From simple Victory to full on Glory
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I've recently returned to playing TripleA and I've been tweaking WW2 Path to Victory to meet my own personal preferences. That was always a daunting task in the past; as my grasp of Java, conditionAttachments & triggerAttachments leaves a lot to be desired.
I was glad to see the XOB; but I do wish that there were more examples and that they were better at explaining the concept(s) behind their usage.
In any event, I have managed to add Air_Transports and adjust Factories so they produce PU's. The UK_Pacific have their own units, purchase phase, movement phases, etc. Plus, with some help I got here earlier, I'm able to transfer Armour/Artillery/Planes from the UK to China (although a Lend/Lease situation would be better).
Now, however, I want to set up Free_French forces similar to the Chinese Guerilla ones. This is further complicated by the VIchy French possibility, though (not that the AI's actions actually achieve that situation very often). So, I have a lot yet to comprehend.
Prior to achieving that goal is a much simpler one (I think), and the actual reason for this post:
What is the best way to set up a secondary capital for the French? I'm considering placing it in French Guiana; but only if (and after) the French survivors make it there. Yes, I could simply make French Guiana a secondary capital; but there is that Vichy French possibility to take into account (and I believe a 2nd Capital would violate that treaty?
Your thoughts and or suggestions would be greatly appreciated.
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@stohrm I think French Equatorial Africa could be capital to represent Free French.
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@schulz Many thanks for your Where To (cents); but...
What I'm really looking for is the How To (cents and hopefully nickels, dimes & quarters worth of) information.
With minor factories providing 3 extra PUs every turn (and major ones providing 10); the Italians are slightly more effective and capable than in Victory. Neither they nor Germany typically reach South America (although rumor has it that's where Hitler fled). So, that's why I'll most likely go with French Guiana.
In addition, in Glory, the ANZAC go first and always grab Brazil (and Southern Persia) on the first turn and establish a factory there on the second (and in Persia on the third).
Thus, the ANZAC can produce units on one turn and provide them to the Free French on the next turn.
Once France falls, the Free French production will be like China's and limited to infantry (and/or marines instead of artillery).
Hopefully this additional information helps to clarify the feel I'm striving to achieve.
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@schulz I think Madagascar was the capital of OTL Free France though I might be wrong
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@stohrm I'd go with schultz suggestion of French Equatorial Africa since it can't turn Vichy.
Or make French Guiana unable to turn Vichy too, if that's what you want.Did you want a trigger to fire changing whichever TTy you choose to become a Capital ? I would think you would just hardwire it, but if you want to trigger it, use -reset- with "territoryAttachment".
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@board-3659 said in From simple Victory to full on Glory:
@schulz I think Madagascar was the capital of OTL Free France though I might be wrong
According to Turtledove (via Google): it was Brazzaville from 1940 - 1943 and then Algiers from '43 to '44. Brazzaville is (now?) the capital of the Republic of the Congo, in Central Africa.
In looking at the XML file there's a lot of condition attachments dealing with the ANZAC liberating French Central Africa. So, I suppose I should start there and figure out exactly what is what.
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@beelee Thanks. I'll have to look into the historical Franco_German Armistice and see what I can learn about it. However, based on what I've learned about Brazzaville, so far; I'm guessing that Central Africa should be the new Capital and never turned Vichy.
So, you might be right about simply Hard Coding it, too.
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@beelee Okay, I just finished reading up a little on that Armistice and indeed (Based on the way this map is laid out) Central Africa would not have become Vichy; but French Equatorial Africa would (due to it having a coast).
Switching the existing code from Central Africa to French Equatorial Africa should be simple enough.
So, perhaps my issue is solved. Thus, I thank all again!
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@stohrm right on Yea if I remember right, the only reason they didn't have FEQ turn vichy, was so they could send Ftrs to russia
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@beelee I'm looking at the XML and trying to understand why each of the Chinese_Guerilla trigger attachments are duplicated?
My goal is to set something similar up for the French Liberation Army, but things become very confusing very quickly.
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@stohrm hmm ... I'll take a quick look. I think Guerillas are optional maybe ? I can't remember. brb
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@beelee Looks like it's just Szechwan and Yunnan and I'm guessing they each get 2 infantry that way.
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@stohrm lets see you just want them to produce Infantry, not have the auto placement if the TTy is conquered and empty correct ?
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I think this is what you need
<!-- Rules Restrictions -->
<attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
<option name="movementRestrictionType" value="allowed"/>
<!--<option name="productionPerXTerritories" value="1"/>-->
<option name="placementAnyTerritory" value="true"/>
<option name="placementCapturedTerritory" value="true"/>
<option name="placementPerTerritory" value="9999999"/>
<option name="unlimitedProduction" value="true"/>
</attachment>I'm pretty sure you can have a trigger activate this but not certain
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@beelee No, it'll be the same as in China: only if the territory has been taken away and left empty.
I think I can figure it out. It'll just take trial and error, but that's often the best way to learn.
As for those duplicate triggers: I added a 1 & 2 to each and changed the first (of each) to add artillery (instead of infantry). It is the Burma Road after all.
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@stohrm ok so above should work then. maybe try removing "placementAnyTerritory" if you only want them to place in conquered TTys.
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@beelee probably best to do 1 TTy at a time until you get it to work if you're not already doing that
Edit
Then you can do them all once it's working -
@beelee Indeed. One change at a time is the route I take.
The first step though is working on the Production Rules for France and getting the 2nd Capital to work (with limited production and no Factory).
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Why do the Free French need a capital at all? Just like China in the Global Game, have the go without a capital. No need to fuss with the triggers.
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@rogercooper I guess if they want a Free France like in GW36