memories of how that worked in Source forge, the evidence showed some real problems. Namely bugs were not always seen in forum, not always moved, they then got lost and secondly a whole new extra layer of duplicate paper tracking was created. In the end we had 300+ bugs in source forge, most of them not useful - you'd be better off reading latest forum posts of playing the game to find something to fix than you would be reading that ticket queue to find something.

                      If we move all bug reporting to forum, I think that could be workable. Hybrid approach though where a human reads forums and moves issues to github is not efficient. We also basically had that recently when we moved topics from SF forum to github issues before we had this forum. It did not work so well then either... Perhaps your experience was better, but I remember spending a lot of hours doing what was basically paper tracking.

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                      • LaFayetteL Offline
                        LaFayette Admin
                        last edited by

                        This topic is really about introducing a whole new role to the TripleA community. Just as we have "map makers", "map admin", "dev's", and "mods", I''m looking to add a "test" role. Essentially that role would look at early releases and report problems to the dev team. It's nice to be really efficient, and having minimized reproduction steps really helps. The idea here is we formalize this group and expectations and get it up and running.

                        This is a task that is really important, and it's one of those unsung hero things as it is a lot of work and it's not very glorious. On the other hand it is super useful as TripleA needs a lot of hand testing whenever anything changes, freeing up the dev's alone from having to do that multiple times a week is really valuable.

                        prastleP 1 Reply Last reply Reply Quote 0
                        • PantherP Offline
                          Panther Admin Moderators
                          last edited by Panther

                          In my activity I am focussed on GitHub and axisandallies.org, so I am not a frequent user of forums.triplea-game.org, as I must admit.

                          However, I am updating TripleA at least once a day and I am always using the latest (pre-) releases. I feel like already filling out the "test" role, as I regularly post bug reports / issues on GitHub. Honestly, I am not a fan of bug reporting to a (another) forum - as we do have those github issues for it.

                          During the past years I have helped out many players who had issues using TripleA. Not all issues are bug-related. So - if needed - I could help sorting out aspects that could be answered "quickly" on the forum from issues that should be moved to GitHub. Just an idea, of course...

                          Anyway - in case my activity can be of any help in the context of this thread, please let me know.

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          LaFayetteL 1 Reply Last reply Reply Quote 2
                          • prastleP Offline
                            prastle Moderators Admin @LaFayette
                            last edited by

                            @LaFayette Np was just an idea. Sadly tho many will probably not report bugs on github . So hopefully the test group idea will take off. Also sounds like @Panther is in 🙂

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                            • LaFayetteL Offline
                              LaFayette Admin @Panther
                              last edited by

                              @Panther Thanks! In the past you've done a great job testing, this updated process should hopefully feel pretty familiar. PM me your email address, I'll add you to the testing spreadsheet.

                              PantherP prastleP 2 Replies Last reply Reply Quote 0
                              • PantherP Offline
                                Panther Admin Moderators @LaFayette
                                last edited by

                                @LaFayette Thank you, mail address has been sent!

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                • prastleP Offline
                                  prastle Moderators Admin @LaFayette
                                  last edited by

                                  @Panther added mod invite

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                  • PantherP Offline
                                    Panther Admin Moderators @prastle
                                    last edited by

                                    @prastle Thanks a lot! Happy to be part of it.

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                    • prastleP Offline
                                      prastle Moderators Admin @Panther
                                      last edited by prastle

                                      @Panther @LaFayette
                                      .6242 in lobby quick test with champ = BW42v3 had 0 errors so far as well as revised
                                      v341 seems fine as well except another java error on my side ... he was using .3627

                                      Just still has the chat error when joining but chat worked fine as well as hosting.

                                      triplea.engine.version.bin:1.9
                                      Aug 23, 2017 9:43:55 AM games.strategy.engine.chat.ChatController joinChat
                                      INFO: Chatter:prastle port:3300 ip:24.53.232.198 is joining chat:games.strategy.engine.framework.ui.ServerStartup.CHAT_NAME
                                      host:45.79.144.53 port:3304

                                      I will say it is annoying having to manually unblock the downloaded file in order to install it in windows ten. As well as having to then create a new file folder for the prerelease and bypassing the windows firewall manually.

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      LaFayetteL 1 Reply Last reply Reply Quote 0
                                      • LaFayetteL Offline
                                        LaFayette Admin @prastle
                                        last edited by

                                        Please put build number thumbs up or down result here:
                                        https://docs.google.com/spreadsheets/d/1CSZ4s7wBLcvgue_IHwl-CbjQd95qj8hhR8m89ngCzbU/edit?usp=sharing

                                        Report any error messages to github issues.

                                        Let's get a gitter room spun up as well. Please check here for access to gitter, we may need to add people as contributors (ron would have to do that). Check here first: https://gitter.im/triplea-game/social

                                        Additionally, we could use a name for the 'tester group', calling us 'tester' and 'testing' is a bit lame : )

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                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          Here is the gitter room: https://gitter.im/triplea-game/QA, please join it

                                          On the tracking sheet, if you mark 'buggy' it means we found a major problem. It's not clear to me if we fixed them, it maybe worthwhile to put issue numbers so we know when we fixed them all.

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                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            A test plan seems valuable and as would some expectations.

                                            When testing I think we should look at the latest game as-is, report anything that could or needs to be improved. We need to take a fresh look at the game when we do this and make sure the game would work well for someone that is completely new to it, and would also work well for veterans that use shortcut keys where available.

                                            When testing we should focus on noteworthy changes/areas, anything that has been added or overhauled. Then proceed to regression testing where we check every feature in the game. For anything we find, we should indicate it if it is a 'major' problem, otherwise it can be assumed to be fixed in the next release, in a few days.

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