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    Is the TipleA engine sufficient to run this hypothetical map?

    Map Making
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    • Schulz
      Schulz last edited by

      Some parts are unfinished.

      https://i.ibb.co/84Mqsdr/wwiiworldmap-H.png

      TheDog 1 Reply Last reply Reply Quote 1
      • TheDog
        TheDog @Schulz last edited by

        Are the maps dimensions 8192x3448px, is so, yes TripleA will run it.

        If the map is a vector map, you could make it bigger if you wanted too.

        Schulz 1 Reply Last reply Reply Quote 2
        • Schulz
          Schulz @TheDog last edited by

          @thedog Yes, the dimensions are correct.

          I've just though having too many territories might cause a problem.

          TheDog 1 Reply Last reply Reply Quote 0
          • TheDog
            TheDog @Schulz last edited by

            How many territories do you think you will have?
            About will do.

            Schulz 1 Reply Last reply Reply Quote 1
            • Schulz
              Schulz @TheDog last edited by

              @thedog I don't know. Most of land territories will most likely have similar size. Other sea zones will be as big as South Atlantic sea zones.

              TheDog 1 Reply Last reply Reply Quote 0
              • TheDog
                TheDog @Schulz last edited by

                If your map is for WW2, WW2 has lots of units, its probably too small, there will be lots of overflow in europe and it will look cluttered and untidy.

                Total World War map size is 10460x4800 for comparison.

                Schulz 1 Reply Last reply Reply Quote 1
                • Schulz
                  Schulz @TheDog last edited by

                  @thedog Increasing resolution makes harder to track units especially air ones.

                  TWW has lots of unit types hence it requries bigger territories. I think with a few nations and small unit rosters, overflows will be manageable in here.

                  1 Reply Last reply Reply Quote 1
                  • LaFayette
                    LaFayette Admin last edited by

                    TripleA is generally memory constrained.
                    The actual size of the territories matters less compared to the detail in the images (the total file size of the tile images is the dominant factor compared to the physical dimension).

                    C 1 Reply Last reply Reply Quote 1
                    • C
                      Cernel Moderators @LaFayette last edited by

                      @lafayette How about supporting "webp" images?

                      Here it is a "webp" image:
                      https://www.etsy.com/it/listing/554542239/1936-mappa-vintage-della-russia?ref=sold_out-10&frs=1

                      I downloaded it, and it is 727 KB.

                      I've resaved it as a "png" and it went up to 4.65 MB.

                      WebP would also allow much better animations than what you can now do only with GIF. For example, the spinning globe image I made at the start of the World at War notes would have been better with WebP. Also the cursor custom images would look better with WebP than the current GIF.

                      LaFayette 1 Reply Last reply Reply Quote 0
                      • LaFayette
                        LaFayette Admin @Cernel last edited by

                        @cernel It depends on how much support is provided by Java Swing to render webp.

                        Though, the big gains will be from simplifying the code and not storing in memory images that are unnecessary. The mini-map is stored in memory at full size and is constantly shrunk down to the small mini-map size (that is a large chunk of memory usage right there).

                        So, a better format could have some gains if it is efficiently handled.

                        1 Reply Last reply Reply Quote 0
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