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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • Black_ElkB Offline
      Black_Elk @TheDog
      last edited by Black_Elk

      Here's an example of Wake when the map is at 16816 with units at 125%

      wake.png

      Yeah Fiji was annoying me all week. We can just move Samoa or whatever. The map is highly abstract in other places so I don't know if there's any huge advantage to keeping the islands all snug. In general OOB used horizontal compression for a lot of stuff in the global south, this map shows more vertical compression. Compared to OOB, if you placed your ships vertically you could fit more sculpts that way I'd think. OOB pushes many islands very very far apart to create more sz space, but I just don't if it's needed here. I mean they're all like twice the size of the current World War II global right? lol

      Here it is with units at 150%

      units_150.png

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Online
        TheDog @Black_Elk
        last edited by

        @black_elk
        Excellent, so only SZ50 Fuji to reshape, then call in Cernel when that's done for his critical eye.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Black_ElkB 1 Reply Last reply Reply Quote 2
        • Black_ElkB Offline
          Black_Elk @TheDog
          last edited by

          @thedog Sounds good! Honestly when I got to that part of the pacific I think I was pretty zonked lol.

          What kept tripping me up was that I was using tripleA with bung's map open, but then I think the wrap gotta a little weird when I got close to South America haha. I'll redo that lower right hand corner of the map tomorrow and hopefully she's fit to sail
          🙂

          TheDogT 1 Reply Last reply Reply Quote 2
          • TheDogT Online
            TheDog @Black_Elk
            last edited by

            @black_elk
            lol, getting closer .... to the end.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Black_ElkB 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @TheDog
              last edited by Black_Elk

              I think one could maybe upscale the units to like 200% with no halo, before the fuzz starts to get annoying? I mean if you're planning to play all panned out anyway, it probably wouldn't even be that noticeable. Only difference is that you'd have few centers before it spills over, but even there still more space than the current I think for just about everywhere.

              It would be nice to have some super clean units at like 100px or taller, but that would be hard to produce from the existing unit graphics.

              The only thing I can really think of is just to find someone who has some really nice painted sculpts and then to create units graphics from photographs of those.

              Basically we just need a consistent light source and something that looks nice while being original enough to be distinct. Something hand painted basically. Photographed with some dramatic lighting and punched up that way, before being shrunk down to super tiny scale. Doing it from illustrations or photographs of the actual equipment is harder obviously, cause you have to make it your own and fiddle with the pixels to get it even read anyway lol. Still I'm pretty happy with the Frostion units as a basis. They look cool to me. I think it would probably work fine with the standard default units display as well. They're more abstract so they upscale somewhat better, with just less visual information to enlarge, and for people who prefer that more familiar. I'll do some unit work to keep myself engaged, before giving the map a last pass hehe.

              For TTs that are shown on the map here, but which don't exist in Global we basically got a couple options. Either erase it, or attach to a nearby tile for the purpose of ownership/color, but treat the tile as impassible for the purposes of connection. An example would be Sakhalin, the North of the Island would be attached to say Amur, while the South of the Island is attached to Japan, with no connection between the tiles. So the map will present with the right colors and players will just now that the visual information is extra. You could do the same in many places, instead of incorrectly assigning control of British possessions to Saudi Arabia they could just be attached to TransJordan. The first time the TT changes hands the change in color indicates what's going on. Works better if there isn't too much distance or confusion. Basically exactly how Sicily and Sardinia were attached to Italy in earlier games. Though one could probably go further afield if they wanted. Like maybe Falklands is just attached to British Surinam, or Jamaica and Bermuda to Newfoundland etc. Given my choice I'd prefer to keep more stuff as opposed to erasing it. But maybe that's just my dream of A&A Svalbard, like they did for Risk in Risk2. You know, where we get an unlock for some zones like that in some alt variant of the same. Something rather simpler than the domination map, that'd be a bit more serviceable at that playscale, but still fun. The baseline for the crazy complex Domination map will prob take me longer to get together, so it's to get my head around the global revamp before attacking that again hehe

              TheDogT 1 Reply Last reply Reply Quote 2
              • TheDogT Online
                TheDog @Black_Elk
                last edited by

