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    Having failed offensives as viable tactics.

    Scheduled Pinned Locked Moved Map Making
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    • TheDogT Online
      TheDog @Schulz
      last edited by

      @schulz
      It probably been mentioned before, but just conduct 1 round of combat.

      For a human player its a viable tactic to cause attrition, while you are collecting your forces for an assault.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      SchulzS 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @TheDog
        last edited by

        @thedog It would be hard for me to get into 1 round of combat after always being played with unlimited round of combat.

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Online
          TheDog @Schulz
          last edited by

          @schulz
          I have my games set at 3 rounds of combat, sometimes its a inconclusive and is a draw, personally I think this is reasonable and could be viewed as "realistic".

          Try it and see what you think, it can add another dimension to game play.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          SchulzS B 2 Replies Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @TheDog
            last edited by

            @thedog Yes, I could even do with 1 rounds combat maybe just need to accustomeed to it.

            TheDogT 1 Reply Last reply Reply Quote 0
            • B Offline
              butterw @TheDog
              last edited by

              I use 3 rounds for land, 2 rounds for sea battles, and 1 round for air battles, much better than unlimited rounds.

              • One thing I would like to see is ability to retreat Air units after 1 round of air battle. It's currently impossible to get rid of opposing aircraft, if it is protected by ground forces.

              • another option I would like to have, is semi-random casualty selection (you don't get to choose your casualties).

              ebbeE 1 Reply Last reply Reply Quote 0
              • TheDogT Online
                TheDog @Schulz
                last edited by

                @schulz
                Personally I think WW1, could/should be 1 to 3 rounds of combat, it did not have many decisive battles as they tended to be ones of attrition.

                However 1 round might not give an enjoyable game, so your choice.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 0
                • ebbeE Offline
                  ebbe @butterw
                  last edited by ebbe

                  @butterw about: semi-random casualty selection (you don't get to choose your casualties).

                  yes I agree fully to that: I tried to fix that in my Oil& Snow project with a workaround by giving some units an AA-roll before battle witch specific high valuable targets only ....
                  works fine, also psychologically.. 😉

                  SchulzS 1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz @ebbe
                    last edited by

                    I really dislike having air units almost undestroyable if frontline isn't small enough because nations become are totally hopeless to eliminate enemy air units.

                    Placing aaGun to every frontline is useless, random casualty section would be great to eliminate this issue.

                    ebbeE 1 Reply Last reply Reply Quote 0
                    • ebbeE Offline
                      ebbe @Schulz
                      last edited by ebbe

                      @schulz this is on top of the actual battle...
                      so an attacking fighter can be shot down before even getting in striking range of an enemy battleship and pull the trigger....
                      so it makes air-units bit more vulnerable when going after
                      big sea prey like cruisers and battleships

                      SchulzS 1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @ebbe
                        last edited by Schulz

                        @ebbe Yes, I've always questioned why there is no AA protection for naval units? To solve the undestroyable air units issue;

                        1. Giving AA guns AoE effect.

                        2. No air unit.

                        I'd be fine with the either way.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Schulz
                          last edited by

                          @schulz You could make air units more destroyable by putting an invisible, capturable AA gun in every area (even sea areas) that targets each type of air unit individually. You would need to make air units cheaper or more effective to compensate.

                          In many ways this would be more realistic as air units tend to attrition even in unopposed air operations and air units are actually very effective in combat compared to their cost.

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            butterw
                            last edited by

                            in ww2 air units couldn't effectively be stopped by naval units and torpedo/dive bombers did have the ability to directly target capital ships.

                            1 Reply Last reply Reply Quote 0

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