2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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The code to use scaled map images vs unscaled images was very confusing, and that was the issue - they got switched along the way. I just pushed a fix for it: https://github.com/triplea-game/triplea/pull/12507
That resolves the issue of the unit images appearing very small in the purchase window.
The units in the bottom bar is just a new feature, they are scaled to the currency display that is in the bottom bar as well. There's a number of places that could use larger font & image sizing, the bottom bar is another victim to that problem.
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@lafayette
I noticed that my triplea.log has grown to 10MB, here is a compressed version.
triplea-log.zipIm not sure why it has grown.
Should it have a maximum size of say 2MB ?
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triplea.log continues to append to itself. I keep it open in notepad++, highlight it's contains, delete it then save. This way when I start receiving errors I can check the log for the problem.
Cheers...
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@thedog The log file should roll over at around 10MB and then keep at most 3 of them. Looks like total logging data is capped to 30 or 50MB total.
This is the config in play from
logback.xml
:<rollingPolicy class="ch.qos.logback.core.rolling.SizeAndTimeBasedRollingPolicy"> <!-- rollover daily --> <fileNamePattern>triplea-%d{yyyy-MM-dd}.%i.log</fileNamePattern> <!-- each file should be at most 10MB, keep 3 days worth of history, but at most 50MB --> <maxFileSize>10MB</maxFileSize> <maxHistory>3</maxHistory> <totalSizeCap>50MB</totalSizeCap> </rollingPolicy>
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@wc_sumpton
My variant is to rename it and then I have a reference for comparison, Notepad++ compare, between 2 or more files. -
@lafayette
I had never let it grow to such a size, but good to know.It is still a large amount of data, that would for the most not be used/accessed.
Would smaller file sizes be worth having?
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I'm not sure if the log file policy is actually correctly configured. I don't expect trace messages to be in the log file, yet I see them.
EG:
25642 16:41:40.475 [Thread-7] TRACE o.t.generic.xml.reader.XmlMapper - Mapping
It does not look like my log file has rolled over for some time:
dan@desk:~$ du -hs ./triplea/triplea.log 210M ./triplea/triplea.log
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Made a issue for new games not being playable in the lobby
https://github.com/triplea-game/triplea/issues/12517
It's important to me and well, I'm sure @TheDog would like to see his map available as well.
It's under project instead of issues, so move if needed.
This is really important to map makers and should be for triplea in general.
Being able to create your own or modified map is a Huge appeal to triplea.
Anyway, I think it's important. I will not be spamming the problem tracker
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Raise this, for triplea.log not truncating
https://github.com/triplea-game/triplea/issues/12536 -
It seems like it is soft-launch and/or hard launch time for TripleA.
Next steps:
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(soft launch) update build config such that every update to the code creates a new "release" instead of a "prerelease". This update itself will be considered an update, and there-after the 'download' button from the TripleA website will download the very latest TripleA
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(hard launch) update 'servers-config' to indicate 2.6 as the latest version, this will trigger 'your TripleA is out of date' messages to the 2.5 users
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2.6 is now launched!
From now on, the latest version of the game will be available from the triplea website: https://triplea-game.org/download/
I'm thinking around Wednesday we'll make the next updates to trigger the "your game is out of date" notification for 2.5.
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FWIW, here are the TripleA 2.5 download stats:
"name": "migrations.zip", "download_count": 181, "name": "triplea-game-headed-2.5.22294.zip", "download_count": 490, "name": "triplea-game-headless-2.5.22294.zip", "download_count": 366, "name": "triplea-lobby-server-2.5.22294.zip", "download_count": 141, "name": "triplea-maps-server-2.5.22294.zip", "download_count": 146, "name": "TripleA_2.5.22294_macos.dmg", "download_count": 18011, "name": "TripleA_2.5.22294_unix.sh", "download_count": 12042, "name": "TripleA_2.5.22294_windows-32bit.exe", "download_count": 6962, "name": "TripleA_2.5.22294_windows-64bit.exe", "download_count": 86768,
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@lafayette Definitely TripleA should have more downloads. I guess it's just because most persons in the world just don't know about its existence at all.
