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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • LaFayetteL Offline
      LaFayette Admin
      last edited by LaFayette

      RE: @Cernel / @Panther

      @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

      I think @TheDog narrowed it down pretty precisely somewhere... My recollection, 2.5 host with 2.6 client is bad, mixing versions is bad. The problem is observed after trying to move a unit as a client, game crashes. (Bots are running 2.5, they count as the host)

      Another issue, 2.6 can read save games from 2.5, but not the other way round. Having players downgrade pro-actively is not cost free (breaks all of their saves). Meanwhile those that joined lobby with 2.6 & played on bots quickly ran into issues already. This makes me think the focus needs to be on getting the 2.6 lobby & bots up & then vetted properly before we take next steps.

      1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @zlefin
        last edited by

        @zlefin

        yea so this is where it is for me. My small "t" triplea folder

        Screenshot from 2024-06-15 21-56-13.png

        1 Reply Last reply Reply Quote 0
        • cameronC Offline
          cameron @LaFayette
          last edited by

          @lafayette

          surely large maps mean more turns not less... certainly do in my games.
          it seems what you're saying is that it's not useful in multiplayer games so you're taking away the option from solo players just because we don't matter? i really don't understand why you'd remove the option. people don't have to use it if they don't want to. seems like you're punishing people for not playing the way you do.
          i didn't really get your bit about the keyboard shortcuts but if that's the problem just remove the keyboard shortcut - surely we don't have to have a keyboard shortcut for everything.

          ugh. skipping dozens of aaguns every round is such a pain in the arse.

          1 Reply Last reply Reply Quote 0
          • Z Offline
            zlefin Lobby Moderators
            last edited by

            ok, found that log file. here's the data it has from around the most recent instance

            313 08:16:49.940 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.6.14759
            406 08:16:50.033 [Thread-4] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\Tom\triplea\downloadedMaps\battle_for_arda\map\games\Battle_For_Arda.xml
            10049 08:16:59.676 [HttpClient-1-Worker-0] ERROR o.t.h.c.w.s.GenericWebSocketClient - Web Socket error
            java.util.ConcurrentModificationException: null
            at java.base/java.util.HashMap$KeySpliterator.forEachRemaining(HashMap.java:1626)
            at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
            at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
            at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150)
            at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173)
            at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
            at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
            at org.triplea.http.client.web.socket.GenericWebSocketClient.messageReceived(GenericWebSocketClient.java:133)
            at org.triplea.http.client.web.socket.WebSocketConnection$InternalWebSocketListener.onText(WebSocketConnection.java:248)
            at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$ReceiveTask.processText(WebSocketImpl.java:627)
            at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$ReceiveTask.run(WebSocketImpl.java:435)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
            at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl.tryChangeState(WebSocketImpl.java:853)
            at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$SignallingMessageConsumer.onText(WebSocketImpl.java:786)
            at java.net.http/jdk.internal.net.http.websocket.MessageDecoder.payloadData(MessageDecoder.java:222)
            at java.net.http/jdk.internal.net.http.websocket.Frame$Reader.readFrame(Frame.java:465)
            at java.net.http/jdk.internal.net.http.websocket.TransportImpl$ReceiveTask.run(TransportImpl.java:665)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
            at java.net.http/jdk.internal.net.http.websocket.TransportImpl$ReadEvent.handle(TransportImpl.java:762)
            at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.checkEvents(RawChannelTube.java:174)
            at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.onNext(RawChannelTube.java:204)
            at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.onNext(RawChannelTube.java:157)
            at java.net.http/jdk.internal.net.http.common.SSLTube$DelegateWrapper.onNext(SSLTube.java:202)
            at java.net.http/jdk.internal.net.http.common.SSLTube$SSLSubscriberWrapper.onNext(SSLTube.java:484)
            at java.net.http/jdk.internal.net.http.common.SSLTube$SSLSubscriberWrapper.onNext(SSLTube.java:287)
            at java.net.http/jdk.internal.net.http.common.SubscriberWrapper$DownstreamPusher.run1(SubscriberWrapper.java:318)
            at java.net.http/jdk.internal.net.http.common.SubscriberWrapper$DownstreamPusher.run(SubscriberWrapper.java:261)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SynchronizedRestartableTask.run(SequentialScheduler.java:175)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
            at java.net.http/jdk.internal.net.http.common.SubscriberWrapper.outgoing(SubscriberWrapper.java:234)
            at java.net.http/jdk.internal.net.http.common.SubscriberWrapper.outgoing(SubscriberWrapper.java:200)
            at java.net.http/jdk.internal.net.http.common.SSLFlowDelegate$Reader.processData(SSLFlowDelegate.java:403)
            at java.net.http/jdk.internal.net.http.common.SSLFlowDelegate$Reader$ReaderDownstreamPusher.run(SSLFlowDelegate.java:264)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SynchronizedRestartableTask.run(SequentialScheduler.java:175)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
            at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
            at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
            at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
            at java.base/java.lang.Thread.run(Thread.java:829)

            M 1 Reply Last reply Reply Quote 1
            • M Offline
              Myrd @zlefin
              last edited by

              @zlefin Thanks for reporting!
              I believe it should be fixed now with 2.6.14762.

