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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by

      @black_elk said in Proposed Map: Domination 1941:

      In general I don't much like objective type cash awards

      Nods in agreement.

      The Soviet Japan NAP is on my TODO list.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @Black_Elk
        last edited by

        @black_elk yea the way the Expansion guys do it, is the first two turns are oob, then starting turn 3, it cost 8 PUs to attack and that 8 PUs is given to the Defender and they can either bank it or place units anywhere they want after CM as long as it's not directly in a battle.

        The Mongolians are deactivated and are just another Neutral. Turn 4 it cost 7 bucks and keeps dropping a buck every turn.

        When Germany or Italy attack Russia, Russia gets an immediate 10 bucks to place the same way. Doesn't cost the Axis 10 bucks to attack though. Doesn't matter what turn either.

        A little different anyway

        1 Reply Last reply Reply Quote 2
        • L Offline
          luhhlz @KurtGodel7
          last edited by luhhlz

          @kurtgodel7 said

          You make good points. Let's do some math.

          Strategic bomber (dedicated to strategic bombing raids). Expected damage per raid: 3.5 PUs. Expected number of successful raids before being destroyed: 5. (Presumably it gets destroyed on the 6th raid before getting a chance to bomb.) Total expected value of bomber: 17.5 PUs. Cost of bomber: 16 PUs.

          I thought about this some more and comparing the total expected bombing damage vs cost of bomber doesn't take the likelihood of each outcome into account. A more precise calculation is:

          expected value of each raid = (5/6)*3.5 - (1/6)*16 = .25PU. As in, after completing 4 bombing runs, you will have made 1PU, net.

          Hypothetical example, you have 10 inf/tanks attacking 10 inf/tanks, and 23 bombers you can do an SBR with, or add to the battle. What increases your expected value more, doing an SBR, or sending a bomber into battle? Battlecalc says send all 23 into the battle.

          Even at a bomber cost of 12PU, you make less than 1PU per SBR. Even then, it's a poor use of resources 95% of the time.
          *Edit-I originally had 17 cost, corrected to 16 cost.

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @luhhlz
            last edited by Black_Elk

            To my way of thinking, if the strat bomber is a regular combat unit it's just always better to be using it in combat over SBR. Like whatever the cost or attack/defense value. A single hitpoint that can fly the distance could be the difference in any big stack contest. You know where the TUV at stake is probably a lot more than the cost of any individual unit purchase and where just being in the fight with that extra pip could tip the scales in the opening salvo. Pretty much any time you're given an instant edge over a delayed one (like influencing the opponent's repair/purchase phase in this case), it's better to go for the immediate gratification play hehe.

            In a simple game like A&A 1942, bombing can be more useful, because it can tilt the balance in the capital trade and force an earlier resolution like on Berlin or Moscow, but that just feels a lot more situational. Like the time to bomb is when you can break their back reliably, and don't have any alternative attack to run that turn.

            It's kind of curious that they gave transports and subs and aaguns and facilities such an overhaul in G40, but didn't really give the strat bomber much attention, even though they included a new tactical bomber too. Just seems like some of the issues could have been resolved if that unit was reimagined.

            I'm still working on the labels txt. I took a day off for that cause it's not the most thrilling for me lol. I tried to include a double designation where I thought it'd fit for midsize tiles or to highlight a spot where battles or bases where located, like for the many Pacific islands. Feel free to change whatever if it makes sense, when I get it wrapped up. I didn't use any diacritical marks cause I wasn't how well tripleA handles those. I think periods and spaces are fine though right? If not we can substitute underscores or whatever. Anyway, I'm only like a third of the way through the list, in the middle of the med right now, just floating hehe. Catch you in a few

            L 1 Reply Last reply Reply Quote 2
            • L Offline
              luhhlz @Black_Elk
              last edited by luhhlz

              @black_elk
              Yeah we think the same. Also, if you lose a bomber to AA, now you are unexpectedly down a bomber for all big/small battles in that theatre, for at least 2 turns, the opportunity cost of which is probably 2-3PU/turn. And not all "PU" are equal, it is MUCH more beneficial to destroy 1PU of units on a battlefront (that had to be purchased, and then marched to the front) than to destroy a PU from a piggy bank, that has no immediate effect on the field. I think maybe that's what you were talking about with 'immediate gratification'.

              If you gave each SBR roll +2 dmg, with 15PU bombers, so it became (5/6)*5.5 - (1/6)*15= 2.08PU per run, I would start considering doing an SBR, when I had nothing better to do with the bomber AND no prospect of effectively using the bomber in the next turn, which would still be an uncommon occurrence.

              More interesting maps allow destruction of units (factories, etc) after a set amount of damage. This is the only way SBR becomes an interesting tactical decision

              TheDogT 1 Reply Last reply Reply Quote 2
              • TheDogT Offline
                TheDog @luhhlz
                last edited by

                @Black_Elk

                I think periods and spaces are fine though right?

