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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Offline
      beelee @TheDog
      last edited by beelee

      @thedog said in Proposed Map: Domination 1941:

      @black_elk
      Below is an orange Mon/Flag from our Shogun game it is a _convoy flag and can be any size, this is 40x40px. So bigger WW2 flags can be used to denote SZ ownership.

      Date_convoy.png

      .
      Here it is in game
      da6803f7-dafb-4fe6-909a-6a139b5fc388-image.png

      Is this for a unit as opposed to the map ?

      Edit
      Ahh Flag not unit. Seems they work similar to units. I thought Schultz was asking about changing the map. Sorry if I'm clueless here. Just stoked on the idea of a new map 😀

      1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @Schulz
        last edited by Black_Elk

        @schulz Oh the Dog beat me to it haha. Yeah I was going to say, so in Inkscape for that equirectangular wiki map I posted earlier, you can morph the individual territory tiles if you want by just selecting them, or a group of them together (more likely). I'm sure you can achieve a similar stretch in say GIMP, but it's a little easier/quicker to do in Inkscape with a vector if you just want to stretch say Europe or France or whatever. To create v3 or the domination one that's basically what I did, just using photoshop. So I stretched out the European landmass and the South Pacific, compressed and titled Asia, tried to carve out some of North Africa so the Med could be larger, shrank the Americas and generally just warped it all around with the transformation tools in PS till I had something that seemed like an alright compromise. Then I redrew all the borders in MS paint zoomed in at like 400% or whatever hehe. My first pass for v3 was pretty tiny, I really wanted v3 to display more of the World at a glance, so the baseline was quite a bit smaller than even Revised or Pact of Steel at 100%. Map scaling was pretty rough back then, so I figured to draw something the would look alright more panned out that way. The idea being to use default unit sizes at like 75% or whatever and tighten up the centers since that was a newer feature, but basically just to avoid so much patch pan and drag. 4k resolution wasn't even on my radar, since that was almost 20 years ago lol.

        @TheDog yeah, using a flag is prob the best way to go, I think it defaults to the roundel even just with the standard oldschool convoys and it's fairly easy to track that way. I kinda went crazy with the Great War, trying to include as many convoys as I thought I could get away with in that one, but that map was made before reliefs were a thing, so it has a bunch of weird extraneous stuff drawn into the tiles. I was checking out the Shogun map last night. Looks pretty clean!

        @beelee said in Proposed Map: Domination 1941:

        @black_elk Hey Brother ! Good Action Here ! You gonna bust out a Big Bad Ass Global Map and let people fill in the Blanks ? Do the xml how they want accordingly ?

        Or do we still need to crunch some stuff out how it's all gonna work first ?

        Wish I could help 🙂 but I'm stoked you're into it because your Maps ROCK !!!

        :grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes:

        Hey dude! Yeah that was kinda my thought. I mean knowing myself I'll go hot for like 6 weeks on enthusiasm and then burn out in the new year haha. If I think too far in advance it just never gets done lol. I'll bang out a couple maps in svg when I can, cause I like that idea to have some vectors that others could use, and then pass the baton most likely hehe.

        B 1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @Black_Elk
          last edited by

          @black_elk

          I Dig It 😁

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @beelee
            last edited by Black_Elk

            Ok so this a rough pull for like a working draft... It'll need to be cleaned up some more, but I kept basically all the work that Hepp's had added, just upscaled as a vector for the 4K idea. I added back in the Arctic and Antarctic regions as well. Even if they just get cropped, figured might as well put 'em in there for the draft, in case someone wanted that sort of extended view for some reason. I threw in some more terrain features as well, like the Rocky mountains and whatnot, and some more tile divisions up north just to start filling it out. I wanted to give myself something to play around with like that, even if they don't make the grade in the final pass hehe, just for the tooling around.

            The forums will only display as a raster at 25% but the svg is at 13000 pixels wide. You can get a sense for the process. First layer will be just the tile divisions, the black lines essentially. Then one can isolate by color, to make the sea blue (it can be whatever shade one prefers), or to change the TT borders from black to white, like in relief, so it's easier on the eyes. I did a second one like that, with the land at 50% gray just to give an impression.

            When you trace bitmap in inkscape to isolate and pull the borders, you'll get a bit of that stained glass effect where the boundaries come together, but it works well enough. We can always clean that up with some edgework and feathering once all the morphs are set and the borders are decided. Ultimately we'd probably want a topo relief stretched to the same dimensions, and maybe a relief that's more graphic, just to have both styles available, then yet another separate relief layer for any decorative stuff lol. Probably will take a hot minute or two, but whatever, least the ball's rolling again hehe.

            triplea4k_flat_black_working_draft_25_percent.png

            world_map_ocean_25_percent.png

            world_map_ocean_white_borders_25_percent.png

            TheDogT 1 Reply Last reply Reply Quote 3
            • TheDogT Offline
              TheDog @Black_Elk
              last edited by

              Looking very good for a first draft !

              What is the diameter in pixels of the Berlin/London/Paris circles?