              1 Reply Last reply Reply Quote 3
              • Z Offline
                zlefin Lobby Moderators
                last edited by

                it seems to be fixed, I'll keep an eye on it.

                However there's another issue which isn't necessarily new.

                I'm getting an error whenever I try to open the admin toolbox, which I uised to be able to when I was using 2.5.x

                other mod actions still work (insofar as I've tested), it's just opening the admin toolbox that isn't working.

                here's the log from the session, the error is a few lines down.

                204 13:21:30.921 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.6.14762
                329 13:21:31.046 [Thread-4] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\Tom\triplea\downloadedMaps\battle_for_arda\map\games\Battle_For_Arda.xml
                14725 13:21:45.442 [AWT-EventQueue-0] ERROR o.t.game.client.HeadedGameRunner - [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/list-tags] [MapTagAdminClient#fetchAllowedMapTagValues()]: [Invalid request]
                feign.FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/list-tags] [MapTagAdminClient#fetchAllowedMapTagValues()]: [Invalid request]
                at feign.FeignException.clientErrorStatus(FeignException.java:224)
                at feign.FeignException.errorStatus(FeignException.java:203)
                at feign.FeignException.errorStatus(FeignException.java:194)
                at feign.FeignException.errorStatus(FeignException.java:171)
                at feign.InvocationContext.decodeError(InvocationContext.java:126)
                at feign.InvocationContext.proceed(InvocationContext.java:72)
                at feign.ResponseHandler.handleResponse(ResponseHandler.java:63)
                at feign.SynchronousMethodHandler.executeAndDecode(SynchronousMethodHandler.java:114)
                at feign.SynchronousMethodHandler.invoke(SynchronousMethodHandler.java:70)
                at feign.ReflectiveFeign$FeignInvocationHandler.invoke(ReflectiveFeign.java:99)
                at com.sun.proxy.$Proxy30.fetchAllowedMapTagValues(Unknown Source)
                at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTabModel.fetchAllowedMapTagValues(MapsTabModel.java:44)
                at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTab.mapTagTable(MapsTab.java:74)
                at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTab.get(MapsTab.java:56)
                at games.strategy.engine.lobby.moderator.toolbox.tabs.TabFactory.buildMapsTab(TabFactory.java:77)
                at games.strategy.engine.lobby.moderator.toolbox.tabs.TabFactory.buildTabs(TabFactory.java:37)
                at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.lambda$showWindow$0(ToolBoxWindow.java:47)
                at org.triplea.swing.JFrameBuilder.lambda$build$0(JFrameBuilder.java:102)
                at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1655)
                at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150)
                at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173)
                at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
                at org.triplea.swing.JFrameBuilder.build(JFrameBuilder.java:102)
                at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.lambda$showWindow$1(ToolBoxWindow.java:50)
                at org.triplea.swing.SwingAction.invokeNowOrLater(SwingAction.java:151)
                at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.showWindow(ToolBoxWindow.java:27)
                at games.strategy.triplea.ui.menubar.LobbyMenu.lambda$new$2(LobbyMenu.java:71)
                at org.triplea.swing.JMenuBuilder.lambda$addMenuItem$0(JMenuBuilder.java:54)
                at java.desktop/javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1967)
                at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2308)
                at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:405)
                at java.desktop/javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:262)
                at java.desktop/javax.swing.AbstractButton.doClick(AbstractButton.java:369)
                at java.desktop/javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:1020)
                at java.desktop/javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:1064)
                at java.desktop/java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:297)
                at java.desktop/java.awt.Component.processMouseEvent(Component.java:6635)
                at java.desktop/javax.swing.JComponent.processMouseEvent(JComponent.java:3342)
                at java.desktop/java.awt.Component.processEvent(Component.java:6400)
                at java.desktop/java.awt.Container.processEvent(Container.java:2263)
                at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:5011)
                at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2321)
                at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
                at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4918)
                at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Container.java:4547)
                at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Container.java:4488)
                at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2307)
                at java.desktop/java.awt.Window.dispatchEventImpl(Window.java:2772)
                at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
                at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:772)
                at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
                at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
                at java.base/java.security.AccessController.doPrivileged(Native Method)
                at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
                at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:95)
                at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:745)
                at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:743)
                at java.base/java.security.AccessController.doPrivileged(Native Method)
                at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
                at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
                at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
                at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
                at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
                at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
                at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)

                1 Reply Last reply Reply Quote 2
                • Z Offline
                  zlefin Lobby Moderators
                  last edited by

                  Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                  It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                  M 1 Reply Last reply Reply Quote 3
                  • B Offline
                    beelee
                    last edited by

                    I thought when you overbought max units, it wouldn't obliterate your entire buy ?

