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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by

      @black_elk
      Oooh shiny, Commander HQ units look the part :thumbs_up: :thumbs_up:

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Black_ElkB 1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @TheDog
        last edited by Black_Elk

        Tried my hand at making a slightly larger infantry unit. Not sure if it fits the bill?

        I wanted something that looked a bit closer to that TripleA dude at the top of the screen lol

        German Infantry Lg.pngGerman Infantry.png

        I'm about half way through removing all the roundels to create a sticker set that's easier to manipulate. Like for people who prefer to do a uniform tint and colorize by nation, or to flip the units.

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @Black_Elk
          last edited by

          @black_elk
          Yes, a lot of the infantry are at ease, so the action pose does look better.

          Check your "chats".

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @TheDog
            last edited by Black_Elk

            Right on!

            Here's a new German Infantry Unit...

            New Infantry Unit Germany 54px.png

            He just needs a little more drop shadow to match the others. I'll probably have to paint it out for that. Frostion's drops are kinda tricky to replicate in GIMP, since he had em all in pretty deep perspective. There's probably a plug in or something for that, but I just wanted to get em cranked out, so I went with the default there, hard and fast lol.

            I figure the other infantry type can be retained as a paratrooper or whatever hehe.

            Here's the big 6 sans roundel....

            And then below that is a quick color mask.

            They could be colorized to any color really, but just to give an example. I went with the darkest shade of gray I could find for Germany that still had a kiss of color information. So sorta halfway between the boardgame black, and the gray/blue of older editions. For the others just tried to find something reminiscent of the gameboard, so USA is green, Brits are Khaki etc. Trying to make Japan orange like OOB they started to drift pretty close to Italy's brown, so I kept them more in the ochre range. We could spend a bit more time on the mask there and fine tuning the default shades for that, but I just went for something that would give a general vibe. Here's an example with the Germans in a slightly lighter shade of bluish-gray.... This one reminds me a bit more of Classic. I'm sure I could nitpick minute variations on shades of gray forever. We can fine tune it for the final, whatever peeps think makes for a good default.

            stickers no roundel.png

            Here's the quick tint...

            Basically I just wanted to see how far I could push it with German blue-gray to almost black. Players might prefer something more midrange, but I just thought it looked kinda cool. Reminiscent of the sculpts in the old box lol

            stickers-no-roundel-colorized-g-bluegray.png

            Catch ya on the next round!

            Elk

            1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              Made a quick dude for Japan. I just upscaled the current default so it would look a bit more familiar, then reworked and repainted it to try and fit the vibe of the others.

              New Infantry Japan.png

              I did him here at 54px scale, but gave him the 68px frame to fit that long ass bayonet for the extra menace hehe

              Here's an example of a tint where Japan is more in the orange hue range, for people who prefer a vibe more like the gameboard. Not sure which I prefer, there's only a few shades of orange that really register as distinct from the higher vibrancy browns, but this one almost works at a glance. I think we could play with it in the masking if I do it for each unit individually. They also register a bit differently against a colored background depending on the hue/vibrancy chosen for the ownership color. So depending on those choices we might want to punch up or down in the vibrancy, but just to give a general idea of the sorts of things we should be able to pull off.

              stickers-no-roundel-colorized-J-orange.png

              Black_ElkB 1 Reply Last reply Reply Quote 2
              • Black_ElkB Offline
                Black_Elk @Black_Elk
                last edited by Black_Elk

                Here's a quick dude for the Soviets... and the USA... and the British

                687d720e-e16e-4880-ab64-9deb95a01de4-image.png63312e32-3caa-44ba-b9bc-10ac0555e9cc-image.png63327590-b6ef-4a72-aee5-4056e015ba7d-image.png

                I figure to just do one like that painted up for each of the main nations when I get the chance. Like the Japanese dude, I upscaled from our standard Soviet Inf graphic, and just gave him a quick paintjob to look decent at 54px. Hopefully this helps for familiarity with the units, and gets us that more the action-y pose for the main dudes. The others can serve as alts, or for other roles like conscripts or elites. Should help with the overall cohesion I'd think. Like if the Inf unit looks pretty much the same, I think players are maybe more likely to accept the other stuff with a nod right? hehe

                ps. added the American up there too. I reworked him from the default though, because the default dude is running and holding his rifle in the off hand with no finger on the trigger, and that just didn't feel right to me lol. This seemed more appropriate somehow.

