TripleA-2.6.632 some praise :-)
TheDog last edited by TheDog
Occasionally I download the latest dev Pre-release version of TripleA and run my standard speed test.
2.6.632 is faster than 2.5.22294
Thanks to all who worked on this! (It might have been previous versions)
For map makers the take home is: use this version for testing your map and the AI because its fast. (But remember its a Pre-release)
The mean for this version 2.6.632 is 36 seconds, older other versions take longer and are listed below.
These numbers are from here;
Downloaded the latest version 2.6.438
2.6.438 63 61 63 61 64 ~62 seconds
2.6.410 63 65 65 65 66 ~65 seconds
2.6.83 59 58 56 59 58 =58
2.6.73 60 65 63 62 60 =62
2.6.71 54 56 55 57 59 ~56
2.6.67 60 62 57 56 55 ~58
2.6.60 54 56 56 56 54 ~55
2.6.59 Input ==null
2.6.58 Input ==null
2.6.57 Input ==null
2.6.56 Input ==null
2.6.55 No Code to test
2.6.40 Input ==null
v 2.6.35 55 51 46 49 48 45 47 mean ~ 49
v 2.5.22294 43 40 44 40 45 44 45 mean = 43
@thedog I can't use the prerelease. Just tried again a couple days ago. same issue https://github.com/triplea-game/triplea/issues/9252
TheDog last edited by
Are you a Unix user?
Im a Windows 64 user, so what I suggest may not apply.
In the past, versions of 2.6 have messed up the map files when they attempt to unzip them, fortunately I keep a copy of my unzipped map files in a separate folder.
So try this;
- Move so you are doing a Cut/Copy all your downloaded maps to a new separate folder outside of TripleA folders.
- Delete all your 2.6 versions of TripleA
- Download TripleA-2.6.632 and install it in a folder called TripleA-2.6.632
- Copy one unzipped map from your separate folder outside of TripleA into the TripleA-2.6.632 downloads folder, as a win64 user here is my partial path \triplea\downloadedMaps\
- if there is a map.yml file in this copied map, delete it
- Run TripleA-2.6.632
If that works experiment with a download map via TripleA-2.6.632.
Any maps that have downloaded already you must delete the map.yml so the new TripleA-2.6.632 is forced to recreate it.
Hope this lot works for you.
@thedog The generation of map.yml is really meant to be one-time and just a stop-gap to avoid having to re-download all maps. If we are still seeing problems, let's create a dedicated thread or use the issue #9252 so we do not hijack this thread. I'm a bit concerned that if we keep hacking around an issue, there might be a deeper problem that users would run into.