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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • E Offline
      ezgaming @TheDog
      last edited by

      @thedog OK so some developments. First again I want to congratulate you and Black Elk: it's a wonderful new addition.

      I have gotten to a point where I have many saved games that lead to large scale (game freeze game crash) failures that I'm not sure where to begin in terms of what would be best to send you. But I am attaching a Germany Turn 4 save - for me the engine locks up after the third battle.

      G4 Another Hang.tsvg.zip

      Of course, I'm filtering out the issues that I have experienced for many years in the triplea engine itself on the Mac - specifically the tendency to game freeze if one hits the space bar too quickly during combat results. And also not counting the zoom issue: This issue is just when I try to zoom halfway out - the triplea engine seems to not like that and will freeze for a second or two and then show me the map completely zoomed out. I then can zoom in and it seems stable until I attempt a zoom change again.

      All of the large bugs I'm experiencing with your game seem to be during combat (game freezing). I'm guessing that much of this is my fault for pushing the game hard in terms of modifying IPUs and starting bids...

      Another issue that is easy to explain and does not need a saved game is that I have found any Axis bids result in a very weird starting map that shows Germany already committing troops to attacking Russia. It's a really weird thing but even giving Germany 10 IPU will result in very strange things. Trying to give Germany 1 extra destroyer can only be done via the game editor and not via a starting bid.

      Perhaps I'm breaking things because your game testing never had the wild weird stuff that I am doing, such as a large Italian army in China, and/or other weird and unlikely scenarios.

      Anyway I hope it helps !!!

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @ezgaming
        last edited by

        I wonder if Macs suffer the same memory issues as non Macs, that is you need more memory allocating to Java for certain maps like this one and The Shogun

        Although this was meant for Windows PCs try this;
        https://forums.triplea-game.org/topic/3133/get-ready-for-our-new-game-the-shogun-coming-soon

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 1
        • M Offline
          Myrd
          last edited by

          @ezgaming

          Are you using TripleA 2.5 or the 2.6 prerelease to play?
          If it's 2.5, then please switch to 2.6 prerelease and check if the issues still exist. There's been a lot of fixes in 2.6 that may resolve the problems you've been seeing.

          E 1 Reply Last reply Reply Quote 0
          • E Offline
            ezgaming
            last edited by

            @myrd I’m using the absolute newest triplea engine. 2.6xxx

            On Mac. And PC

            1 Reply Last reply Reply Quote 0
            • E Offline
              ezgaming @Myrd
              last edited by

              @myrd I’ll switch over all the games and testing I’m doing to PC this week. I’ll post an update then.

              I’m guessing it’s a Mac thing leading to the issues I’ve been having. But I’ll try some more things first such as to increase RAM allocation, before moving to PC

              Thanks again for all the feedback and suggestions

              M TheDogT 2 Replies Last reply Reply Quote 0
              • M Offline
                Myrd @ezgaming
                last edited by

                @ezgaming

                Interesting, I'm on Mac too and haven't been able to repro the issues you describe... (I mean, except changing zoom which can be slow.)

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @Myrd
                  last edited by TheDog

                  Latest version 150 ready for download from 1st page 1st post

                  .
                  Note this version requires a minimum of TripleA 2.6.14517 to play
                  .
                  MAJOR CHANGES

                  • Now uses a new xml option called "isAI" which detects an AI player, this replaces the player "Untick if a player" in map options, but requires a minimum of TripleA 2.6.14517 to play (thanks @wc_sumpton & @Alexei-Svitkine)
                  • Germany Carrier-Fleet icon now has a star (for advanced) like the other nations Carrier-Fleet
                  • Germany tech advance for Submarine-Adv now also removes Submarine from the purchase panel
                  • Reduced the number of rounds NAP popup appears

                  .
                  Link to 1st post that has the download link and to get the latest TripleA version
                  https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 2
                  • TheDogT Offline
                    TheDog @ezgaming
                    last edited by

                    @ezgaming said in 💥 1941 Global Command Decision - Official Thread:

                    I’ll switch over all the games and testing I’m doing to PC this week. I’ll post an update then.