                Pps. Ok there's a quick painted Brit to round out team Allies

                Black_ElkB 1 Reply Last reply Reply Quote 2
                • Black_ElkB Offline
                  Black_Elk @Black_Elk
                  last edited by Black_Elk

                  Ok here's the dude for Italy

                  220a60a9-aa98-4a21-9f57-4a38fe8c2497-image.png

                  If that works for you guys we can start building out the G40 unit folders and Expansion units folders I think. I tried to make the new Infantry units slightly larger, so I'd probably downscale maybe 95% to get them matching the inf from the Frostion set, and just to make sure they don't clip if upscaled to 68 px high in the calc.

                  I'll try to clean stuff up when I pull the images back out, and would also like to try a more nuanced mask for the tints, where a bit more color shows through, mainly on the infantry and the fighter/bomber aircraft so the air roundels can show some color information there.

                  Trying to match the dropshadows for the infantry is kinda rough. He must have done it in illustrator or something rather than gimp, cause I haven't found a great solution. I tried to give the new infantry a similar shadow painted manually, but it doesn't look as good to me, I think perhaps because all Frostion's Infantry units are standing legs together with their arms shouldered, whereas the action pose all dude have their legs apart and are pointing their rifles. Our default units used a shadow halo rather than a drop so I went with that, but I tried to dial it back a bit so it wouldn't be as pronounced/dark. I think this works well enough, but then I've been staring at it for hours and am eager to move on lol. The only dropshadows that really bug me are the ones on the V2 rockets and the British artillery unit, since they really stand out to me. I was going to rework those so they're not as pronounced. For the alt infantry, I'd just keep the shadows as is, cause they look pretty good. To me it's almost as if like the New Infantry is in the spotlight and the others are sorta downstage or something, catching the sidelight. That's how I'm rationalizing it anyway heheh.

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Offline
                    TheDog @Black_Elk
                    last edited by TheDog

                    @black_elk
                    Im a minimalist kinda guy and the dropshadows can be dropped/removed for me. (yes I like puns 🙄 )

                    Especially the aircraft as the shadow is only relevant when taking off and landing.

                    Also it would look cleaner and be less work to match Frostions set, just my 2p.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Black_ElkB 1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk @TheDog
                      last edited by Black_Elk

                      Ok I'll do my best to remove what I can. It may take a little while longer. Frostions units are not at 100 percent opacity, so invariably the shadows blend into the images at the places where they come together. So sometimes removing the shadow means basically removing the image beneath. With no shadow at all the edges can also appear quite hard, so you kinda need something, but I'll admit the shadows have been a source of frustration.

                      The ships look fine to me and most of the mechanized units, but I agree it's a little weird with the aircraft. Doesn't feel as pronounced with the roundels in place, but when they're removed the shape of the shadows is more noticeable. I'll knock those back first and see how it feels tomorrow.

                      The shadows are a lot less noticeable when the units are on a background, so hopefully I don't have to noodle it too hard hehe. Maybe I can just knock the opacity down another 15% and not have to work on it forever lol.

                      TheDogT SchulzS 2 Replies Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @Black_Elk
                        last edited by

                        @black_elk
                        Thanks! It will be easier on my eyes.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 1
                        • SchulzS Offline
                          Schulz @Black_Elk
                          last edited by

                          @black_elk I really liked infantry images too. Maybe could you make the Japanese soldier pointing their gun straight left (rather than pointing upper-left corner) for consistency?

                          Black_ElkB 1 Reply Last reply Reply Quote 2
                          • Black_ElkB Offline
                            Black_Elk @Schulz
                            last edited by Black_Elk

                            Ok that went a bit smoother than expected.

                            I was able to nix the shadows under the aircraft to give a more in flight look by dialing the opacity way down. I tried to keep just enough so the images wouldn't flatten but I think it looks a bit better.