                @black_elk
                If you want to be creative missing icons are;
                Industry-Med
                Industry-Lgt
                Im using Frostions Factory for Industry-Hvy (Yes there are 3 Factories in game)

                missing Command icons are;
                HQ-Air
                HQ-Army
                HQ-Fleet
                HQ-Submarine
                Im currently using

                For Air
                HQ-Air.png

                For Army
                HQ-Army.png

                But Im sure you can do better 😁

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Black_ElkB 1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk @TheDog
                  last edited by Black_Elk

                  Ok I'll see what I can come up with. For factories there's all kinds of free clip art looking things I've seen around, but they're all kinda generic modern. For a good WW2 era vibe maybe something simple like just a single smoke stack to indicate the Industry-Ltg?

                  single stack.png

                  So something like that, but we paint it up with more rust color to look like Frostion's vibe hehe.
                  I took that from a WW2 era photograph of a factory in Iowa. 😉

                  Here's Frostion's for scale...

                  38fb7d29-79b5-4b1c-9dfc-f86875bc3a54-factory.png

                  So maybe if the single stack is the base, a medium or heavy might just have more stacks and a slight upscale to indicate which is which?

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Online
                    TheDog @Black_Elk
                    last edited by TheDog

                    @black_elk
                    Re: For the TTs, might this work in Inkscape, have a TT layer for Global and another layer with the additional lines/borders to make the 1941 Domination map.

                    One one layer = Global (plus other layers)
                    Two layers = 1941 Domination (plus other layers)

                    This way it is WYSIWG for both maps and it has no deletions.

                    Re: Factory Icons, yes stacks is the way to go, as that is quick and easy on the eye, 3 stacks = Heavy Industry. So it might be better as you allude to, to start with a new Industry-Lgt and so add building and stacks to that.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Black_ElkB 1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk @TheDog
                      last edited by Black_Elk

                      Sounds good not sure if for inkscape you want just the line work by itself to start (only BW) or the sea zones colored in as well for the base layer?

                      These bitmaps should be identical, meaning if you overlay the latter on the former you'd basically have your two layers as described, at 16816px in BW.

                      https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

                      https://www.dropbox.com/s/khxkql58g73q1n3/Domination_1940_baseline.png?dl=0

                      It has Fiji sz adjusted and Samoa shifted. I updated the terrain files for the same. It looks like this now with the quickie paintjob...

                      G40_Paint_Blend_20.png

                      I'll try to bang out those units this week, and finish clipping the roundels for the nations I didn't get around to yet lol

                      Catch ya next round

                      ps. lol I'm looking at it now and realizing I still need to get that weird ass OOB 4 point in there off the coast of Mexico. Agh heheh

                      Figures I'd be all on top of it half the night and still miss that. Must have happened when I changed the split in N. America to keep the Gulf and Hudson bay all on the left side of the board. Basically that last transit SZ south of Mexico, it has to hit the TT of Eastern Mexico at a 4 point, or that sz will appear to connect to stuff that it shouldn't. 4 points at the edge of the map are annoying. I'd try to avoid them if doing an original design, but that one is in there OOB, so gotta raise that line. I'll deal with it tomorrow I guess.

                      ps. Aha! I finally figured out what was making it so weird. Somehow I'd inserted an extra tile while trying to enlarge Hawaii and I had the W. US sz splitting at Mexico instead of including everything there. Whatever I'll have to rework that whole zone now, to get the connections to land right lol. A butterfly flapped it's wings in Fiji I swear and now there's a whole hurricane hehehe. The Domination map will have to just get blanked there until I can it worked out properly 🙂

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @Black_Elk
                        last edited by

                        @black_elk said in Proposed Map: Domination 1941:

                        A butterfly flapped it's wings in Fiji I swear and now there's a whole hurricane hehehe.

                        :face_with_tears_of_joy:

                        SchulzS Black_ElkB 2 Replies Last reply Reply Quote 2
                        • SchulzS Offline
                          Schulz @beelee
                          last edited by

                          Does anybody know is it really accurate to portray Sinkiang as Chinese territory in WWII? AFAIK Sinkiang was ruled by a Soviet backed warlord until late 1942. Sinkiang wasn't part of Chinese United Front. for a very long time.

