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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Offline
      TheDog @TheDog
      last edited by

      Re TT names, personally I would not put the TT name on the reliefTiles, as you say let TripleA display them or better yet just show them on the status bar.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @TheDog
        last edited by Black_Elk

        I think they're still the largest SZ on the map, well other than those giant G40 squares off South America hehe.

        I figure those might have a mapkey or compass or something so the space doesn't feel as dead. Basically the bottom lefthand corner of the map. That's the place to stick a big graphic or mapkey if we want one.

        OK so Medium flag can be 32x48? That's good to know.

        They will look much better if we can go wide like that.

        Large Flag I think is almost useless as a graphic, as it's too big to display on the map really. On the current G40 map that's a least 4 centers out of commission just to show those giant ass capital Roundels right? hehe Same deal with the labels, if the units have to dance around those. I think it'd be better to have that one be more the size of a regular unit, say a flag at 68px tall I guess. Cause at least then you can have it displayed without taking up miles and miles heheh.

        For flags I would feature request a few more sizes for that, then change the Flag labels to accord. Maybe something like...

        Huge 100px
        Large 68px
        Medium 32px
        Small 24px
        Tiny 12px

        Then at a higher resolution display, you could just bump of the values. So tiny becomes small, large becomes huge etc.

        That would be clutch

        Then we could use size small at 24px for the units and it would probably look sweet.

        Black_ElkB 1 Reply Last reply Reply Quote 2
        • Black_ElkB Offline
          Black_Elk @Black_Elk
          last edited by Black_Elk

          Ok here's a quick tint for the little guys... and then a detail of Europe showing the units at 125%. The French dude is only like half surrendering now lol

          Again with the image indexed to save on space for the boards.

          I didn't include the roundel pucks this time, but just the flags and an upscaled V star for the Victory cities. I'll make a better one for the VCs at 54px when I get a minute. Overall I think it looks pretty good with units at 125%. They're still large enough for the map at 50% zoom out I think, though I don't know about panning out much more.

          I do worry a bit that players may grumble though, like "Honey I shrunk the units" lol, but not sure if there's much to be done for that with the ceiling at 68px. Only thing I can think of is to have some kind of SD/HD package as an alternative to the 4K one, where the map isn't quite as large. I would think that most Global players would use smaller units in their display anyway, but they probably also don't really need the map at 100%, which is a pretty close-in zoom for the actual gameplay. I'd think most would downscale the map to at least 80% or something like that, so 16816px might just be overkill for the G40 playscale. Like if it's a ultra high def in the res, but for lo-fi upscaled units, not sure if it'd be worth the tradeoff there for most?

          Reducing the map scale by 25% so the units can be at 100% by default, instead of 125% and still look like the below might be better. Because then at least players could upscale the units to 110% or 125% from there, instead of starting out at the upper limit on unit sizes. I also like the option for players to revert to current standard units if they wanted to, but at 48px they'd be way too small for the 16816px map. Even though I think these units look a lot better, some people are resistant to change, so I'd be nice to have something that could do double duty hehe. Not sure what approach is best. What do you guys think?

          I might be overthinking it, perhaps it'll look fine, but it's hard to know hehe. Like my laptop is 1080p, so it's hard to gauge hehe. For me the below looks pretty good at around 75%, which is how I imagine players would want to game. Like pan out to 50% for the quick survey but making the moves at like 75%-80% or something in that range.

          stickers more no roundels no shadows tinted.png

          World War II Global Painted Terrain Units 125 indexed.png

          TheDogT 1 Reply Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @Black_Elk
            last edited by TheDog

            @black_elk
            For Global the TT are very big and the unit default will probably be 125%, so 68px high, the place.txt will have to match the 68px, so could be anywhere from 70px upwards to say 80px depending on whoever picks up the Global batton to code it.

            For comparison The Shogun & The Shogun Advanced with 68px high units, I play at 60%-ish zoom.

            For my 1941 Command Decision the one with lots more TT, I am hoping to use 100%, so 54px high, with the place.txt at around 56px-ish+.

            Both versions will still have the same overflow issues for Gibraltar and Malta and the Pacific islands.

            ps.

