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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Online
      beelee
      last edited by

      yea i added Elk's SBR idea to Global 40 House Rules a while back. Tested it a lot. Over 100 games but all solo.

      Bombers are now a A0 D0 M6 +1 w/AB C5 unit. They may perform SBR attacks only. They do not participate in the Air Battle with Interceptors. They do 1-6 damage. They no longer receive a +2 to an SBR attack.

      The one thing that triplea can't do is change the dice number for Air Attack (it can but you have to change it for the whole game then). Otherwise having Air Attack use a D 12 would allow the bmbrs to have a 1 in 12 defensive roll giving them a realistic chance at Defense but not overpowered. Doesn't work with 1 in 6. Too powerful at Cost 5 and tweaking the Cost doesn't make the SBR worth it as they still fly through AA.

      The Air Battle still only lasts 1 rd . I found Ftrs Escort at and Intercept at 2 and Tacs Attack at 1 worked best. If there are any Defending Ftrs it forces one to use Ftrs to Escort even if the Defender doesn't Intercept. It especially forces the Luftwaffe to defend W GER tying up a lot of resources which was Historically accurate.

      For the most part, only USA, UK and Germany used them. Sometimes JPN would hit India and depending on the late game, pound stalingrad and moscow late. Takes a while to get there though, as i also use a Limited Factory rule where they can only be built in Tokyo.

      UK is a little problematic, because they have to attack alone and aren't strong enough to crack the German Air Defense. They can sometimes hit smaller French Factorys. I toyed with a Night Bmbr version, does less Damage, can't be Intercepted, still susceptible to AA, but it didn't quite seem to work. I can't remember why, I'll have to revisit it.

      Anyway TLDR I thought they worked good. Definitely made Tacs more valuable and Fleets less vulnerable.

      Also added a LR FTR so USA could Bomb Berlin with Escort if they had a Mainland European Base.

      1 Reply Last reply Reply Quote 2
      • B Online
        beelee
        last edited by beelee

        I think with "Fog of War" you'd need some sort of surveillance/espionage component that would allow a certain chance to detect Enemy Forces.

        Otherwise, at game start, as Cernel mentioned above, the Attacker could concentrate and the Defender would almost be forced to max protect there most valuable area as they can't defend it all. Most likely anyway. Would definitely need some tweaks.

        It'd be a lot of fun finding them though 🙂

        Edit
        Actually one should be able to see who is adjacent to you. So, behind the lines so to speak, would be where the "Fog" would come in.

        Where are those damn Panzers !!! lol

        Even then you could go with probabilities. Especially game start

        Black_ElkB 1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk @beelee
          last edited by Black_Elk

          Ok so how does this feel for G40 sz divisions?

          I did the blocking so the connections would be the same, I think hehe. I tried to preserve some of the sweep of the OOB sz shapes without having to move too many islands/TT out of position. Obviously there's a fair bit of distortion on the South Atlantic/Pacific OOB, but I tried to get close. Let me know if I goofed anything major.

          TripleA_4k_baseline_G40_sz_25.png

          https://www.dropbox.com/s/9f3tanjxa2485uo/TripleA_4k_baseline_G40_sz.png?dl=0

          So what I tried to do, was give us some options to bisect various sz in half, so that they could split islands or just to add another zone. So the smallest tile shown above for each ocean, would be about as small as one would want to go for that. Right now they can each fit about 18-24 unit typesat 54px depending on how tight we want to make the centers.

