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    ๐Ÿ’ฅ 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • B Offline
      beelee @ezgaming
      last edited by

      @ezgaming said in ๐Ÿ’ฅ 1941 Global Command Decision - Official Thread:

      I get an invasion of Russia

      and they're attacking backwards ๐Ÿ™‚

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @beelee
        last edited by

        @ezgaming
        Go here for your GCD install help
        https://forums.triplea-game.org/topic/3760/on-a-mac-how-to-get-1941-global-command-decision-working

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 1
        • E Offline
          ezgaming @Black_Elk
          last edited by

          @black_elk great explanation. Thank you !!!

          TheDogT 1 Reply Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @ezgaming
            last edited by

            @ezgaming
            Hopefully you got it working and managed a few games?

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            E 1 Reply Last reply Reply Quote 1
            • E Offline
              ezgaming @TheDog
              last edited by

              @thedog sure did. Thanks. Itโ€™s a great game for sure. Ofc, like most ww2 games, itโ€™s balanced over how long it takes for Germany to loseโ€ฆ but that is standard and we all know that the axis cannot out produce the allies

              I like the โ€œrailroadโ€ thing. Where you set it up for troops to move 3 from a factory terrain. Very nice that.

              Thereโ€™s much more to explore so Iโ€™m happy to have it working now.

              Cheers

              TheDogT 1 Reply Last reply Reply Quote 4
              • TheDogT Offline
                TheDog @ezgaming
                last edited by

                @ezgaming and others
                Im planning on doing a 6 month update, so any suggestions?

                Currently Italy

                • On the eastern front has more units at the expense of Germany.
                • Italian homeland gets land and air defence.

                Minor changes to faction panels at startup.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by TheDog

                  Latest version 170 ready for download

                  In TripleA
                  Click Download Maps Button
                  Click Installed tab
                  Click 1941 Global Command Decision
                  Click Remove Button
                  Click Yes button to remove
                  Click Ok button (Successfully removed)
                  Click Close (To force the map list to refresh)
                  Click Download Maps Button
                  Find & Click 1941 Global Command Decision
                  Click Install button
                  Enjoy!

                  .
                  MAJOR CHANGES
                  Italy

                  • Now owns Chernihiv and the units in it, was Germany.
                  • Added a Industry-Med to Kherson.
                  • Homeland has land and air defences
                  • At sea added 2x Convoys

                  .
                  Link to 1st post that has the Google Drive download link and to get the latest TripleA version
                  https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                  EDIT: Thanks Beelee!

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 3
                  • B Offline
                    beelee
                    last edited by

                    @thedog said in ๐Ÿ’ฅ 1941 Global Command Decision - Official Thread:

                    v170 is NOT currently available in game as a download

                    it is now ๐Ÿ™‚

                    actually it will update without the yaml being updated. It just doesn't notify you that theres a new version

                    TheDogT 1 Reply Last reply Reply Quote 3
                    • TheDogT Offline
                      TheDog @beelee
                      last edited by TheDog

                      @beelee
                      Thanks for merging on GitHub. ๐Ÿ™‚

                      actually it will update without the yaml being updated. It just doesn't notify you that theres a new version

                      Also, thanks for confirming in 2.6 there is no version control for map downloads.

                      So now the easiest way is to update a map is to remove and add it in TripleA (as post above)

                      Also I have put the map version in the xml <property name="notes"> as below, so I know what version players are having trouble with and for my own benefit.

                      .
                      4cdc7979-347f-41e4-9b60-e28c64cf86f8-image.png

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      B 1 Reply Last reply Reply Quote 3
                      • B Offline
                        beelee @TheDog
                        last edited by

                        @thedog well I don't think 2.6 does anything different as far as the yaml goes.

                        When you update the yaml you'll get a notification when you start triplea saying there updates for any maps that you have downloaded.

                        If you don't update yaml, the new version will still be the one that gets downloaded.

                        That's why I have a notification with the date and version at game start, similar to what you have.

                        I'm not entirely sure about the future of the map yaml, I thought maybe it was gonna go away when 2.6 is released.

                        I'm not sure about that or how it would work if it happens though.

