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    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
    59 Posts 8 Posters 24.7k Views 7 Watching
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    • RogerCooperR Offline
      RogerCooper @Schulz
      last edited by

      @schulz It was advantageous for fleet to be operating close to its bases primarily because of air cover. Scramble rules for air bases show this well.

      You may want to give a large movement bonus to ships starting at a friendly naval base.

      SchulzS 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @RogerCooper
        last edited by Schulz

        @rogercooper I was thinking the same too. I will definitely add them.

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @Schulz
          last edited by Schulz

          I would like to mention about two semi-bug.

          1. If an unit cannot be bough and doesn't present in the map, they don't appear in calculator. I do believe they should appear in any situation.

          2. If incomes are collected at the start of rounds, it is not possible to reduce enemy incomes by bombing their factories. Because they already start with 0 income.

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Schulz
            last edited by

            1. True, but they will also be unable to repair anything with a cost. Short of having negative income, although not ideal, the current situation is a reasonable balance.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Black_ElkB 1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk @TheDog
              last edited by Black_Elk

              Yeah it's kinda rough, particularly the battle Calc thing. The tension is reflected in the tagline: "Community built maps, Axis and Allies game rules." The last part being the sticking point hehe.

              TripleA has been bent pretty far to do some cool stuff, but there are things it couldn't really have anticipated when it was being put together. For example the A&A phase order is something that hasn't changed much since the thing launched in the mid 80s. The one big thing that happened was that a damage/repair aspect was introduced to SBR in v3 the ruleset. Prior to that bombing just removed money from the opponent's purse directly, with no intermediate input from the player, or any choice there about whether or not to repair, cause it just didn't work like that back then in A&A.

              Similarly, units being in the game, but not part of a universal purchase roster, is something that would have been hard to see coming. Outside of the Iron Blitz PC translation of Classic technology advances, or China post v3, the only A&A game to mess with that idea was A&A Pacific in the early 2000s, with the introduction of the USA's Marine unit. And that one was sort of a one off.

              For my part, I find that having different unit rosters for different player nations makes a game much harder to parse at a glance. It means you have to be familiar not just with your own unit roster, but all the unit rosters of every other player nation, in order to play effectively. It can work alright if all you have to worry about is one nation getting Marines, but the more units like that you have, the harder it is for the player to make sense of what they're seeing displayed on the board when they launch. Especially if going in cold.

              I would caution against designing the balance of a scenario around features that are busted, or which don't currently exist, cause there's no way to know when someone might be able to address that stuff. Like it could be a while, if ever, so just something to consider when planning out the broad strokes.

              SchulzS 1 Reply Last reply Reply Quote 2
              • SchulzS Offline
                Schulz @Black_Elk
                last edited by

                I've just removed SBR from my game due to having a diffculty to figure out the correct cost of bombers.

                roster.png

                As you can see, naval invasions are harder in here due to expensive transports and enhanced effectiveness of air units over the naval ones. I just didn't want SBR OP.

                SchulzS 1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz @Schulz
                  last edited by

                  Is anybody interested in to playtest?

                  https://i.ibb.co/6gyPDqM/fortress.png

                  ubernautU 1 Reply Last reply Reply Quote 2
                  • ubernautU Offline
                    ubernaut Moderators @Schulz
                    last edited by

                    @schulz im down

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @ubernaut
                      last edited by

                      @ubernaut I'm planning to upload on Github after I can find a better/original name and relief tiles for the game.

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Schulz
                        last edited by

                        @schulz keep me posted 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        SchulzS 1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz @ubernaut
                          last edited by

                          https://github.com/triplea-maps/axis_ascension

                          Balance suggestions are welcome.

                          • I would like to re-integrate bombers but after figuring out the correct cost.

                          • A more interesting set-up may be needed.

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @Schulz
                            last edited by wc_sumpton

                            @schulz

                            No Submarines? Germany starts out with 4 and more can be added, to Germany, through triggers, but no player can purchase them.

                            The idea of not being able to use a captured factory is nice, and factories/harbors cannot be produced. But the axis starts out with 3 each and the allies have 10 factories and 11 harbors. So all the axis production comes for their capitals. Germany and Italy are well protected, but...

                            Sea zones 140, 148 and 149 have no starting units, a lone infantry stands guard and there are only 2 transport, each costing half of Japan's starting PUs to replace, also The_United_States may receive free destroyers in the pacific.

                            Advantage Allies!

                            Cheers...

                            SchulzS 1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz @wc_sumpton
                              last edited by

                              @wc_sumpton

                              • I've had a trouble to find the correct cost for submarines.

                              • I'm considering giving Japan a harbour in Indochina, Malaya or Truk. Japan can be further buffed too if Axis looks like disadvantageous.

                              1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Could anyone put the map into the repository?

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @Schulz
                                  last edited by

                                  @schulz It is in the repository. The problem is that the repository is not working correctly.

                                  I have been continuing to upload scenarios for months while waiting for the problem to be fixed.

                                  1 Reply Last reply Reply Quote 2
                                  • Z Offline
                                    zlefin Moderators
                                    last edited by zlefin

                                    what's wrong with the repository? Not that I have the access or knowledge of that area to fix it, just curious what the problem is.

                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog @zlefin
                                      last edited by

                                      Older maps can be downloaded within TripleA, but newer ones cannot.

                                      Im only bothered about 2.6 map repository as it works differently to 2.5

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      SchulzS 1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz @TheDog
                                        last edited by Schulz

                                        Hi everyone, it's been a while.

                                        The scenario's preview image is incorrectly displaying the big world scenario, but I had already added the correct one.

                                        https://raw.githubusercontent.com/triplea-maps/axis_ascension/refs/heads/master/preview.png

                                        How to solve the issue?

                                        Thanks.

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @Schulz
                                          last edited by

                                          @schulz I put a change in that should fix it.

                                          SchulzS 1 Reply Last reply Reply Quote 1
                                          • SchulzS Offline
                                            Schulz @RogerCooper
                                            last edited by

                                            @rogercooper Thank you.

                                            1 Reply Last reply Reply Quote 1

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