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    Staying 3digit with open issues

    Scheduled Pinned Locked Moved Development
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    • LaFayetteL Offline
      LaFayette Admin
      last edited by

      Another idea, we could de-dupe problem reports on the 'major.minor' version instead of the also using the build number. EG: all 2.6 would be grouped together and de-duped.

      Is there a way we can also improve the pre-release problems? It's disheartening to see people using prerelease, which is meant for essentially testers and just demo feedback, submitting bug reports but not following up with details. Notably, who they were that submitted the problem, how they got to the problem. EG: https://github.com/triplea-game/triplea/issues/10235

      This kind of item really just clogs our queue as the problem is well known. Though, because we de-dupe based on full number, we get this brand new every time a new prerelease is downloaded and someone submits this.

      1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog
        last edited by TheDog

        To reduce the use of pre-release problems we could;

        • have an approved list of testers/demo users who can give feedback or are flagged as such and therefore have more weight
        • Feedback must include a saved game
        • All feedback fields must be filled in

        Otherwise it will be rejected or just have less weight

        Alternatively the feedback could be awarded points automatically for its content.
        Points could be awarded for each field filled in, a saved gamed etc, so the best value feedback is displayed first and least point valued, displayed last.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        PantherP 1 Reply Last reply Reply Quote 1
        • PantherP Offline
          Panther Admin Moderators @TheDog
          last edited by

          A team that evaluates/classifies issues would be a good idea.

          This might be useful for separating issues from non-issues.

          Sometimes users think they discovered e.g. a rules related issue when it was in fact their misunderstanding of the rules. Also we can sort out problems on the user side, unrelated to the software. Just to name some examples...

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

          LaFayetteL 1 Reply Last reply Reply Quote 2
          • LaFayetteL Offline
            LaFayette Admin @Panther
            last edited by

            @panther I agree that we need such a team and we have touched on that concept in several threads. Resolving issues before they even go further into the queue helps everyone. Identifying misunderstandings is even good opportunities to build features that make rules more clear (eg: warning prompts, notices, toggle settings to turn on/off rule variants etc..) Basically along the philosophy: "the user is not dumb, it's the software's UX that is dumb."

            LaFayetteL 1 Reply Last reply Reply Quote 3
            • LaFayetteL Offline
              LaFayette Admin @LaFayette
              last edited by

              This is the team of 'triagers', currently called 'community' that can do triage of issues: https://github.com/orgs/triplea-game/teams/community/members

              I'm interested in formalizing this more and adding more volunteers who can help keep the issue queue well organized.

              1 Reply Last reply Reply Quote 2
              • LaFayetteL Offline
                LaFayette Admin
                last edited by

                This PR will help with the missing image reports: https://github.com/triplea-game/triplea/pull/10257

                We can close the missing image reports in the meantime (ideally fix them, though it is stop gap until we complete a longer term solution for missing images).

                LaFayetteL 1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin @LaFayette
                  last edited by

                  How do we go to the next steps of having a 'triage' team? Shall we do a roll call of who is interested?

                  frigorefF 1 Reply Last reply Reply Quote 1
                  • frigorefF Offline
                    frigoref @LaFayette
                    last edited by

                    @lafayette @Panther @panther2 @beelee
                    I would rather focus on solving the issues on a code base and ask you to participate in the triage process. Would that be okay for you guys?

                    LaFayetteL PantherP 2 Replies Last reply Reply Quote 1
                    • LaFayetteL Offline
                      LaFayette Admin @frigoref
                      last edited by

                      @frigoref I'm in the same camp and would prefer to wear fewer hats. Without volunteers, all tasks fall on the maintainers, and again we get back into a pattern where the maintainers are too busy with overhead to actually do anything to move the project forward (this has been a problem repeatedly for the last 12-15 years for this project).

                      Failing a decent set of volunteers, we'll have to go back to draconian measures like blanket closing old issues, blanket closing issues that are not fully spelled out with clear reproduction cases, etc.. Those measures were very unpopular and created antagonism between those reporting any issues and us who are stuck spending excessive time just understanding what the problem is and recreating it. (CC: @Cernel because you were perhaps the most vocal opponent of the 'ice-boxed issues)

                      I think the question remains, who can volunteer to do this triage? What are the next steps to get this group off the ground and running?

                      1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators @frigoref
                        last edited by

                        @frigoref @LaFayette

                        I'm in, of course.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        1 Reply Last reply Reply Quote 3

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