                    Did you try changing the TripleA.vmoptions?
                    If so did you notice any difference?

                    Any thoughts or comments?

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @TheDog
                      last edited by

                      Latest version 155 ready for download from 1st page 1st post

                      .
                      Note this version requires a minimum of TripleA 2.6.14517 to play

                      .
                      MAJOR CHANGES

                      • NAP improved logic for displaying notifications
                      • Germany AI will build on Round 1, Algiers:Industry-Lgt & 2 Bunkers
                      • Italy AI will build on Round 1, Kherson:Industry-Med & Mariupol:Industry-Lgt
                      • Japan AI will build on Round 1, Okinawa-Ryukyu Is.:Industry-Lgt
                      • Updated player help & 14 page manual (Help> Game Notes)

                      .
                      Link to 1st post that has the download link and to get the latest TripleA version
                      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      E 1 Reply Last reply Reply Quote 1
                      • E Offline
                        ezgaming @TheDog
                        last edited by

                        @thedog AWESOME. Thank you !!! I’ll try to get you a complete PC and Mac experience from my end by this weekend. I promise to do my best to break it …. But I have this feeling that with this update everything will be close to perfect if not that.

                        Cheers.

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @ezgaming
                          last edited by TheDog

                          Inf-Motorized
                          When playing Germany I just dont buy Inf-Motorized, they are not cost effective.

                          Armor & Railways give extra movement to foot infantry, so detract from Inf-Motorized.

                          The current synergy is Inf-Motorized can Blitz if paired with Armor, for me this situation is very rare. There is currently no Atk/Def synergy for Inf-Motorized & Armor.

                          So what to do?

                          1. Increase Inf-Motorized Atk to 2, currently 1, this will increase their cost by +1PU (No pairing)
                          2. Inf-Motorized suppress enemy infantry, by -1 Def.  eg. enemy Inf-Trained defend on a 1 (No pairing)
                          3. Armor paired with Inf-Motorized gives +1 Atk to Inf-Motorized (Armor already gives +1 to Bomber-Tac)
                          4. Inf-Motorized paired with Armor gives +1 Atk to Armor
                          5. Its fine as is
                          6. or ...?

                          Thoughts?

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Jason Green-LoweJ wc_sumptonW 2 Replies Last reply Reply Quote 1
                          • Jason Green-LoweJ Offline
                            Jason Green-Lowe @TheDog
                            last edited by

                            @thedog My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.

                            If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?

                            If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish? In my game I give them a high defensive stat (3 or 4) because I see them as the mobile reserves that can plug holes in my front line -- if enemy tanks threaten a breakthrough, then motorized infantry can rapidly get to the danger zone and then dig in and defend. Motorized infantry don't have weapons that are heavy enough to make them good as shock troops, but they are mobile and they can hold their own. You could also represent this with a -1 to an attacking enemy tank.

                            1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Offline
                              wc_sumpton @TheDog
                              last edited by wc_sumpton

                              @thedog

                              Remove it like the Anti-Air Gun. Armor transports, so the piece has no purpose.

                              Cheers...

                              P.S. I would also consider dropping submarines.

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @wc_sumpton
                                last edited by TheDog

                                @Jason-Green-Lowe
                                You probably know about Tank Desant, but just in case;
                                https://en.wikipedia.org/wiki/Tank_desant
                                So ride for kilometres, then they dismount for the last kilometer and support their tank when close to the enemy.

                                @wc_sumpton
                                I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                                So a significant amount for the war, so they are in.

                                I have been testing this;
                                Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                                A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                                Maybe they should be renamed as Inf-Mechanized?

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @TheDog
                                  last edited by

                                  @thedog

                                  @jason-green-lowe said in 💥 1941 Global Command Decision - Official Thread:

                                  My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.
                                  If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?
                                  If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish?