            I also like the option for players to revert to current standard units if they wanted to, but at 48px

            We will have to ask the Devs to add two more unit sizes 137% and 150% and then map makers can use the standard 48px units on your map.

            pps.
            Im really liking the relief layer especially the grey rivers and lakes.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 2
            • C Offline
              Cernel Moderators @Black_Elk
              last edited by

              @black_elk said in Proposed Map: Domination 1941:

              I kinda pause the work on the map to just try to get a handle on the unit stuff, but we can tweak it for the marshes or make it as large or small as one wanted, or eliminate it entirely as Cernel suggested. But maybe something like this where we just pull a bit to the left and a little taller. Basically trying to keep as much room for Belarus and Bryansk and Ukraine for stacking.

              world-war-ii-global-5px-white-terrain-25.png

              https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

              Fidelity to the OOB game board is the only reason it's there. The thought being that players familiar with OOB G40 or Bung's current G40 map in tripleA, should be able to open this one, parse it relatively quickly to see how it's the same, without being too disoriented. OOB the Marshes tile is quite large both on the board and in Bung's, like it's bigger than Morocco lol, even though it doesn't need to house any units lol, and it extends to cover basically the whole border between 'Western Ukraine' and Belarus, which is maybe not aces for the labelling but is nevertheless what the game board does. I'd ditch it with a 4 point but then worried that might just confuse people. Like they'd see it's gone and think hmmm. I mean I did ditch Yukon but that was more cause I didn't like the grayed out look from the tile that only exists in 1st ed. People would just go by the Second Ed board by now, so didn't really seem needed, though you could add it back like in the earlier draft if one wanted I guess. To me the above felt (as many things do) like a sensible enough compromise for the marshes. Like if you wanted to have it just big enough to fit a few unit types you could maybe still squeeze em in there, but it didn't seem like a huge priority for the G40 scale game hehe.

              Not sure if the topography is a good call. Looks cool but it has some big drawbacks.

              Definitely the marshes should not be there if you have topography: that would mean at least half of Kiev is in the marshes!

              And Moscow is seemingly in Belarus and actually about at the tripoint of Novgorod, Archangel and Belarus, whereas it is actually in no one of these territories and not even in any territories adjacent to any one of them!

              About this, what I believe is your Russia territory is adjacent to Archangel in your drawing, whereas it has not to be (Smolensk or Vologda in between).

              Besides, topography is unfortunately a poor choice even in a consistently drawn map unless you can get a good topographical period map. It looks like you are using the contemporary topography, instead. For example, the Rybinsk Reservoir didn't even exist in 1940.

              I'm not saying you should fix any of these, as that would imply some very weird and cramped drawing.

              TheDogT 1 Reply Last reply Reply Quote 2
              • TheDogT Offline
                TheDog @Cernel
                last edited by TheDog

                @cernel has made some good points.

                The Domination 1941 map and topography layer could be paired, as long as territoryEffect are not used, bearing in mind Cernels comments?

                As for my 1941 Command Decision map, the one with lots more TT, it has territoryEffect (Tundra, Forest, Desert, Urban etc) , so I will not be using the topography layer. However the relief layer with the excellent grey rivers and lakes, plus some graphics to represent Tundra, Forest etc will be used 😁

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Black_ElkB 1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk @TheDog
                  last edited by Black_Elk

                  Good eye! I must have erased a line or just never had one down in the first place. I guess we'll have to contort a few of those TTs so it matches the global.

                  I mean it seems to me that it's always pretty much the same issue there, where the OOB board and TT connections have Moscow/Russia pretty far out of position. Like to make it work, I'm just going to have to carve into the Russian TT even more with Moscow creeping east I guess lol.

                  Yeah the terrain is a bind, if you take close look, esp in the areas where there's a lot of warp on the map, it's probably not going to match up exactly with the reality. And certainly it's a modern terrain, like it's literally just the one from the wiki that I warped into shape hehe.

                  I don't mind so much when the terrain is knocked back and painted over, because then it just becomes more ambient, like wallpaper or something. Like I'm sure we could just erase whatever river fork or stretch of forest or misplaced tiny body of water that's throwing it off, and by the time it's painted over and crowded out with units, I'd think people would be less inclined to scrutinize what's happening underneath with the terrain peeking through. I'd say a little hammering with the eraser and some dodging with the clone stamp, or just crank up the opacity with the paint layer and we could probably get away with whatever. Less being more on that one probably.

