2.6 Testing (Report 2.6 problems here)
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Looks like the fix for the BB problem is in with pre-release 2.6.14642.
Thanks @asvitkine for your prompt help!
Cheers...
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@wc_sumpton thanks! any word on the badge bug?
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@ubernaut said in 2.6 Testing (Report 2.6 problems here):
@wc_sumpton thanks! any word on the badge bug?
Was removed due to non-use issue #9825.
Cheers...
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@wc_sumpton ah i see u have mentioned that the removal was in error surprised @LaFayette wasn't aware of that, fingers crossed!
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@wc_sumpton was noticing these errors in lobby play with the new prerelease
i reported as bug as well
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@ubernaut looks as if Myrd fixed it.
https://github.com/triplea-game/triplea/pull/12363 -
@beelee thanks @Nothingtoseehere
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Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;
- buy units upto the maxBuiltPerPlayer limit
- place infinite or stacking/placementLimit units per territory or sea zone
- place land units in any territory you own (no 'factory' required)
- place ship units in any friendly sea zone with ship(s) of the same owner already in it
- Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
- Units can only be placed if territoryEffect unitsNotAllowed allows them
Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above.