                Yes and underscores and hyphens are OK.

                I'm only like a third of the way through the list

                Its a third less to do, and only 2/3 to go 😁

                Then its my turn to pick up the repetitive baton and to fit your work into the code.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @TheDog
                  last edited by

                  @thedog said in Proposed Map: Domination 1941:

                  Its a third less to do, and only 2/3 to go
                  Then its my turn to pick up the repetitive baton and to fit your work into the code.

                  Rock On !!!.png

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @beelee
                    last edited by

                    Right on! Coming down the home stretch now. I just gotta finish Africa and the islands on the Pacific side, so basically the last third. I'll try to knock it out this weekend.

                    I posted the key over at A&A org to see if anyone has suggestions or whatever, but I'll just keep charging ahead. See ya next round!

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Black_Elk
                      last edited by

                      @black_elk Way Cool Brother This map gonna be a Huge Resource for many Very Impressed 👍

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @beelee
                        last edited by

                        Ah, the light at the end of the tunnel is in sight.

                        @Black_Elk

                        I posted the key over at A&A org to see if anyone has suggestions

                        Good idea!

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        Black_ElkB 1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk @TheDog
                          last edited by Black_Elk

                          No replies over there yet, guess it's just a bit quieter lately than the halcyon days that I recall lol. Probably just cause nothing has come out since Zombies and the Larry boards moved on to War Room stuff. Random aside, but Renegade said "A brand new site for Axis & Allies" was coming in 2023, so it'll be curious to see what kind of activity that drums up. They also said 'Fan involvement in selecting new themes to add to the line. New printings of staples for the line. The return of some long out of print editions' in their comic con press release. So that's kinda cool, if it pans out and doesn't get upended by recession-y woes. A 'return of some long out of print editions' makes me think they might just reissue the older map boards like for Classic or Revised. That'd be a cool one to do reversible, with front facing Classic reverse Revised for the mapboard or something similar. Maybe they will do the smaller tactical boards reissued as well. 1942, AA50, and G40 all seem like the staples to me. I'm guessing they also got 1914 as part of the deal, although that one didn't ever seem to catch on.

                          It's too bad cause WW1 is a cool theme. I thought 1914 had a cool box cover and cool sculpts, but the branding felt off. They should have just used the acronym "A&A" alone instead of writing out "Axis and Allies 1914-18 The War to End All Wars" cause it doesn't really fit to call the Central Powers the "Axis." But really I think it was the diamond shaped board that kinda tanked that game lol. Banging a knee or catching a hip to the corner of the table, I mean it just seems bad for business lol. Honestly if they just reissued that game with a more regular shaped board I bet it would do a lot better hehe. Anyhow, just a ramble cause I'm into the former Ottoman territories now. It'll be done by tomorrow I'd imagine.

                          I'm curious which blues you guys prefer for the oceans? I'm partial to a simple solid color myself. For me, if the oceans are too busy, it gets kind of distracting. Map blends allows for a more pastel look, so I prefer to have the base blue be somewhat darker/higher saturation, otherwise it tints pretty bright. Most of the visual effects I've seen for oceans end up looking more like clouds or wet paper, or else too busy with tiny waves that don't really do it for me. I think they look better as a solid shade of blue, but maybe just that's me. It'd be cool if the player could change the Sz color in the map properties by a HEX designation though, like they can with TT ownership colors. Just cause so much of the map is ocean blue, it really sets the vibe for the rest of the visual.

                          I generally use #6cccfe or #76cafd in the baselines I've made. For me Logan's Classic blue felt way too teal, and Bung's dark blue is a bit too midrange for me. Like with the map details/blends off I mean, cause when those are on the ocean just looks like clouds. As a player I'd like to be able to change that color on the fly, so it doesn't have to be such a one-size-fits-all situation. Right now the only way to adjust that stuff is to rework the baseline and re-chop the tiles, which is a lot of work just to change a shade of blue heheh. It'd be cooler if tripleA just painted the high seas color from the map properties the same way it paints the land tiles.

                          Black_ElkB 1 Reply Last reply Reply Quote 2
                          • Black_ElkB Offline
                            Black_Elk @Black_Elk
                            last edited by Black_Elk

                            Ok here's the txt

                            domination tiles list.txt

                            Feel free to add or make whatever adjustments to the labels.

                            Base
                            https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                            Relief with White Borders (25% opacity)
                            https://www.dropbox.com/s/k0g0vwg2vf14vxb/Domination 1941 relief 25 opacity.png?dl=0

                            HEX Colors used in the earlier key

                            Americans: 026400
                            ANZAC: 5ba399
                            British: 9e7035
                            Chinese: 533c69
                            Dutch: e77600
                            French: 0063a5
                            Germans: 656565
                            Italians: 6c4513
                            Japanese: e19521
                            Mongolians: a13030
                            Russians: 940000

                            Let me know if I get em all hehe
                            Catch ya in a few!