              Putting you on the spot have you thought how many SZ there will be for;
              Brazil to Africa
              New York to Liverpool ?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @TheDog
                last edited by Black_Elk

                @thedog Thanks! Wasn't too tricky once I got in the groove. Was just trying to block it in quickly so I'd have something to riff off of as we go. I did a little guess work there based on what Hepps was cooking up with the labelling, just to try and fill in some of the gaps. I think having a bit more of the arctic ocean might actually help with unit overflow and to disguise the warp a bit. Could probably try a couple other things to carry that a little further, maybe shrink Spain a slight bit or whatever, but seems to look alright thus far. For the SZ I just nixed everything so as not to get too distracted, but the 1914 layout has basically 7 tiles between New York and Liverpool and 4 between Brazil and Morocco. The Atlantic is simple enough to stretch if one wanted more space, guess it depends what they're after, might be a little snug still in a couple spots. I think the current dimensions should work alright for Global divisions though. Circles at scale are about 150 in diameter. Not sure if those should remain, or just get blobbed out, but round about that size hehe.

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @Black_Elk
                  last edited by

                  You probably saw on The Shogun we went for 3x3 units for square cities, but that looks OK. Kyoto was 4x4. units were 54px1.25=68px square.

                  So for WW2 3x3 units for capital cities should be fine.

                  Crunch time are we going for 48px or 54px high units? (+2px /unit spacing)

                  So maybe the 13000px wide map needs to be bigger?
                  Or the city TT need to be a lot bigger?
                  Thoughts?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @TheDog
                    last edited by

                    @thedog 16000x9000 looks pretty clean for the larger units. It crops with just a little bit of the Antarctic showing and the diameter of those circles at around 200 diameter at that scale.

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @Black_Elk
                      last edited by

                      I think 16000x9000 is the way to go. In this case bigger is better 🤓

                      It will be a monsterous map :alien_monster:

                      What do think of having a regular shape for capitals maybe square-ish but with rounded corners? (you could always fractal a square shape to be make it look irregular?) Extensions> Modify path> Fractalise...

                      As its a big map, it might help to have a regular shape when zoomed out, what do you think?

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @TheDog
                        last edited by Black_Elk

                        @thedog yeah I feel like the lesson learned from my first experience with Domination is to avoid things like capital circles at this stage, cause ya just never know what timeline someone might want, or how big they'll want their map I guess lol. Easy enough to add capital tiles later, somewhat harder to remove if done first, so I'll probably do something different than circles for that stuff. Like I honestly never thought a map with this many territory divisions would be desirable, but then it took off and grew more legs in the afterlife lol. Even still, when I look at it, I mainly see ways to recast AA50 or G40, by imagining half those lines are just gone, but then for someone else maybe this is just the thing heheh. I think 16000x9000 is probably ideal, I mean as long as tripleA can hang. GIMP and Inkscape can take a little while to render, or like if opening duplicates at that scale it can slow down, so going much larger than that might be a bit of a grind. But this seems to work OK and it's got the 16x9 aspect, so that's a plus.

                        B TheDogT 2 Replies Last reply Reply Quote 1
                        • B Offline
                          beelee @Black_Elk
                          last edited by

                          @black_elk :flexed_biceps: 😀 😁

                          1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            @beelee said in Proposed Map: Domination 1941:

                            @black_elk :flexed_biceps: 😀 😁

                            heheh for sure! Also, so feel free to draw on any of those drafts. Like with the red marker or whatever, and we can play around with ideas here lol.

                            So like for example, I was thinking to have the Rockies/Continental divide as a chokepoint, where there would be a pass through Utah Wyoming and another to the South (kinda Oregon Trail style hehe) So perhaps adding a TT split between AZ and NM like this... Or similarly, say you want a few more coastal divisions for the inevitable Japanese West Coast invasion, maybe you split California in 3 to create some more interest there... Or maybe Siberia gets bisected again etc, here that's pretty crude, but you get the idea...

                            At various points you can just lean into the blob topography, or follow a river, or a desert, or just use any abstraction really, so the geometry can get more tactically or visually engaging in whatever way. Basically once you got some lines down you can start riffing and it's a little easier to tweak as you go. Just to block in ideas, you can then go back and make it more accurate, or adjust the labelling so it's sensible.

                            world_map_ocean_25_percent.png

                            1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by

                              @black_elk
                              If this post still holds true
                              https://forums.triplea-game.org/topic/1726/ancient-empires-222-bc/101?page=6
                              24000x12000=288million px
                              then you have 16000x9000=144million px, so should be fine !

                              Oooh 16:9, well engineered !