Will be interesting to see the Windows 32 bit downloads for 2.6. I guess that very few persons are still on such systems, so the question of whether to have that download option at all may come up in the near future (as I'm also sure there are persons who just don't know what 32 and 64 bit even mean: they just know that they have Windows so don't know what to click when presented with such choice so may download the wrong version, especially users on 64 bit Windows downloading 32 bit because they do not know or are not sure about it).
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Had some oddities dl'ing an updated map in the 2.6 version.
"Ok, I tried again and was able to get it to work with a remove then redownload.
Still, it's odd that the 'update' button was missing and I had to do remove the map, close triplea, then open and go to mapdownloads again to add the map, normally when a map has a new version there's a button for update.
It also reached 100% twice during that single download, (ie it reached 100%, then went back to 0 then started up again, like it had 2 separate things to download). Quite odd."
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Was the interface rearranged in 2.6? cuz a lot of little things feel off/different, but I didn't keep a copy of 2.5 to compare with. It feels like some stuff on the right side of my screen is getting cropped that didn't used to get cropped, like maybe there was a bar giving space there that isn't now. And now if I click on a nation in players the section goes white and that white doesn' tgo away so easily, so I have to ctrl-click to clear it out. A bunch of other little things too;
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@LaFayette or whomever...
... can we please have sort of a "Whats New" or some addition to the Release Notes at https://triplea-game.org/release_notes/
Would be really helpful to encourage people to update.
I must admit I have failed to keep track during the last four years of development (since 2.5.stable).
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There are hundreds of minor improves some of them are;
2.6 is
- Its a lot faster than 2.5 - improved Computer player speed & AI turn processing
- Status bar has a Territories units listed
- map zoom to 200%,
- unit cycling
- Improved purchase panel, keeps your old purchases when you over buy.
- xml has a new function isAI - great for making the AI appear better
- Battle panel has a no retreat symbol, so kill them off first
- Notes tab - removed from the right hand pane - only use Menu Help> Game Notes
- Players tab has alliances are in bold
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Bid system is different- buy units upto the maxBuiltPerPlayer limit
- place infinite or stacking/placementLimit units per territory or sea zone
- place land units in any territory you own (no 'factory' required)
- place ship units in any friendly sea zone with ship(s) of the same owner already in it
- Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
- Units can only be placed if territoryEffect unitsNotAllowed allows them
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Here the error I got:
Welcome to an automated dedicated host service (a host bot).
If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
You can get the current save, or you can load a save (only saves that it has the map for).
Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
Bot601_California: https://github.com/triplea-game/triplea/issues/new
Bot601_California: java.lang.RuntimeException: Exception on remote
Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source) -
and now I uploaded apparently an out-of-date version
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Ok, I'm using 2.6.14748 and am getting a consistent crash upon making any move in a bot game. As are others (hans_; verified in both WaW and Revised maps on 2 different bots in different bot lines.
So I'm suspecting the problem is the bots being incompatible with people running 2.6,
It occurs to me I should ask in the lobby if anyone running any version of 2.6 is able to use the bots; data forthcoming
edit: noone has as yet reported a successful bot game with 2.6 line, but people may simply not be responding.
The crash occurs once a move is made in the game, not just on loading; a unit has to actually make a move for the crash to happen.
Hummel reports the same crashing issue with 2.6.14752compass reports that playing 2.6 with lobby bots in the regular lobby was working up until a couple of days ago, when it stopped working, and he had to go back to 2.5 to get it to work.
Investigating the timeline of that, I note that 2 days ago there were no changes in the core triplea engine itself, nor any within 1 day of that. The engine versions show no number changes logged at that time, though curiously the version number shifts by 3, from 14748 to 14751
just keeping archival copies of discussion
"Compass: zeflin i was playing 2.6 till 2 days ago
Compass: then it didnt let me play
Compass: i had 2 start 2.5 to get playing again
zlefin: where you playing on the main lobby wher emost people were, or in a separate 2.6 lobby?
Compass: same lobby
Compass: i tried
simon33 has joined
Compass: but it didnt let me move as mentioned above"