                    @TheDog did this change ?

                    cameronC TheDogT 2 Replies Last reply Reply Quote 1
                    • cameronC Offline
                      cameron @beelee
                      last edited by

                      @beelee
                      depends on game setting:

                      <property name="Unplaced units live when not placed" value="true" editable="false">
                      	<boolean/>
                      </property>
                      
                      1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @beelee
                        last edited by

                        @beelee

                        I thought when you overbought max units, it wouldn't obliterate your entire buy ?

                        Yes in latest 2.6 this is true.
                        Zlefin is asking about battle calcs, but I dont use that much.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @TheDog
                          last edited by

                          @thedog

                          ok I had that happen so I'll grab a save next time and make a issue

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee
                            last edited by

                            Here's the save

                            Max Build Kills Entire Buy.tsvg

                            Game is here https://github.com/triplea-maps/global_40_expansion_uhd_boxes

                            Screenshot from 2024-06-21 12-32-28.png

                            Screenshot from 2024-06-21 12-32-51.png

                            Screenshot from 2024-06-21 12-33-02.png

                            Screenshot from 2024-06-21 12-33-17.png

                            Screenshot from 2024-06-21 12-33-29.png

                            Go ahead and move to wherever if needed. Saw we didn't have todo git reports anymore

                            B 1 Reply Last reply Reply Quote 2
                            • B Offline
                              beelee @beelee
                              last edited by

                              Edit
                              14752

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @beelee
                                last edited by

                                Idk if this matters but some units you are able to buy 3 of with 1 purchase

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Offline
                                  TheDog @beelee
                                  last edited by

                                  @beelee
                                  I have checked, 1941 GCD also has the same problem, that is all the purchases are wiped, when one of the purchases exceeds the maxBuiltPerPlayer, just like 2.5 used to do. Also 1941 GCD only has 1 for 1 purchases.

                                  Shame 2.6 has regressed.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @TheDog
                                    last edited by

                                    @thedog @beelee

                                    Pre-Release 2.6.14441 was a fix for this problem... But, Pre-Release 2.6.14578/2.6.14624/2.6.14742 which delt with losing purchase during a saved game.

                                    Cheers...

                                    1 Reply Last reply Reply Quote 2
                                    • M Offline
                                      Myrd @zlefin
                                      last edited by

                                      @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                      Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                                      It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                                      I think this was just an oversight, I guess the case of someone doing a battle calc on another player's turn wasn't considered... I can check if we can revert that part of the logic.

                                      C Z 2 Replies Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators Lobby Moderators @Myrd
                                        last edited by Cernel

                                        @myrd said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                                        It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                                        I think this was just an oversight, I guess the case of someone doing a battle calc on another player's turn wasn't considered... I can check if we can revert that part of the logic.

                                        @Myrd Defaulting to "the first hostile nation" or whatever other deterministic way seems to me so simplistic that I would leave it empty.

                                        If it has to default to something (and we are not using some sort of artificial intelligence somehow to calculate the most likely player against which it can be assumed one would want to calculate), I would have it being purely randomized but excluding the "Neutral" player and every player assigned as default to "Does Nothing".

                                        For example, if, in "270BC Wars", I open the battle-calculator on "Carthage", the other side would be given as either "Rome", "FreeGreece", "Egypt" or "Parthia" with a chance of 25% for each of them (the random selection happening every time it is opened).

                                        Alternatively, it would make sense to base it on simple statistical values, like opening on the enemy player having the highest current production amongst them all (the "biggest" one).

                                        (The eligible players should be either them all or based on the alliances of playerList, not on the relationships (because there are and may be games in which you want to battle-calculate now against players having an allied relationship with you with which you may be at war in the future))

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog @Cernel
                                          last edited by

                                          @Myrd / asvitkine
                                          Thanks for fixing the purchase panel persisting on max built error.

                                          Here is the release that fixes it.
                                          https://github.com/triplea-game/triplea/releases/tag/2.6.14766

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 4
                                          • Z Offline
                                            zlefin Lobby Moderators @Myrd
                                            last edited by zlefin

                                            @myrd

                                            I don't understand why you mention doing a battle calc on another player's turn not being considered, as my issue was occurring when i did battle calc on my own turn, which caused my own nation to be the attacker and defender

                                            at any rate, ty for the work on fixing it, which ever path is chosen.

                                            Personally I'd revert it to the behavior it used to have: which iirc is that of the first hostile nation in the list.

                                            LaFayetteL 1 Reply Last reply Reply Quote 2

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