                  Anyhow, here's a quick paintjob for the Dom one with the units at 100%.
                  Not suggesting this as a distribution of forces or anything. Just a visual example. My paintover had 1940 from one of the earlier paintjob, so for 41 it would look rather different, France having already fallen and such. I'd think for Italy to collapse a few of those lines as discussed on previous pages, to house more units and fit the vibe better. I just dropped a few infantry around to ballpark the centers, and to help see which TTs would need the beef up depending on how many starting units you want to see on the board, or how heavy you want to stack with different unit types at the outset hehe. But gives a sense for the unit display at that scale. Again indexed for the space saver.

                  Domination Painted Europe with example Units 100 indexed.png

                  Ps. Just looking at the current G40 map. On that one with the details on there is a repeating pattern of what looks like a roadmap or areal survey view, but it definitely has a tight repeat. Like you can see the same dark shape again and again in virtually every territory in Asia. I think if we can get a ballpark terrain that works well enough in relief, that'd still look a lot sweeter than what's available right now hehe. If anyone has a kickass terrain map from the 1940s, we could maybe just insert a regional vignette where it makes sense. Like once it's painted over, we could probably get that to blend alright. Any of the Soviet TT borders could be reshaped too, I was hammering pretty fast there. The stuff Cernel mentioned, I'll try to knock out this week, so at least it's less distracting in that area of Russia hehe.

                  Catch ya in a few!

                  SchulzS B 2 Replies Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz @Black_Elk
                    last edited by

                    @black_elk I think Luxembourg can be part of Belgium rather than Alsace-Lorraine.

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Black_Elk
                      last edited by

                      @black_elk I wonder for the G 40 map if Gibralter could be a bit bigger ? Or maybe it already is ? Could take the adjacent TTy and go halfway to a third at center than halfway. So not a true arc.

                      Obviously a distortion but for game play would be a plus. Just a thought 🙂

                      Black_ElkB 1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk @beelee
                        last edited by Black_Elk

                        Makes sense, like big enough for the airbase at least right hehe.

                        I'll bang it out tomorrow along with Luxembourg and the Smolensk/Vologda connect.

                        I'm not entirely sure what the best way to handle Russia is. I mean OOB has that tile and everything around it much further east/right than it would be. To have Moscow roughly above the sea of the Azov and not too much further right than that would be nice, but OOB it's like almost at the Caspian, or else North is at 45% angle there, or something's going down there hehe. I'd think the simplest is to just blob it a bit, and erase a few rivers or redraw the bounderies over them or something like that to play it down a bit.

                        Right now the relief is just a combination of the Terrain map and a layer painted on top of it at 75% opacity. I used my simple paintjob draft for that to give an example, though in game you'd just have a transparency layer at 75% on top of the terrain, which tripleA would then paint over to provide the displayed ownership color. Turning off map details would then remove the terrain and the transparency layer to show the titles with the HEX color at 100% opacity. I'm not sure, but I think we're limited to just 1 layer in relief right? My thought would be to keep it relatively simple so it looks clean, and so the relief isn't changing too much of the hue/value from the assigned HEXs. I was pretty happy with how it help up doing the terrain underneath thus far, like it gives a little bit of variety to break things up visually, but not as stark or abstract as a repeated pattern or tessellation fill like we have going on in the current G40 map. I figure we'll just keep chipping away at it, till the oddball elements are dialed back, and it feels good enough for government work lol

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @Black_Elk
                          last edited by

                          @black_elk said in Proposed Map: Domination 1941:

                          but I think we're limited to just 1 layer in relief right?

                          Well ...
                          Some clever soul thought of doing this;
                          Create another layer of relief tiles that match/overlay the relief tiles.
                          This is achieved by the coordinates being in the decorations.txt
                          Clever huh.

                          See the Total World War: December 1941 3.0 map
                          It has baseTiles, reliefTiles and misc folder full of tiles.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @TheDog
                            last edited by Black_Elk

                            Right on!

                            I was playing with the border feathers and beefed up Gibraltar a bit to fit another center big enough for that AB. I guess it could be even larger, just like monster mode hehe. I figured units could also spill into Spain if players start stacking super heavy there. Also shifted the TT called Urals OOB right quick, so that it would include at least a portion of the range at the top heheh. I'll tweak the Dom map so it follows when I get a minute. I also want to ditch some of the drawn on lakes and such, since they're not really necessary anymore. They were more to help me ballpark the under relief. Got pretty close, but now I think they can get nixed so as not to distract.

                            https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

                            Here's a quick relief.