                            I did another Japanese dude too with a more Banzai attack stance hehe

                            f2e98d5e-0738-4285-95a1-acb9a2e71860-image.png

                            Here it is with the shadows clipped

                            stickers clipped shadows.png

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by

                              @black_elk
                              Oh yeah, clean, sweet and petite!!!

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @TheDog
                                last edited by Black_Elk

                                Right on! Here's a quick tint for that set...

                                I went a bit more muted for the vibrancy on the Axis side, and just a touch more vibrant for the Allies. It's a little hard to predict what will look best once they're out on the field, but this seemed like a decent place to start.

                                stickers clipped shadows tinted.png

                                I think the only thing I'm missing for G40 is the Harbour unit. We have the anchor, but I figured we should probably make something that looks a bit more like a Base. For the tech stuff I think I have everything covered. Like basically I'll just use Frostion's V2 rocket or the radar symbol and do something like this I guess...?

                                00135b2d-0c95-42f1-bda7-4f8c4175421d-image.png

                                Something along those lines anyway. We may need to shrink the Airbase unit a bit so it doesn't dwarf everything around it lol.

                                Other than that and the Harbour, I think I have everything for G40 covered except for long range jets for a couple nations. Probably I can just add the synthetic fuel icon to the German jet or something like that, since I have it down already as a placeholder. Sorta makes sense, like late game tech that got shared or whatever hehe.

                                ps. Actually the big ass airbases look pretty alright. I added the older roundels to the ABs to see how that would look. Seemed pretty cool.

                                For Harbours I'm going to combine the buoy flag and the anchor graphics, which looks pretty good as a combo.

                                Here is the tinted set upscaled to 150%. Looks ok to me for peeps who want the larger units. I'll do a quick example on the map when I get a chance.

                                stickers clipped shadows tinted 150.png

                                Here's how that would present at scale...

                                I had a pretty thick borderline going in that map, I think it must have been 1px+3 with no antialiasing on that paintjob hehe, but it gives a quick impression.

                                Atlantic units at 150.png

                                I cropped that detail from the map at 16816 px. The boards show it resized in my browser but if you click in you can see how it'd look with the map display at 100% and units at 150%. I think one could probably push the units up to 200% if they wanted, for extra large units, but they might start to blur. Guess it just depends what players like. Ideally for G40 I'd think we should be able to get something similar to the display on Bung's map or in that ballpark. 125% still felt a bit on the tiny side to me, 150% felt like they'd be easier to grab with the cursor hehe.

                                I didn't have a VC star handy, so I just used the large oval roundel for that here. I think for the Sea Zones it would be cool to show a roundel or flag next to the sea zone number to indicate control. Maybe do the same on land with the flags by the TT name. When I get some time, I'll soften the shadow lines on the ships since they still feel a bit heavy.

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @Black_Elk
                                  last edited by

                                  Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Command Decision is going.

                                  .
                                  Game_Notes.png

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT 1 Reply Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @TheDog
                                    last edited by TheDog

                                    Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Global Command Decision is going.

                                    Note the Destroyer and Cruiser stats especially their move.
                                    Also note the Fighter/aircraft stats
                                    These are experimental, I hope they work as intended.

                                    .
                                    Game_Notes.png

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @TheDog
                                      last edited by

                                      @Black_Elk @beelee
                                      One step closer. Map is in TripleA, with some units.

                                      71f91888-3bfe-482c-9fe0-6800ae465247-image.png

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      B Black_ElkB 2 Replies Last reply Reply Quote 2
                                      • B Offline
                                        beelee @TheDog
                                        last edited by

                                        @thedog :flexed_biceps:

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk @TheDog
                                          last edited by

                                          Hell yeah! Nice work!!!

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Offline
                                            TheDog @Black_Elk
                                            last edited by TheDog

                                            Currently doing boring testing, fortunately the Fast AI can do that for me, whilst I keep adding in units to balance the game.

                                            Turn 9, so that's late 43, the USA & Britain decided to do this

                                            fd3b3d1b-3dd5-44fa-8ab6-6ba1c82d629a-image.png

                                            Yes its missing Flags.

                                            There is also a lot of Destroyers in the Atlantic because of random appearing German subs.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            TheDogT 1 Reply Last reply Reply Quote 2

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