                          https://en.wikipedia.org/wiki/Sheng_Shicai

                          C 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @beelee
                            last edited by Black_Elk

                            OK so I think I got it figured now. Basically SZ 10 just needed to beef up, to encompass all of Mexico on that side of the board, which isn't a bad problem to have I guess. You stay classy San Diego lol

                            I was able to do Hawaii as a perfect 1000 px square, which seemed to make the other pieces fall into place like some kind of Vitruvian mystery hehe. Was able to get Wake and Midway a little larger in the process.

                            G40_Paint_Blend_20.png

                            Hopefully I didn't miss to much else. I'll update all the DB links and the Previews when I get a chance. Haven't touched the domination draft yet.

                            If the Sea Zones are good, I'd like to return to the border contours like for Germany and such, to incorporate those ideas mentioned a few pages back. I'll make that the plan for the week, just keep chippin' away at it.

                            Good Q about the Warlord. Not sure, prob Cernel would know. It's funny every time I look at the OOB map with no free Tibet and China looking all extra massive I wonder if it was like maybe the printers in China going crazy or something lol.

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • C Offline
                              Cernel Moderators @Schulz
                              last edited by Cernel

                              @schulz said in Proposed Map: Domination 1941:

                              Does anybody know is it really accurate to portray Sinkiang as Chinese territory in WWII? AFAIK Sinkiang was ruled by a Soviet backed warlord until late 1942. Sinkiang wasn't part of Chinese United Front. for a very long time.

                              https://en.wikipedia.org/wiki/Sheng_Shicai

                              If you do that, you should also allow Chinese and Sovietics to fight each other because the Chinese had fully retaken Sinkiang (and removed Sheng completely) by 1944 and thereafter the Sovietics launched a (proxied) invasion of Sinkiang at the end of 1944, temporarily conquering about half of it and eventualy freezing the conflict into a ceasefire in 1946, with the Sovietic-backed East Turkestan Republic holding the three northwesternmost districts of Sinkiang, the rest of Sinkiang being chinese. This means you have to make the game into at least a 3-sided game.

                              In a 2-sided game, I tend to think that the best compromise is having all Sinkiang simply either Chinese or a Neutral territory originally owned by Chinese (Tibet and western Sikang should be a Neutral territory originally owned by Chinese, by the way.). This would mean ahistorically rendering impossible to make the 1944 Sovietic invasion under the proxy of the East Turkestan Republic, but that was a very late and very unimportant thing.

                              As a matter of original ownership, all Sinkiang was Chinese, but I'm pretty sure the Sovietics would not respect such formalities.

                              Anyway, although the Sovietics were extracting some oil in Dushanzi before being expelled in 1942 or 1943 and likely were extracting some more after reconquering the region from 1944, I'm positive the entire Sinkiang can be valued having production 0 unless maybe you have a map with total production of several thousands, so it should be a moot point who actually owns it. I'm ignoring the matter of uranium-digging for the atomic bomb.

                              The Chinese and the Sovietics also had rather extensive border disputes abouth their actual formal borders, not resolved until very recently, by the way, so even parts of the Soviet Union by its pre-1939 borders were claimed by the Chinese, and I'm not sure what was recognized by others. Example:
                              https://en.wikipedia.org/wiki/China–Tajikistan_border

                              In 2011, Tajikistan ratified a 1999 deal (and a 2002 supplementary agreement) to cede 200 km2 (77 sq mi) and 1,122 km2 (433 sq mi) respectively[8] of land in the Pamir Mountains to the People's Republic of China, ending a 130-year dispute. In the treaty, China also relinquished claims to over 28,000 km2 (11,000 sq mi) of Tajikistani territory.[9][10][8] The Republic of China had historically made similar claims in the area.[11][12][better source needed] Tajik attitudes toward the boundary treaty varied significantly among different interest groups, ranging from overt opposition to overt support

                              C 1 Reply Last reply Reply Quote 3
                              • C Offline
                                Cernel Moderators @Cernel
                                last edited by

                                @cernel By the way, that was a good move by Tajikistan, if you ask me. I can see now (with Russia distracted) the Chinese going for retaking those 28,000 square km otherwise...

