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    2.6 Testing (Report 2.6 problems here)

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    • W
      wc_sumpton @ubernaut last edited by

      @ubernaut

      Looks like the fix for the BB problem is in with pre-release 2.6.14642.

      Thanks @asvitkine for your prompt help!

      Cheers...

      ubernaut 1 Reply Last reply Reply Quote 3
      • ubernaut
        ubernaut Moderators @wc_sumpton last edited by

        @wc_sumpton thanks! any word on the badge bug?

        W 1 Reply Last reply Reply Quote 0
        • W
          wc_sumpton @ubernaut last edited by

          @ubernaut said in 2.6 Testing (Report 2.6 problems here):

          @wc_sumpton thanks! any word on the badge bug?

          Was removed due to non-use issue #9825.

          Cheers...

          ubernaut 1 Reply Last reply Reply Quote 2
          • ubernaut
            ubernaut Moderators @wc_sumpton last edited by

            @wc_sumpton ah i see u have mentioned that the removal was in error surprised @LaFayette wasn't aware of that, fingers crossed!

            W 1 Reply Last reply Reply Quote 2
            • W
              wc_sumpton @ubernaut last edited by

              @ubernaut

              @TheDog beat me to the punch. Icon/Overlays fixed.

              Cheers...

              ubernaut 1 Reply Last reply Reply Quote 3
              • ubernaut
                ubernaut Moderators @wc_sumpton last edited by

                @wc_sumpton was noticing these errors in lobby play with the new prerelease Screenshot 2024-02-24 at 9.19.35 AM.png

                i reported as bug as well

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @ubernaut last edited by

                  @ubernaut looks as if Myrd fixed it.
                  https://github.com/triplea-game/triplea/pull/12363

                  asvitkine created this issue in triplea-game/triplea

                  closed Fix NotSerializableException introduced in 25b5433. #12363

                  ubernaut 1 Reply Last reply Reply Quote 2
                  • ubernaut
                    ubernaut Moderators @beelee last edited by

                    @beelee thanks @Nothingtoseehere

                    TheDog 1 Reply Last reply Reply Quote 1
                    • TheDog
                      TheDog @ubernaut last edited by

                      Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;

                      • buy units upto the maxBuiltPerPlayer limit
                      • place infinite or stacking/placementLimit units per territory or sea zone
                      • place land units in any territory you own (no 'factory' required)
                      • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                      • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                      • Units can only be placed if territoryEffect unitsNotAllowed allows them

                      Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above.

                      1 Reply Last reply Reply Quote 3
                      • Z
                        zlefin Moderators last edited by

                        I don't think this issue occurred in 2.5, though I don't recall for sure;

                        using 2.6.14762
                        The casualty selection validation has an error with certain damage distributions.

                        This uses the current version of the Battle for Arda map (that was recently updated)

                        The default casualty selection is generating an error for 3hp units when you try to take them damage as one to each unit rather than putting as many units as possible down to 1hp remaining.

                        To see: load attached save, advance through phases to get to combat then to casualty selection. It's generating an error for "wrong number of casualties selected" even though the correct number is selected. If you change it from 2 getting 1 wound and 1 getting 2 wounds (total 4) TO 2 getting 2 wounds (total 4) then it works.

                        bug1.tsvg

                        W 1 Reply Last reply Reply Quote 0
                        • W
                          wc_sumpton @zlefin last edited by wc_sumpton

                          @zlefin

                          This seems to happen in 2.5 as well. The casualty selection is showing dragon x 3, dragon x 1 and dragon x 0. It does not matter how the 4 hits are divided, the system removes one dragon, sets one dragon as damaged, and 1 is unharmed.

                          I think that you are changing dragon, because I see the commented-out line about dragon_hit2.

                          Still, you are right this display of multi-hit units is very confusing and should be looked at.

                          Cheers...

                          P.S. After further checking, this does not happen in 2.5, as it takes 3 hits from non-hit units, and another from a 1 hit unit. As 2.6 will not take the 3 hits from the non-hit units. This will need a bug report with the regression label.

                          Cheers...

                          N 1 Reply Last reply Reply Quote 2
                          • N
                            Nothingtoseehere @wc_sumpton last edited by

                            Lately I get the error:
                            Connection Lobby Closed:
                            !Connection closed: Connection Idle timeout

                            Is this newly implemented intended behaviour or is it a bug?
                            If intended it seems to come pretty fast. Not even after 1 minute or so.

                            Panther B 2 Replies Last reply Reply Quote 1
                            • Panther
                              Panther Admin Moderators @Nothingtoseehere last edited by

                              @nothingtoseehere
                              IIRC the 2.6 lobby is deprecated and shut down.
                              Use a current 2.7 prerelease instead.

                              ubernaut 1 Reply Last reply Reply Quote 1
                              • ubernaut
                                ubernaut Moderators @Panther last edited by

                                @panther strange there is no stable lobby

                                1 Reply Last reply Reply Quote 1
                                • B
                                  beelee @Nothingtoseehere last edited by

                                  @nothingtoseehere

                                  yea i think it happens after 30 seconds. If you get the game launched before that, it works.

                                  It is known about but probably won't get fixed till Dan is back

                                  1 Reply Last reply Reply Quote 1
                                  • Panther
                                    Panther Admin Moderators last edited by

                                    2.7 related reports go to
                                    https://forums.triplea-game.org/topic/3864/2-7-release-testing-megathread
                                    please.

                                    B 1 Reply Last reply Reply Quote 2
                                    • B
                                      beelee @Panther last edited by

                                      @panther

                                      then this should be locked

                                      please

                                      1 Reply Last reply Reply Quote 3
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