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    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS
      Schulz @Cernel
      last edited by

      @Cernel

      It works! Thank you so much.

      I'm not sure about giving this bonus to defending fighters on carriers as well. Fighters already have more defense than attack in the current game. But I'll think about it again if this would enhance the game.

      Yeah, bombers should probably be excluded from this feature.

      Here are the current unit stats that I'm still working on to find the most correct prices. The goal is making air units cheaper and more effective against ships while also not making ships useless. Subs look useless to me right now; they probably need a cost reduction.

      Fighters also scramble into all nearby sea zones. They also have 1 air attack and 2 air defense on escort/intercept missions, while bombers have just 1 air attack.

      chartbeta.png

      C 2 Replies Last reply
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      • C
        Cernel Moderators Lobby Moderators @Schulz
        last edited by

        @Schulz said:

        I'm not sure about giving this bonus to defending fighters on carriers as well.

        If you change defence to offence:defence in those attachments, both fighters on carriers and fighters scrambled to sea will have the +1 defence bonus.

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        • C
          Cernel Moderators Lobby Moderators @Schulz
          last edited by

          @Schulz A warning, those attachments give the bonus to the air unit for its regular attacks so long as one or more enemy relevant ships are present, meaning that the added power may be used to hit other air units too if hits from fighters can be assigned to air as well as sea units. For example, 4 fighters attacking 1 carrier with 2 fighters will all have the +1 attack bonus, thus increasing their ability to hit not only the carrier but also the fighters.

          Practically, these are not bonus for attacking ships but bonus for attacking whatever force with at least 1 relevant ship.

          If you want, you can change option name="number" value="1000" to option name="number" value="1" if you want to restrict the bonus to the number of enemy relevant ships. For example, if it is 1, then 4 fighters attacking 1 carrier and 2 fighters will have only 1 attacking fighter having the bonus so long as the carrier is not removed from the battle.

          SchulzS 1 Reply Last reply
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          • SchulzS
            Schulz @Cernel
            last edited by

            @Cernel Thanks, I've fixed it too.

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            • SchulzS
              Schulz
              last edited by

              I'm struggling to arrange the setup; anybody have good tips on how to make it work?

              Too many units slow down games.

              Too few units turn it into a purely luck-based game.

              Units should be placed to provide the most openings while also being part of the balance, which is the hardest thing.

              I was thinking about copying other maps' setups, but in none of them do both Italy and Japan play before the UK and the US. My map also lacks both China and the Soviet-Japanese front.

              tips.png

              RogerCooperR 1 Reply Last reply
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              • RogerCooperR
                RogerCooper @Schulz
                last edited by

                @Schulz Try with AI vs AI play for balance. You may need to give the Americans a bonus because the AI can have trouble dealing with wide ocean.

                Copying other maps can be a good starting point, if the map has a similar number of areas.

                TheDogT SchulzS 2 Replies Last reply
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                • TheDogT
                  TheDog @RogerCooper
                  last edited by

                  @schulz
                  1941GCD has 800 locations and 2000 units, it plays fast on Fast-AI, so I would not worry about speed. looking at your europe setup.

                  image.jpeg

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                  • SchulzS
                    Schulz @RogerCooper
                    last edited by

                    @RogerCooper said:

                    Try with AI vs AI play for balance. You may need to give the Americans a bonus because the AI can have trouble dealing with wide ocean.

                    I would like to have this map suitable for both single and multiplayer.

                    Are you sure the AI can still help balance it for multiplayer too? How much bonus income are you suggesting giving the American AI? Perhaps I should give bonus income to Japan too.

                    RogerCooperR 1 Reply Last reply
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                    • RogerCooperR
                      RogerCooper @Schulz
                      last edited by

                      @Schulz said:

                      @RogerCooper said:

                      Try with AI vs AI play for balance. You may need to give the Americans a bonus because the AI can have trouble dealing with wide ocean.

                      I would like to have this map suitable for both single and multiplayer.

                      Are you sure the AI can still help balance it for multiplayer too? How much bonus income are you suggesting giving the American AI? Perhaps I should give bonus income to Japan too.

                      I would need to see the map, but in general, Japan has nearby objectives they can go after. You may need to set maxBuild limits for air units, to prevent the AI from overbuying aircraft.

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                      • SchulzS
                        Schulz
                        last edited by

                        • The setup is meant to be balanced around dice.
                        • Collect income before the rounds.
                        • V3 sub, air, and carrier rules.
                        • May '42 setup.
                        • No building new factories and no using captured ones. The Axis starts with extra factories in Hungary, Yugoslavia, and Taiwan to compensate for this.
                        • No China.
                        • No Japanese-Soviet front.
                        • No tech.
                        • No national objectives.
                        • Ships move at 3 (though I'm thinking about making only transports move at 3).
                        • Fighters can scramble to nearby sea zones from anywhere. They can escort or intercept bombing missions. Fighters also have a +1 attack bonus against surface ships (yeah, they are supposed to be that good).
                        • Britain and the USA can't land on Soviet territory that hasn't been taken by the Axis.
                        • Factories have their own AA guns.
                        • Standard infantry costs 6 IPCs with 1/2/1 stats, whereas they are replaced by "conscripts" for the Soviets and Japan, which cost 4 IPCs with 0/1/1 stats.
                        • Factories can be bombed up to their territory value.
                        • Capture 2 enemy capitals to win.
                        • Germany is twice as strong as the Soviets income-wise; Germany + Italy is stronger than the Soviets + British; and the US is twice as strong as Japan.
                        • The setup is far from being finished, unfortunately.

                        board_small - Copy.png

                        costs.png

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