                                1 Reply Last reply Reply Quote 2
                                • TheDogT Online
                                  TheDog @Black_Elk
                                  last edited by

                                  @black_elk
                                  The bit maps are looking good, but for the final version I will need them with no white background/paper and a light blue sea for the SZ.

                                  Glad you found that butterfly and solved the Vitruvian mystery.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @TheDog
                                    last edited by Black_Elk

                                    Trying to find a shape I like. Any thoughts on how to split G for G40 so it looks cooler?

                                    G_warp_guides.png

                                    I kinda figured this would be about as far West as the E. Germany TT might reach while still allowing the proper connections for W. Germany.
                                    Probably could just give Hamburg to W. Germany tile so it doesn't get too narrow at the top and so the labelling still feels right. But anyway I was trying to see how far I could push it.

                                    Do you think it's better to assign all of all of the annexations/anschluss stuff to the Greater Southern Germany TT, or just Bohemia/Moravia/Austria and give the rest to E. Germany directly?

                                    Not sure what feels best or looks best. I'd like to settle on something decent and then call it so I don't have to keep changing so much stuff around lol

                                    Different lines Germany.png

                                    Then a little stretch maybe...

                                    So it hits the OOB marks?

                                    G_Alt.png

                                    SchulzS 1 Reply Last reply Reply Quote 2
                                    • SchulzS Offline
                                      Schulz @Black_Elk
                                      last edited by

                                      @black_elk Imho Germany in 1940 was almost 3.5 times bigger than the UK.

                                      If the UK has 5 territories, then ideally 1940 Germany (including Western Poland, Austria and Czechia) could have 15-17 territories.

                                      I think Nortwestern Germany could have only one territory to defend more easily.

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @Schulz
                                        last edited by

                                        @schulz said in Proposed Map: Domination 1941:

                                        @black_elk Imho Germany in 1940 was almost 3.5 times bigger than the UK.

                                        If the UK has 5 territories, then ideally 1940 Germany (including Western Poland, Austria and Czechia) could have 15-17 territories.

                                        I think Nortwestern Germany could have only one territory to defend more easily.

                                        If you say "Germany in 1940 was almost 3.5 times bigger than the UK.", that is somewhat ambiguous and you are saying that "Germany in 1940 was almost 350% bigger than the UK.", which means "Germany in 1940 was almost 4.5 times as big as the UK."

                                        You mean accounting or discounting the territories annexed from Poland?

                                        In my 1940 original atlas, the "Grossdeutsches Reich" is given at 635,214 square km. This comprises Memel, Bohemia-Moravia and every territory annexed befor the war with Poland, so it does not comprise Danzic either.

                                        Great Britain (without Northern Ireland) is given at 228,275.

                                        Based on this data, Germany on the eve of the war with Poland would be only about 2.78 times as large as Great Britain (and less so with respect to the United Kingdom).

                                        Black_ElkB SchulzS 2 Replies Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk @Cernel
                                          last edited by Black_Elk

                                          I'm sure 15 TTs is fine for the Domination scale map. The split into 3 is more a question for Global. I'd think one would want an E. Germany tile that is at least slight larger than the W. Germany tile right? Greater Southern Germany is not as important mechanically, so it really doesn't need more space in my view, but I think it does probably make sense for the labelling that it extend beyond just Austria alone, and I think it makes the shape of the E. Germany tile somewhat more interesting when the Czech stuff is added to Austria. In G40 the connection between W. Germany and Northern Italy I think could be handled by just a a little strip instead of the whole of Tyrol, just so the Greater Central Germany tile looks a bit more like Austria +, or same deal with Hungary connecting to E. Germany and W. Poland for the standard G40. I think they can kinda contort to match the relative scale, cause things start to morph in that area. I think it's simpler to just bend it a bit, like inflating a balloon or something, instead of making the more important territories into less recognizable blobs like we see OOB hehe.