                        Black_ElkB 1 Reply Last reply Reply Quote 3
                        • Black_ElkB Offline
                          Black_Elk @beelee
                          last edited by Black_Elk

                          Looks cool! I had a few hours to kill so ran a couple openers just to see if I could remember what was what, since I've been lost in the BG3 maze for some time now hehe. Sorta coming at it with fresh eyes I suppose. First I tried G just to check the notes and get my bearings, then did USA since they're near the end of the turn order sequence.

                          I figure a newer player might take a similar approach, like say experimenting with Germany just to see what all is going on there for the purchase screens and whatnot to see that info. Then switching sides to take control of one of the Allies and observing what the computer does with Axis.

                          Basically trying to piece together the order of battle and the basic playpattern on some of that stuff compared to A&A expectations. Sorta rinsed/repeated for the other side of the gameboard, maybe taking over Japan first or UK before switching around like that to get a feel. On the whole felt pretty good with the main thrust hitting the essential story beats there, least for the first half dozen rounds or so, felt like what I would expect from a WW2 scenario. The Japanese press in the Pacific was nice to see, it kept me on my toes trying to get something together till the American HQs arrived on the scene. Without really knowing what's going on, I think a mixed forces approach for USA seemed to come pretty naturally. So sorta splitting the pile between Land, Sea, Air and Infrastructure just to see how the units play.

                          The inf-elite +cruiser combo seemed pretty useful for getting our expeditionary force out early, just cause the movement advantage for the cruiser is so strong, and amphib to try and snatch a production toehold somewhere seemed sensible. The elites are always pretty solid. Sorta the fastest way to shuck around quickly, but it's limited somewhat by the production caps and lack of HQs after the initial push which seemed to make sense. Against Japan the drop to Guadalcanal to take Truk seemed like the most direct way to turn back Japan and get control of the central Pacific, though swinging North might be more powerful. Seemed like if I didn't shore it up at New Zealand Japan is always sending their destroyers to range around, whereas just smoking to Solomon Is seemed to put the breaks on their ambitions hehe.

                          Only error I saw was with a British computer bombing run... Happened in round 7 with a brit bomber attack vs Hamburg-Lower Saxony, but it wasn't a show stopper just a click through...
                          2024-4-29-1941-Global-Command-Decision.tsvg

                          Maybe from the 2.6 airbattles thing mentioned earlier? Not sure, but anyway, otherwise it all ran pretty clean for me. I was going with the FastAI.

                          Brit AI was pretty strong cause Italy took some hits early. They kept the heat on France and then dropped into Hamburg and held it for a round activating the conscripts. Brits closed down the straits early as well, so they sorta brought the hammer down that way. I was all sloppy but it was pretty entertaining. Nice work!

                          ps. found this one when playing with Japan, it was a casualty step error for the battle right before Chunking. Also 7th round, must be my lucky number hehe. Not a breaker just a click through, but managed to grab the save in case it's helpful.

                          2024-4-30-1941-Global-Command-Decision Japan 7.tsvg

                          Screenshot 2024-04-30 000402.png

                          For that game I just went for broke vs the Brits. Got turned back at Hawaii early and stalled out a bit in China trying to go south which turned into a quagmire, I was again sorta sloppy, but we picked up steam after taking India. Decided to double back for Honolulu revenge lol. Good times

                          pps. another one as Pacific Allies, didn't run into any issues there. Decided to stay home with the fleet and try to get something going vs Truk as sorta the main take. We almost got stung when Japan swooped south with a cruiser to land in Australia, but it ended up working to our advantage since the USA mopped up and it activated the conscripts. Snapped a save in round 7 again. Japan allowed us to get all up in the business with Marianas for the Allied aircraft, so probably rounding the corner there.

                          2024-4-30-1941-Global-Command-Decision Pacific Allies 7.tsvg

                          TheDogT 1 Reply Last reply Reply Quote 3
                          • TheDogT Offline
                            TheDog @Black_Elk
                            last edited by

                            I cannot reproduce these errors/click throughs.

                            I'm on 2.6 14729, so maybe thats the difference, as your on 2.6 14727, could be worth updating?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @TheDog
                              last edited by

                              To a John (running Linux) who raised an issue last night on GitHub, you need to upgrade to a later version of TripleA, go here

                              https://github.com/triplea-game/triplea/releases

                              As your TripleA version 2.6.586 does not support the function isAI.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 2
                              • E Offline
                                ezgaming
                                last edited by

                                Screenshot 2024-06-29 at 17.13.19.png

                                So can anyone familiar with this game comment on this? I understand that this particular game is a tad different from the usual simple triplea rules... but this scenario still confuses me.