          B SchulzS 2 Replies Last reply Reply Quote 2
          • B Online
            beelee @Black_Elk
            last edited by

            @black_elk you need to add one more off Northern TTy so Celebes farther away

            Screenshot from 2022-10-27 23-18-44.png

            Black_ElkB 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @beelee
              last edited by Black_Elk

              @beelee Good eye! Geez that's sort of a weird one isn't it lol

              OK what if we went for something more like this? Little more room for the ships that way too.

              https://www.dropbox.com/s/9f3tanjxa2485uo/TripleA_4k_baseline_G40_sz.png?dl=0

              TripleA_4k_baseline_G40_sz_25.png

              Here is the bitmap with all the extraneous borders removed to just show the G40 lines.

              https://www.dropbox.com/s/1j7omf0s69t1r3k/TripleA_4k_G40.png?dl=0

              TripleA_4k_G40_25_percent.png

              B 1 Reply Last reply Reply Quote 2
              • B Online
                beelee @Black_Elk
                last edited by

                @black_elk That looks way sweet 👍 Plenty of room to mix it up. Dutch boys can even join in lol

                Also got room for the Ancient Alien nazi base in Antartica lol

                Black_ElkB 1 Reply Last reply Reply Quote 2
                • Black_ElkB Offline
                  Black_Elk @beelee
                  last edited by Black_Elk

                  Word! heheh

                  Here it is with a quick G40 paintjob. Borders should be closed up proper now

                  TripleA_4k_G40_painted_25.png

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Black_Elk
                    last edited by

                    @black_elk Am I understanding correctly this is supposed to be a map-skin of WWII Global? Meaning that it gives the same game as the original, just with a different visual.

                    If so, the non-Dutch part of New Guinea should be a single territory.

                    Black_ElkB 1 Reply Last reply Reply Quote 3
                    • Black_ElkB Offline
                      Black_Elk @Cernel
                      last edited by Black_Elk

                      @cernel Ah thanks! I'll fix it in the baseline right now

                      Yeah that was the idea. First get one that looks aces for Global.

                      Then we can make another version with subdivisions once we know that G40 one looks correct. At least in terms of the connections and such!

                      Ok got it, fixed the bitmap image in the dropbox link and the painted reference post above. Let me know if there's anything else you see that I missed.

                      https://www.dropbox.com/s/1j7omf0s69t1r3k/TripleA_4k_G40.png?dl=0

                      Catch you guys tomorrow!

                      Best Elk

                      ps. here's a more 40-into-41-ish vibe on ownership, but with the 'regular' G40 TTs.

                      TripleA_4k_G41_painted_25.png

                      1 Reply Last reply Reply Quote 2
                      • SchulzS Offline
                        Schulz @Black_Elk
                        last edited by

                        @black_elk

                        If there will be another version with subdivisions;

                        Japan is shown to close to Vancouver as much as it is to Vietnam. Northern Pacific can be shrinked for gameplay reason. But if realism is the top priority, Japan should be closer to Vietnam than Vancouver.

                        Also you might want to divide Southwestern Dutch Guinea because Japan never captured southern part of the island.

                        Black_ElkB 1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk @Schulz
                          last edited by Black_Elk

                          @schulz Here it is with those earlier tiles overlaid with the White/Black switch again.

                          TripleA_4k_G41_painted_25.png

                          For the Pacific, my impression was that by shrinking the Americas in A&A, the idea is that all those coastal sz tiles represent much larger distances than the tiles in say the South Pacific.

                          The warp on this area of the OOB board is even more extreme than in Europe, with the North Pacific compressed by almost 50% and the South Pacific enlarged by almost 50%, and obviously many of those smaller islands and sz are made fairly gigantic along the way OOB hehe.

                          I'm not sure of the best solution if what you want is just to have Japan even further from Vancouver, beyond expanding the width of the entire board in that area. It's possible to insert more ocean, east of Hawaii if one wanted. It's also possible to slide the Americas down a bit, which might create a similar effect. My main goal was to minimize unnecessary dead space in the oceans by focusing the warp on the areas of major activity.

                          I guess I was definitely prioritizing gameplay over realism there, or at least trying to find some sort of happy medium between the OOB gameboard and the real world.