                            https://www.dropbox.com/s/nqanzab6s6zssl9/World War II Global 1940 feathered borders.png?dl=0

                            I was thinking borders at around that width looked pretty good. What do you think?

                            detail feathered.png

                            Here's the Domination baseline with those corrections. My approach to the Russia TT was to just try to make it kinda stretch armstrong in a few directions, but I think it'll probably have to do. We can just noodle what's underneath to make it feel more dialed.

                            Domination Baseline

                            https://www.dropbox.com/s/khxkql58g73q1n3/Domination_1940_baseline.png?dl=0

                            Here is painted at 75% opacity with the feathered borders

                            https://www.dropbox.com/s/30n486kglekoo4x/Domination painted feathered opacity 75.png?dl=0

                            And here's a quick detail of that on Europe. I thought Italy into 4 tiles might be kind of interesting. What do you think?

                            detail feathered indexed dom.png

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by

                              @black_elk
                              So players can see the borders at 25% zoom, that looks good.

                              Mainland Italy with 4 TT looks good.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @TheDog
                                last edited by Black_Elk

                                It's interesting with the thinner line, if I do noise reduction/anti aliasing, then zoomed out the white takes on the some color information. So like some of the lines in Russia appear a bit orange, when at max zoom. At closer zooms the effect goes away. By going up an extra pixel that's tamped down a bit.

                                I didn't notice it at scale, but the preview on the boards is showing it for me in the images in the post above.

                                Here it is bumped up 1px with a similar view to that G40 above. I think it might register cleaner at 25% that way.

                                detail feathered index.png

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @Black_Elk
                                  last edited by

                                  @black_elk
                                  Yes interesting, now looking even better.

                                  Can you still see the white lines at 10% Zoom?
                                  The above, how many px wide are the white lines?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @TheDog
                                    last edited by Black_Elk

                                    Yeah so I took the 1px baseline, grew selection by +2 px, to create a 5px white line. Then I did noise reduction strength 4 to soften the edges.

                                    Doing it that way I can still see the border lines down to 6%.

                                    Here's a quick example of the Dom Europe that way. Basically the lines a bit beefier at 100% but I think it's probably worth the trade off for the max zoom out.

                                    Domination_1940_detail_feathered 5px.png

                                    Here's the big one in case you want to double check the zoom out at 10%. I think it should hold. Like in GIMP I can see the lines down to 3.6% before they disappear.

                                    https://www.dropbox.com/s/153e600c5768y3x/Domination_1940_painted_terrain_feathered 5px.png?dl=0

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @Black_Elk
                                      last edited by

                                      @black_elk
                                      All good.
                                      100% zoom will be for 4K screen
                                      Us mere mortals will be using zoom 60% or less.

                                      So the above will fit both types of users. 😁

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @TheDog
                                        last edited by Black_Elk

                                        Ok sounds good. Here are the tinted units...

                                        If you guys are cool with that for a look, I'll start breaking it apart and assembling the images into unit folders.

                                        unit stickers tinted.png

                                        There's more material there than would be strictly necessary for G40, but I figured we could just past a sticker image with everything together into the main units folder as well, in case people want to modify it or add stuff G40 expansion type stuff. Also since it's pretty handy for colorizing.

                                        TheDogT 1 Reply Last reply Reply Quote 2
                                        • TheDogT Offline
                                          TheDog @Black_Elk
                                          last edited by TheDog

                                          @black_elk
                                          A request, 1941 Command Decision has "Anti-Tank" units, please could you had them in for tinting?

                                          Allies
                                          Anti-Tank.png

                                          .
                                          Axis
                                          Anti-Tank.png

                                          If not these then something similar.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          Black_ElkB 1 Reply Last reply Reply Quote 2
                                          • Black_ElkB Offline
                                            Black_Elk @TheDog
                                            last edited by Black_Elk

                                            Sure, do you want me to add the inverted triangle? That was Frostion's anti-tank first strike icon. He has it above for his tank destroyers.

                                            He used the tiny square for SP Artillery, I was thinking about adding it to the standard art for all nations to help identify the units.

                                            Another option might be a dude with a bazooka or anti-tank rifle, if you wanted it to have more of that sort of flare. I do feel like our plastic army is kinda missing that dude, since he's such a classic lol.

                                            Here give me a few minutes, I'll do a quick tink for the anti-tank gun for everybody.

                                            ps. Ok I updated the image above. Let me know if that works for ya

                                            TheDogT 1 Reply Last reply Reply Quote 2

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