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    Achievable improvements to the Triplea User Interface

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    • B Offline
      butterw @TheDog
      last edited by

      @thedog
      The standard delay for java tooltip is about 1s, whereas the tooltip on units only comes up after 2s. I would assume this extra delay is deliberate...

      There probably should be an option to prevent unit tooltips from displaying on the map.

      TheDogT B 2 Replies Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @butterw
        last edited by TheDog

        @butterw
        Or use a switch Hover or Right Click on a unit or territory to get their tooltip as I think you will always have the need to see the unit or territory detail.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          butterw @TheDog
          last edited by

          A lot of the issues with the territory detail is that the info display isn't optimized. It works OK as long as the map doesn't use too many special features (ex: 5 players, no terrain effects, PUs as single ressource, only basic units).
          Optimizing (simplifying) the output (territory detail, tooltip) would make it much easier to fit the info on screen for complex maps.

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @butterw
            last edited by

            @butterw
            Agreed.

            My current preference is for a right click on the territory over hover over a territory as its instant and no waiting around.

            Here is a list of the info that could be displayed on the territory popup.
            https://forums.triplea-game.org/topic/2798/achievable-improvements-to-the-triplea-user-interface/82

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 0
            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              We should only be careful about choosing carefully right click functionality. Right click and drag might be a nicer way to move the map. If so, then detecting a single right click vs a right click and drag could be problematic. Overall right click is underused, so ideally we'd design it to be used somehow. A context menu with more options than info might be good. For example, instead of requiring a player to know 'ctrl+b', we could have the battle calc for a territory be part of the right click. Right click might be well used for undoing of actions, so that is another thing to consider.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                butterw @LaFayette
                last edited by

                @lafayette said in Achievable improvements to the Triplea User Interface:

                We should only be careful about choosing carefully right click functionality. Right click and drag might be a nicer way to move the map. If so, then detecting a single right click vs a right click and drag could be problematic. Overall right click is underused, so ideally we'd design it to be used somehow. A context menu with more options than info might be good. For example, instead of requiring a player to know 'ctrl+b', we could have the battle calc for a territory be part of the right click. Right click might be well used for undoing of actions, so that is another thing to consider.

                A contextual menu/info display on territory/zones seems like an interesting idea.
                RIght click +/OR a keyboard key could be used (ex: MENU key).

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  butterw
                  last edited by butterw

                  The current menus are a bit troublesome to work with because most items are added in a slightly different way. This makes modifications more difficult than they should be. I'm doing a mockup of the tripleaframe that should allow testing out changes easily (it will handle the menuBar and the splitPane initially).
                  I will be looking into making the menubar hideable (while retaining the hotkeys defined in menus) and will hopefully have a new dev build this week.
                  My approach is to set height of menubar to zero when hidden. The menus remain accessible with Alt+Mnemonic (F, V, G, etc.) or F10 (opens the _File menu on Windows) even if the menubar is not displayed.
                  When collapsed with CTRL+X, the sidepanel will be completely hidden, and will remember it's previous position. I'm adding a separate command to reset the sidepanel size.

                  1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @butterw
                    last edited by

                    @butterw said in Achievable improvements to the Triplea User Interface:

                    A contextual menu/info display on territory/zones seems like an interesting idea.
                    RIght click +/OR a keyboard key could be used (ex: MENU key).

                    yea it'd b nice to be able to activate the Territory tab and scroll without having to have the cursor up top and then moved over to it

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pact_of_plastic
                      last edited by

                      well I've not read through all 6 pages on this forum and I hope I'm not being redundant with this concern. When There are a lot of units in a territory, I click the territory tab to see the list of the units on the right of the screen. The list is too long for the window and there is a scroll bar, however after clicking the territory tab, then the map location, as I bring my mouse back to the scroll bar the territory tab window doesn't maintain focus on the territory I wanted info on. Instead it reacts to whatever map locations I hover over on my way back to the territory tab scroll bar making it useless. Is there something I'm doing incorrectly? I've tried the arrow keys, shift and cntl clicking etc. to no avail. Here is a screenshot if it helps anyone understand what I'm talking about. You can see that I can't see my bombers in the territory info tab and I can't find a way to get that scroll bar to work. Thanks

                      ![alt text]territory unit info limited can't use scroll bar.png

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @pact_of_plastic
                        last edited by

                        @pact_of_plastic
                        Yes its a common problem.
                        The current answer is to move the map territory next to the right hand Action/Players panel and then you scroll the units.

                        This is one of the fixes under consideration.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        LaFayetteL 1 Reply Last reply Reply Quote 1
                        • LaFayetteL Offline
                          LaFayette Admin @TheDog
                          last edited by

                          If you click on the territory and hold down the click button, you can then move the mouse while holding click and the territory tab will not change. It's not an ideal UX, no.

                          C TheDogT B 3 Replies Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators Lobby Moderators @LaFayette
                            last edited by

                            @lafayette This is really a life hack, isn't it. I don't think you are ever supposed to left click but for selecting something.

                            Having anything you can click on inside the territory tab really doesn't make sense if I'm assuming correctly that the trick of holding the left mouse button while moving the cursor on there is not something intended. If it is, likely it should be documented in "Movement/Selection Help".

                            1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @LaFayette
                              last edited by

                              @lafayette said in Achievable improvements to the Triplea User Interface:

                              If you click on the territory and hold down the click button, you can then move the mouse while holding click and the territory tab will not change. It's not an ideal UX, no.

                              Well you learn something new ...
                              Yes that works as well.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                butterw @butterw
                                last edited by

                                The standard delay for java tooltip is about 1s, whereas the tooltip on units only comes up after 2s. I would assume this extra delay is deliberate...

                                There probably should be an option to prevent unit tooltips from displaying on the map.

                                Unit tooltips are set to 2s in MapUnitTooltipManager.java, and are called from TripleaFrame.

                                I'm adding a "Show Tooltips on Map" option to the View Menu (the setting isn't persistent).

                                C 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @LaFayette
                                  last edited by

                                  @lafayette said in Achievable improvements to the Triplea User Interface:

                                  If you click on the territory and hold down the click button, you can then move the mouse while holding click and the territory tab will not change. It's not an ideal UX, no.

                                  wow that works pretty good ! Wish i'd have known that years ago lol

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators Lobby Moderators @butterw
                                    last edited by Cernel

                                    @butterw I guess TripleA is a rare "game" not allowing the user to set the tooltip delay time. Still, having the option of not having tooltips at all might be good too.

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      butterw
                                      last edited by

                                      @cernel
                                      The map tooltip delay value might be easy to hack in the code.
                                      Making a value configurable in the interface requires more work, and setting a value is more complex than just enabling/disabling, then there is the issue of whether it should be made persistent, etc.

                                      None of this actually requires great programming skills, but any such changes would need to be tested and proven to be beneficial to make it into the main game version. Feedback on development builds is very critical here.

                                      The current configuration ui also wouldn't scale, meaning only the most important parameters can realistically be made configurable.

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Offline
                                        TheDog @butterw
                                        last edited by

                                        @butterw
                                        From you have said I would drop the hover ability in favour of a right click.

                                        It can happen that I have a window application open over the top of TripleA and the hover pop-up, bleeds through and pops up over this window disrupting my work.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          butterw
                                          last edited by

                                          1080p fullscreen with hidden sidebar and menubar, window is undecorated.

                                          alt text

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @butterw
                                            last edited by

                                            @butterw
                                            Looking very good!

                                            Just in case you have missed this, the History needs a H 😉
                                            cf0acdff-9685-4532-afd1-863e9c688785-image.png

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            B 1 Reply Last reply Reply Quote 1

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