                          I'd think maybe the best approach would be to create the impression of more distance by inserting more sz tiles. Or else to increase the width of the map slightly, which kinda throws off the 16:9 aspect, but then maybe maybe that's not super important anyway. I'm not sure how much of the Antarctic region in the far south one wants to retain either. I don't like scrolling past too much deadspace on the map myself, especially when you're right on top of it. So if the distances feel more abstract anyway, and it's more important to just be able to see what's happening at a glance, I kind feel like we can get away with it, provided the Pac is at least still wider than the Atlantic at a glance. That might just be me though and more the way I play. I think OOB and Bung's version both show a ton of compression on the West Coast of North America. Since I didn't distort the shape of North America as much, it's probably reading a fair bit larger and contributing to that sense of the shorter distance. They're not that far off actually, this map compared to Bung's, but the rest of the West Coast is shaped pretty differently here than in OOB, you know where Mexico displays like North of Japan lol.

                          I'd say for every large sz or sz with an island, we could try to do some splits and see how it starts shaking out.

                          If ya got any thoughts on fun splits for the sz divisions, bang out the red marker and we'll go to town hehe 😉

                          TheDogT SchulzS 2 Replies Last reply Reply Quote 2
                          • TheDogT Offline
                            TheDog @Black_Elk
                            last edited by

                            @black_elk
                            Im not a A&A player, but my 2p, your aim of gameplay over real distance is a winner for me. There is enough SZ and islands to make for a very interesting island hopping pacific game.

                            Japan is sitting in one large SZ, should it be split along the axis of NNE to SSW to make it a West SZ & East SZ ?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            Black_ElkB 1 Reply Last reply Reply Quote 2
                            • SchulzS Offline
                              Schulz @Black_Elk
                              last edited by

                              @black_elk If the main goal is playability and eliminating useless sea zones then the current distances are fine.

                              1 Reply Last reply Reply Quote 3
                              • Black_ElkB Offline
                                Black_Elk @TheDog
                                last edited by Black_Elk

                                @thedog

                                Yeah those are the definitely good Qs. I mean it would make sense to me to have some SZ coming off Japan sorta like rays of a sunburst and then to give them a protected drop back spot or just more variety in the approaches there. And then for basically all the major island chains to have a SZ that bisects the islands, so the chain become more strategically usefully for aircraft movement around the map. That'd be my thought.

                                Here's the biggie with those land subdivisions again, I still think any of those could get tweaked, they're just roughs from the earlier draft... I find that if I open the map and look at it at 100% like that, really cozy up, it feels like there could be many more sz arranged around the board.

                                https://www.dropbox.com/s/6d719ncdzub7lli/TripleA_4k_Domination_1941_painted.png?dl=0

                                TripleA_4k_Domination_1941_painted_25.png

                                Here it is back in black line... needs some clean up from the G40 tweaks, but gives an impression.

                                TripleA_4k_Domination_1941_painted_black_25.png

                                white lines

                                Here is one of Hepp's concepts that shows many of the tiny islands bisected and of course the convoy lanes that he had for 1914...

                                Perhaps something more in keeping with that style would be fun. And more Domination-esque than the G40 style blocks. But I just wanted to get us off to a good start 🙂

                                1914 sz.png

                                peri banu.jpg

                                mid.jpg

                                dice.jpg

                                way.jpg

                                marguerite.jpg

                                Hehehe

                                Catch ya next round

                                B 1 Reply Last reply Reply Quote 3
                                • B Online
                                  beelee @Black_Elk
                                  last edited by

                                  @black_elk sweet makes me wanna roll a tippy top cigarette now lol

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @beelee
                                    last edited by Black_Elk

                                    Always! lol

                                    So I started laying down some lines for further SZ divisions in ways that struck me as potentially interesting...

                                    https://www.dropbox.com/s/tugjcvsb5y106rl/TripleA_4k_Domination_1941_painted_more_sz.png?dl=0

                                    TripleA_4k_Domination_1941_painted_more_sz_black_25.png

                                    TripleA_4k_Domination_1941_painted_more_sz_25_percent.png

                                    The goal wasn't necessarily to increase the distances by inserting more tiles, but more to create a few different ways of getting from point A to point B, and to highlight some of the islands, and generally just to give ships more places to go. I figure if money is attached to sz either directly to all or with specific convoy type zones, then it's good to have some that are more for the cat and mouse or like naval blitz/picket type dynamics. For islands, usually it comes down to making them more interesting as landing pads, whether for ground units being transported or aircraft. Obviously we could insert more tiles than this or try to do it in different ways, but just wanted to start laying down some lines. Some sz are more strategically useful, some are more like transits, but I thought that idea of randomized sub spawning in the Atlantic had promise, so I put a few spots down with that in mind. Let me know what you think or if you have ideas for the layout. I tried to maintain some visual interest in the shapes, so it wouldn't be just a series of rectangles, but clearly there are still quite a few of those haha.