                                How is it that 23 units attacking 6 still barely have even 12% odds.

                                What am I missing?

                                I enjoy this game very much but continue to find issues of gameplay that just don't seem intuitive to me. Are there some set of special modifiers that I am simply not aware of? Terrain maybe?

                                In any case thanks for any help or advice on this and, again, my congratulations on making this very VERY interesting TripleA variant !!!

                                1 Reply Last reply Reply Quote 1
                                • TheDogT Offline
                                  TheDog
                                  last edited by

                                  Some background.
                                  So I have only played A&A 3 times and a very long time ago.
                                  I very rarely use the Battle Calculator.

                                  The xml code makes heavy use of
                                  <option name="canNotTarget" value="$All-Air$"/>

                                  Initially the above was broke and the Devs fixed it.

                                  There are 17 Conscripts they do not give or get support, they are just fodder, worse they do not have any AA attack or defence.
                                  I note the AA (above) is not * (starred in the Conscript unit notes, I will add it in for the next release coming in August)

                                  So that is probably the reason for the Battle Calculators percentages.

                                  Terrain is noted in the taskbar and hopefully is intuitive?

                                  If you post your issues I will reply and probably put them in the unit help or in the various help panels/manual.

                                  Talking of the manual for those that dont know it is under
                                  Help> Game Notes and here as a pdf.
                                  Link to 1941_Global_Command_Decision_Manual v160-v170
                                  https://forums.triplea-game.org/assets/uploads/files/1697968068614-1941_global_command_decision_manual.pdf
                                  and is located here on your PC.
                                  \triplea\downloadedMaps\1941_global_command_decision\map\doc\images\1941_Global_Command_Decision_Manual.pdf

                                  Thanks for the feedback and making the game better.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 3
                                  • E Offline
                                    ezgaming
                                    last edited by

                                    Hello TheDog,

                                    Is there a manual for Global Command Decision? We trapped a USA nuclear bomber all by its self but when attacked it wiped out an entire battalion.

                                    We then tested it and sure enough, nothing seems to kill it. So we wanted to check the rules.

                                    And we also saw someone else playing this and it appeared that the USA Nuke bomber did not dissolve after it attacked, but rather was like an infinite Nuclear Refill Unit.

                                    Anyway, love the game, but need to see rules.

                                    THANKS

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @ezgaming
                                      last edited by

                                      @ezgaming

                                      infinite Nuclear Refill Unit.

                                      Peace through Strength

                                      ๐Ÿ™‚

                                      Sorry ๐Ÿ™‚

                                      E 1 Reply Last reply Reply Quote 1
                                      • E Offline
                                        ezgaming @beelee
                                        last edited by

                                        @beelee I donโ€™t understand. Is there a manual or set of instructions for this game ?

                                        Surely the nuke piece is not infinite and invulnerable ???

                                        B wc_sumptonW 2 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @ezgaming
                                          last edited by beelee

                                          Hi @ezgaming

                                          Sorry it was a joke ๐Ÿ™‚

                                          @TheDog should reply soon. He may be on holiday ๐Ÿ™‚

                                          Edit
                                          I would assume the Game Notes would cover it. They're under the "Help" button top left bar

                                          1 Reply Last reply Reply Quote 1
                                          • wc_sumptonW Offline
                                            wc_sumpton @ezgaming
                                            last edited by

                                            @ezgaming said in ๐Ÿ’ฅ 1941 Global Command Decision - Official Thread:

                                            Surely the nuke piece is not infinite and invulnerable ???

                                            If by infinite you mean that the unit does not self-destruct, then you are right. The Nuclear-Bomber is treated like any other unit and must be taken as causality during combat.

                                            The Nuclear-Bomber stats are 6x10 attack, 1 defense and has a movement value of 8. The Nuclear-Bomber is considered High-Altitude and cannot be attacked by all ground and sea units. If the Nuclear-Bomber preforms a Strategic Bombing Run the Industry/Base Camp Anti-Air fire can hit it.

                                            Only other air units can defend against a Nuclear-Bomber.

                                            I hope this clears up your questions. Happy Gaming!

                                            Cheers...

                                            E 1 Reply Last reply Reply Quote 2

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