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by

                              @black_elk
                              Ooh out of the tunnel, and now Im blinded by the shiny light of the goodies!
                              Thanks for all your hard work!

                              Oh dear, now its my turn.

                              Hopefully I will have something to test late January.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @TheDog
                                last edited by Black_Elk

                                Right on! Sounds good

                                Also here is the World War II Global 1940

                                Base
                                https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

                                Relief
                                https://www.dropbox.com/s/sdxpie0ku4526fh/World War II Global 1940 relief white line 25 opacity.png?dl=0

                                Units
                                https://www.dropbox.com/s/pqkn53r1vzjj467/units.7z?dl=0

                                I never got around to doing the Dutch and whatnot, but I think most everything we'd need to get a basic WWII game going is in there. We can come back later to fill in the gaps or fix anything I missed or whatever hehe. Just let me know if there's anything else we need.

                                Catch ya in a few! And Happy Holidays!

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @Black_Elk
                                  last edited by

                                  @black_elk
                                  Just realised Shetland is in SZ 112.

                                  Geographically Im thinking it should be in SZ 111 B, what do you think?

                                  Game wise I'm unsure, but Im thinking best in SZ 111 B ?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @TheDog
                                    last edited by

                                    Sounds good. Makes sense to me for the gameplay too.

                                    I updated the files in the links above for that adjustment just now.

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @Black_Elk
                                      last edited by TheDog

                                      @black_elk
                                      I have been a busy zombie these past 2 days, well it is cold outside 🙄 , centers.txt is populated, thanks again for your text file, it was invaluable and labour saving.

                                      On to the polygons.txt
                                      Bermuda is causing grief there is a split in the SZ line between 101 A and 101 C.

                                      Guatemala and Honduras both have something wrong in them, it could be

                                      • a stray pixel
                                      • not black pixels, so remove antialiasing
                                      • or a border that the Polygon Grabber does not like and needs smoothing out/straightening

                                      Its probably something on the border between the two?

                                      As above for these;
                                      St.Louis-Arkansas (probably not a border problem)
                                      Brittany, Normandy, Poitou
                                      Toulouse, Provence-Marseille
                                      Most of northern Spain
                                      3 areas of Portugal
                                      Savo-Ostrobothnia & Helsinki
                                      Netherlands & Belgium-Luxembourg
                                      Natal, Praetoria
                                      Aleppo-Deir ez Zor, Al Hasakah
                                      Kurdistan, Gilan

                                      There are more, hopefully there is a pattern?
                                      I will send the other half, when you post the updated baseline.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @TheDog
                                        last edited by

                                        @Black_Elk

                                        I'm curious which blues you guys prefer for the oceans?

                                        I like both #6cccfe or #76cafd, but if I have to pick one its #6cccfe. I too like simple backgrounds, the main event/eye candy are the units.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        Black_ElkB 1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk @TheDog
                                          last edited by Black_Elk

                                          Progress! Right on! hehe

                                          OK so I found line breaks in each of those spots you mentioned. In most cases it was a single missing black pixel along the border, go figure lol.

                                          It's odd as I remembered fixing many of those, but I think what happened was I made those corrections on the paintjob as I was paintbucketing, but must have forgot to pull the lines back out again for the base after I was done. I found maybe a dozen other line breaks as I was scanning around, so fixed those where I saw em. It was mostly in the TTs I had adjusted more recently, so hopefully not too many more. Let me know if this one is still hanging up anywhere.

                                          https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                                          ps. There ya go, I attached the right file link this time lol. Hopefully the World War II Global base is cool, as most of the pixel breaks I found were in the Domination subdivisions. Catch you in a few

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @Black_Elk
                                            last edited by TheDog

                                            @black_elk
                                            Thanks!

                                            St.Louis-Arkansas @ 705, 2628

                                            Castille-Leon @ 4629, 3181
                                            Madrid-Cen.Spain @ 4630, 3179

                                            Netherlands & Belgium-Luxembourg no coordinates, but a hole in the border
                                            Tsinghai no coordinates

                                            Siberia @ 9906, 725
                                            Evenika @ 9951, 1356
                                            Krasnoyarsk no coordinates, but a hole in the border with Evenika

                                            Broome-Exmouth @ 12079, 6804

                                            Just under Arizona-New Mexico, right hand side of the map, is a triangle of land that is part of Monterrey, no coordinates, its part of the wrap around. This is my first wrap around map so I cannot offer any suggestions.

                                            Do/did the coordinates help?

                                            .
                                            Also @ 0-355, 8084 thicker black line than the rest (just an observation, its not part of the Polygon Grabbers errors)

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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