                              Is the line width of the baseTiles 3px-ish for the TripleA utilities.
                              The reliefTiles line width should be increased to 5px or more as some players will zoom out to 20% so that it shows up as this resolution.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @TheDog
                                last edited by Black_Elk

                                @thedog For sure! yeah right now it's a bit wobbly between 2 and 3 in some spots, needs some house cleaning hehe. I think it probably makes sense to draft it out and play around, then maybe stroke again just to get it a little more consistent. 1-3 and then 5 or more in the relief, sounds ideal.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @Black_Elk
                                  last edited by

                                  @black_elk yea i need to try and learn the graphics part. All i can do is change some units a little bit with pinta lol

                                  I need a beginner program :grinning_face_with_smiling_eyes:

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @beelee
                                    last edited by Black_Elk

                                    @beelee said in Proposed Map: Domination 1941:

                                    @black_elk yea i need to try and learn the graphics part. All i can do is change some units a little bit with pinta lol

                                    I need a beginner program :grinning_face_with_smiling_eyes:

                                    @beelee I hear ya, fortunately inkscape makes certain things a lot simpler to manipulate. My problem is that I'm so used to PS/GIMP that I'm constantly reaching for that UI here, but inkscape is organized a bit differently lol. My primary interest is just to create a more general resource vector that others could use down the road. Cause usually what happens is we'll get that personnel shift, someone dips for a few years (usually me lol) and then it's hard to find some of the stuff at a starting point. We can get lost in the minutia of labelling or which divisions in the Soviet Far East are best forever, but really I just want to get something blocked out that I know will also work for say Global or V3 or even Classic. Cause it can always be downscaled again right, or boundaries can be removed or modified, but upscaling is usually the big pain in the ass hehe.

                                    I'd envision working it out at 16000, then maybe pulling like 3 bitmaps at different scales in addition to the svg. Large, Medium, Small world guides I guess, in practical terms- like with the 1-3-5 border thing at each scale. So the projection is basically consistent at each size/playscale. That way people can just blast away with their erasers and such, and it doesn't take forever to cook up a WW2 themed map. If I get a Global revamp out of it, maybe with a cool relief like WOPR did for my v3, or that I can use with my Frostion unit set on a big ass screen, I'll pretty happy with that! hehe But then if others can use it for different ideas, that's all to the good too. If you got particular ideas to lay on me, I'm all ears. I'll try to accommodate as much as I can, I think are benefits to having some stuff be a little cartoony, but still if something needs to get dialed or busted in half, there's always a way. I mean there are definitely plenty of WW2 maps TWW, Ironwar, and others, that one could look to for ideas on how to carve it up and label, but it'd be nice to get something fairly flexible, that also sorta folds in to the standard divisions of the World War II spread, with the Global 1940 using the same basic contours, or maybe that HBG 1936-45 board too - just to have it.

                                    B 1 Reply Last reply Reply Quote 3
                                    • B Offline
                                      beelee @Black_Elk
                                      last edited by

                                      @black_elk F Yea ! Sounds Awesome or reads that way anyway :grinning_face_with_smiling_eyes:

                                      Yea a big, not blank, but world map for others to modify, to taste would be a Huge contribution to triplea.

                                      My personal interests are making global a little different, kinda like the Kid and the Path to Victory guys did. That and being able to add boxes up North and South for Corps/Army Groups the way Global 40 Expansion works.

                                      Idk that triplea can make the boxes work 100% right now, but it'd be a start 🙂 Maybe one of the ISU kids will get into it. I think there mostly in code writing mode but ? Maybe ? 🙂

                                      Anyway, anything you can come up with will be awesome. Too bad hepster not around these days

                                      P Out

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee
                                        last edited by

                                        A little different but this guy did a cool map thing here

                                        https://www.axisandallies.org/forums/topic/39372/spring-1942-supersized-by-misterhaskins

                                        Black_ElkB 1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk @beelee
                                          last edited by Black_Elk

                                          @beelee yeah that's pretty sick right there! I mean the big thing we got going for us is that our infantry can scale, so we're not as locked in to sculpts at 1:72 or 1:96 or whatever with chips and stuff knocking over. I think a Micro A&A Global with tiny ass sculpts (more like Risk for the inf say) would have been cool for the official products. But instead they spent several years pushing those larger models for the tactical games, that didn't really have anything to do with the big board games. Of course I dream of giant Cyanite Magneto boards for sure! Heheh but on the table top, you'd need a pretty big table. I guess if going this large, you could probably do a physical print just by juicing the dpi though, so that's another perk of making it pretty huge.

                                          No doubt, Hepster always had cool ideas. I seem to kinda come late to the party perpetually. Like it was cracking off there for a while before the 20s, but then world end plagues and such went down I guess. Hopefully everyone is alright and just chilling working cush jobs or whatever. But it's always been like this I suppose. Like whoever's motivated at the moment, just kinda gotta let it ride and work with what ya got hehe. Hopefully we get something that Kurt enjoys for a Domination plan along the way though.

                                          TheDogT 1 Reply Last reply Reply Quote 3
                                          • TheDogT Offline
                                            TheDog @Black_Elk
                                            last edited by

                                            Wow it took that quy 4 days @ 8 hours per day = 32 hours to do the outline.

                                            @black_elk how long did it take you to do the outline?
                                            Also your map is bigger 16000x9000px vs 11000 x 7200 😀

                                            Im hoping that we can get others to contribute some textures that we can all share and some terrain art as well. I have some terrain art coming this week.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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