                                          The divisions I showed in the initial are more like guides, because you need to round things out a slight bit, or the tiles stand out as too jagged and obviously a bit too tiny there. I showed Berlin just to show where it was. But still gives something to work from. You know like combining Baden with what's next door, or putting the Bavaria's together. Probably wouldn't want to go too much smaller than the E. Prussia tile. Like Pomerania or Silesia feel about right for housing enough units, but not sure which breaks people like best for adding some smaller divisions together there. It's easier to make it look good, once we know how many spots there will be.

                                          I think for G the money is the more expedient way to abstract how 'big' they are in relative terms. Like clearly you'd need values higher than 3.5 so they stand a chance right? but we're not really at that point yet I don't think. Basically I'd ballpark based on whatever values the British Empire or the Soviet Union have with everything at 1 pu, then start juicing at their cores. Then see what Axis need to maintain a rough parity after their initial wave of expansion in the opener.

                                          Britain is probably large enough that one could probably have more tiles, but in gameplay terms having too many TTs is always an issue for them. I think it'd be hard to justify giving them much more than an extra break for Wales and Northern England like I did, just as Sea Lion spoiler wild card or something lol.

                                          @thedog said in Proposed Map: Domination 1941:

                                          @black_elk
                                          If you want to be creative missing icons are;
                                          Industry-Med
                                          Industry-Lgt
                                          Im using Frostions Factory for Industry-Hvy (Yes there are 3 Factories in game)

                                          missing Command icons are;
                                          HQ-Air
                                          HQ-Army
                                          HQ-Fleet
                                          HQ-Submarine
                                          Im currently using

                                          For Air
                                          HQ-Air.png

                                          For Army
                                          HQ-Army.png

                                          But Im sure you can do better 😁

                                          I've been thinking about these, and I think ideally you want something fairly generic that would indicate basically the following...

                                          Air Icon
                                          Naval Icon, with an advanced/sub version
                                          Army/Gound Icon
                                          Special Icon
                                          Factory Icon, with major, minor, heavy/advanced version

                                          Just so that we'd have generic graphics as alts for the sort of stuff available in the standard roster spread, for use in different games. Frostion's Air bases look cool, but they are rather large. I don't think it has a damaged version cause in Iron War it's just a way to spawn air transports. But one could use that with some flames and smoke added. He doesn't have a naval base graphic beyond the anchor, though it might be cool to have something that looks more like a shipyard to match the airbase look. Still they're pretty large. Something simpler/smaller for any units that don't actually move around I think would be better maybe.

                                          Here's where I'm at with the G40 German breaks, after playing around with Hungary a bit so it'd fit the morph again hehe. Basically like giving Sudetenland and such to E. Germany for the beefier shape, and with a somewhat skinnier Greater Southern.

                                          G alt 2.png

                                          Greater Southern G.png

                                          The reason I want to get the G40 stuff in place first, is because we want the subdivisions to just add new lines, rather than moving existing lines. So when I block it in for G40, the subdivided stuff can harmonize with that, with those lines, rather than changing it. Greater Southern Germany in G40 is basically a transit, like it'd be empty for most of the game, unless you're in the final rounds and Germany has already collapsed, so sorta like better to have that zone somewhat smaller and the more important spots above it a bit larger right? Once the spot is sized it's easier to draw the contours so it look alright relative to what's around it.

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Online
                                            TheDog @Black_Elk
                                            last edited by TheDog

                                            @black_elk said in Proposed Map: Domination 1941:

                                            Air Icon
                                            Naval Icon, with an advanced/sub version
                                            Army/Ground Icon
                                            Special Icon

                                            Yes the above need to be generic for all nations, but they also need to be abstract for they represent moving HQ commands as they add +1 Atk & +1 Def to 5 units they are stacked with, see graphic below.

                                            Currently in game for the Germans is;
                                            503778a5-ffc3-488f-b3cb-60786c43e4f1-image.png

                                            .


                                            .
                                            There are no sub-pens, docks, airfields, this is all subject to change and is represented by simplified multi-function industry (Production, have AA, allow scramble, rail links aid ground units), see below.

                                            As an aside, each industry did have research/techToken production but I removed it for now, to keep it simpler.

                                            Currently in game is;
                                            48d1e578-24d8-494d-820b-44b1fea6626a-image.png

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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