                                    838a2e04-f619-4a30-836f-eb41f2dfdabc-image.png

                                    Celebs_Pacific_detail.png

                                    SchulzS 1 Reply Last reply Reply Quote 3
                                    • SchulzS Offline
                                      Schulz @Black_Elk
                                      last edited by

                                      @black_elk

                                      I've found the map visually very appealing. Especially white borders and national colours look very nice. Except Japan. Bright yellow looks not very eye-friendly to me.

                                      • I think Turkey and Saudi Arabia can be impassable. But probably it is better to keep their territories because this map has also potential to be a WW1 mod.

                                      • Does English Channel touch the German coastline? I think it shouldn't.

                                      • Northern Tyrol was part of Germany.

                                      • I would really suggest not making Germany-Belgium-Paris route longer than Germany-Lorraine-Paris route. Alsace-Lorraine should be separated.

                                      • Italy had Italian East Afrca until November 1941.

                                      • Montenegro and Southern Slovenia were part of Italy. I am not sure if Croatio and Bosnia should be part of Italy. @Cernel ?

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @Schulz
                                        last edited by Black_Elk

                                        @schulz said in Proposed Map: Domination 1941:

                                        @black_elk

                                        I've found the map visually very appealing. Especially white borders and national colours look very nice. Except Japan. Bright yellow looks not very eye-friendly to me.

                                        • I think Turkey and Saudi Arabia can be impassable. But probably it is better to keep their territories because this map has also potential to be a WW1 mod.

                                        • Does English Channel touch the German coastline? I think it shouldn't.

                                        • Northern Tyrol was part of Germany.

                                        • I would really suggest not making Germany-Belgium-Paris route longer than Germany-Lorraine-Paris route. Alsace-Lorraine should be separated.

                                        • Italy had Italian East Afrca until November 1941.

                                        • Montenegro and Southern Slovenia were part of Italy. I am not sure if Croatio and Bosnia should be part of Italy. @Cernel ?

                                        @schulz Sounds good!

                                        Sorry I detoured a fair bit from the ground game just thinking about sz lol. Didn't get around to the channel yet.

                                        If I goofed the paint bucket we can fix it on the next run. Here I blocked it in a few lines real quick so I wouldn't forget for next time, but we can fix em up tomorrow.

                                        TripleA_4k_Domination_1941_painted_more_sz_25.png

                                        The line in France probably got erased when I was redrawing Germany. We can add back in. Whatever works. I figure we just keep chipping away at it till it feels good all around, then cook something up for Turkey day maybe? hehe 🙂

                                        There I tossed the Americans in there on the Celebs detail just so you could get a sense of scale with units.

                                        9b70d8b7-a1e4-4f4a-9ac9-963ea975de57-image.png

                                        Celebs_Pacific_detail.png

                                        TheDogT 1 Reply Last reply Reply Quote 2
                                        • TheDogT Offline
                                          TheDog @Black_Elk
                                          last edited by

                                          @black_elk
                                          Be careful in the English Channel London-Berlin is 4, return 8, Bombers move 8.
                                          It could be move 10, but that puts a strain on the AI and could make Bombers even more powerful.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          TheDogT C 2 Replies Last reply Reply Quote 1
                                          • TheDogT Offline
                                            TheDog @TheDog
                                            last edited by

                                            Updated feature list

                                            https://forums.triplea-game.org/topic/3326/1941-command-decision-domination-1941-code/3

                                            Thought I would keep it seperate as this is a very busy thread.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            1 Reply Last reply Reply Quote 2

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