                                  Here I have to agree with @Jason-Green-Lowe, without a defined role, what is the purpose for Half-Tracks?

                                  @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                  You probably know about Tank Desant, but just in case;

                                  Ok, I understand why armor is used as land transport, but the question remains; Why Half-Tracks?

                                  @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                  I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                                  So a significant amount for the war, so they are in.

                                  Compared to the number of Anti-Air Guns produced, and yet these units were removed because their abilities were given to every unit. With 'Tank Desant' and Rail Road movement from Industrial unit, the need for another ground transport seems redundant.

                                  @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                  Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                                  A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                                  Maybe they should be renamed as Inf-Mechanized?

                                  They already receive a plus bonus from artillery and bomber-tac. It doesn't need to be a 'super' infantry unit.

                                  If you want to leave the unit in the game, that's ok. Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                                  Cheers...

                                  TheDogT 1 Reply Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @wc_sumpton
                                    last edited by

                                    @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                                    Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                                    Wow, my games are totally different to yours, I buy;
                                    Fighter, clear skies of enemy aircraft, then my Bomber-Tac have free reign
                                    Battleship, FirstStrike, Bombard 4, carry Inf-Elite, 2HP all for 1pu upkeep
                                    Submarines, for the -2 Blockade & being a sub
                                    Only playing as the US in the Pacific do I buy Carriers.

                                    Does anyone else have useless units?

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @TheDog
                                      last edited by

                                      @thedog

                                      In GCD, the main objective is the capture and control of high value territories/zones. Infantry, artillery and armor. Air units cannot capture territories. Because of their low, 1 attack, and inability to hit infantry, their support value for attacking is very week. They also cannot be taken as fodder. Bomber-Tac are a little better. I think better to spend 20pus on armor, artillery and infantry.

                                      For the sea campaign, transports and cruiser. Transport render submarine's isSub useless. All I'm trying to do here is get my transport to a load/unload location. Battleships are susceptible to submarine attacks, as are carriers and cruiser. I purchase transports to guard these units, but once the battleship and carrier are lost, I find no reason to replace them as cruiser do just fine.

                                      Also, it's been about a month since I last played. But that was my strategy, infantry with artillery, with a few armor for punch. And run the sea with transports and cruisers when not playing as Italy, Germany or Russia.

                                      Cheers...

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @wc_sumpton
                                        last edited by

                                        Latest version 160 ready for download from 1st page 1st post

                                        .
                                        Note this version requires a minimum of TripleA 2.6.14517 to play

                                        .
                                        MAJOR CHANGES

                                        • Blitzkrieg Armor support for Inf-Motorized for Britain:Germany:Italy:USA, meaning when paired with armor Inf-Motorized get +1 on the attack

                                        Of Note
                                        1941 Global Command Decision is now on GitHub maps, but sadly not available yet in TripleA Download map.

                                        To be available for download some kind soul will need to fix the 'map server', raised here;
                                        https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/107

                                        .
                                        Link to 1st post that has the download link and to get the latest TripleA version
                                        https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 2
                                        • E Offline
                                          Eqqman
                                          last edited by

                                          How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                                          TheDogT 1 Reply Last reply Reply Quote 1
                                          • TheDogT Offline
                                            TheDog @Eqqman
                                            last edited by TheDog

                                            @eqqman said in 💥 1941 Global Command Decision - Official Thread:

                                            How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                                            Yes, in 1941 GCD case it does the following; (In the xml see line 7188+)

                                            • Adds old equipment to be placed, like 2x Armor-Lgt & 1x Fighter-Early
                                            • Adds Inf-Conscript to the Purchase list, so the AI/player will buy these as they are a 'Fodder' unit

                                            .
                                            Japan also has a Kamikaze variant based on Sea Zones. see 7481+

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            E 1 Reply Last reply Reply Quote 1

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