π₯ 1941 Global Command Decision - Official Thread
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In the first attack in W.Algerian-Sahara, Germany attacks with 1 Armor-Lgt at 2, 6 Inf-Elites, 1 Inf-Motorized, and 3 Inf-Trained all attacking at 1. This may sound good with 11 hit points, but the Neutrals have 2 Bunkers at 2 hit points that defend at 2, and 3 Inf-Trained that defend at 3 because W.Algerian-Sahara is a desert territory. Thats 7 hit points with better dice. Germany is going to have to get through those bunkers while Neutrals Inf-Trained chew them up. Advantage Neutrals.
Again, with the battle in Kandahar, which is also a desert territory, Germany attacks with 4 Anti-Tanks and 1 Inf-Elite all attacking at 1 with 5 hit points. The Neutrals defend with 2 Bunkers at 2 with 4 hit points. Sure, the Anti-Tanks are first strike, but as the dice show, one's are not happening. Advantage Neutrals.
The battle in Stockholm is just bad. Stockholm is mountain territory and Germany's Armor-Med and 2 Artillery get -1 to attack while Neutrals 9 Inf-Trained will receive a +1 with 5 defending at 4 when adding in the Artillery bonus. Big Advantage Neutrals.
@johnnycat said in
1941 Global Command Decision - Official Thread:Here are three battles whose outcome make no sense to me.
So, to answer your question, Yes, these 3 battles should be won by the Neutrals. Campaigns against Neutral held territories are going to be very costly, as explained in a post above, and there is little to no reward in do so. Germany's units could have been put to better use else where.
Cheers...
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@thedog once again I appreciate your response. Iβm stating to get accustomed to how things should go. Iβm just not picking up terrain mods and such things quickly: I guess Iβm still sort of thinking in basic TripleA terms which clearly do not apply !
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Started another game - nothing unusual that I can tell. But upon completion of the German Turn 1, the program just hangs with 1200 % CPU usage.
We've been playing this game for a year and these problems of the game crashing happen virtually every game. Usually the thing craps out when the game is mostly finished but now it's not letting us even start a normal game.
I hope that posting the game save here is useful. Please let me know if you have time to check into this and if you get same issue.
JohnnyG1.tsvg
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@johnnycat
I can reproduce your error if I select Yes to Attack Submarines in 091 A Sea Zone.
Before playing your G1 saved game, if I change Britain to FAST-AI it appears NOT to crash at the same point.Perhaps the HARD-AI does not like something, but we need to try and find what for the Devs.
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Do you have a Mac?
Do you game with ezgaming, as he says the same, it crashes late game?
You appear to have edited the map, as Corsica & Sardinia have had their defences removed, yes?
Do you have your version of the start of the game? What Im after is your changes to the downloaded version. -
@thedog said in
1941 Global Command Decision - Official Thread:Perhaps the HARD-AI does not like something, but we need to try and find what for the Devs.
Sea Zone 109. If Russia is changed to Fast AI, then the player "scrambles" to help in its defense. By removing that battle, combat happens normally. So, the Hard AI is getting stuck on it scramble code.
Cheers...
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YOU QUESTIONS
Do you have a Mac?
Do you game with ezgaming, as he says the same, it crashes late game?
You appear to have edited the map, as Corsica & Sardinia have had their defences removed, yes?
Do you have your version of the start of the game? What Im after is your changes to the downloaded versionMY ANSWERS
Yes I use a Mac. Iβm wanting to get a new VERY GOOD PC system for gaming on steam but have yet to research that. If you have any suggestions for a new 2024 Best Class of PC gaming systems Iβd love to know.
Yes Eric (EZ GAMING) and I play together often
Hmm as for mods I did this game from scratch and did not mod Corsica or anything. The ONLY thing I changed was giving the axis 200% resources since itβs too boring to play with realistic axis resources lol
But seriously I did not mod the map pieces at all and am confused by this. Could it be that you are referring to that last thing Eric and I posted ? We posted three little battles against neutrals that we just wanted to know why our intuition was off but you explained those well and now we know to take terrain and such into account
YOU ASKED
D o you have your version of the start of the game? What Im after is your changes to the downloaded versionAnd all I have is the G1 save that o posted here
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@johnnycat
Thanks for the info, I need it for posting on GitHub for the Devs.Also, what version of 1941 GCD are you using?
You can find it by Select Game (button)> and highlighting 1941 GCD
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Ah I don't get that at all mate. I get this :

While I have your attention I just noticed the manual here as well and wanted to ask you to decode the mountains stats for me. And is the word "are" meant to be an "or"?
THANKS
Johnny C

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@johnnycat
You are on v165 or earlier, I have tested it with 170 & (175 unreleased) it still crashes, so thanks!Mountains
Any ground unit with Atk: 2+ are -1 Atk when Attacking, eg Tank 3-1=2 Atk
Def: Any Infantry ( but not Inf-Motorised) & AntiTank +1 in Defence -
since there game just started and froze, they might want to go ahead and update to latest before trying another one
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@beelee ok well ensure we have the newest version. Thx
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I downloaded a new version of TripleA 2.614787
And I see a new 1941 Global Command Decision game!
This is version 1.170
The saved game I sent you still hangs sadly...
Where would I get version 1.175?
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@johnnycat
175 is under test, should be out early August.The current 175 still crashes, I have raised it on GitHub for the Devs.
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@thedog OK Thank you - I (and some of my friends) LOVE THIS GAME VERY MUCH
But we sure do have some suggestions for improving it. So IF you folks are interested in our suggestions where should be post those?
In any case, while we try to find ways around the incessant crashing, as we have done for a year now, is there any way we could help out to actually debug the thing? I hesitate to even suggest that, however, as I would think you have a well established, well oiled machine and would not need, nor want, other new programmers, lol.
I'm just anxious to finally see this thing running smoothly no matter what game play decisions we make and/or any custom troop scenario setups we do to it.
Like I said, I am just LOVING this game.
As a complete aside, do you know of anyone that plays the old Avalon Hill Boardgames such as Panzer Leader and Panzer Blitz ? I was quite young when I was exposed to those and they were sort of on the way out back then but I recall enjoying those games quite a bit and would love to find people that play those out here in Silicon Valley, CA.
Cheers and thanks again. PS. If I choose the "Select a Game" option from the TripleA engine code, I do see a manual (is this the entire manual?) but more to this point, I see Black Elk (graphics/testing) and TheDog (code/testing).
So are you the only two people on this? And if we have suggestions for making some changes to the piece graphics do we DM to Black Elk?
And when you said, "Thanks for the info, I need it for posting on GitHub for the Devs." What "Devs" are you referring to? I guess I don't have any notion of the structure to all this but I am figuring that you are referring to the TripleA engine itself ; and that must be difficult... Getting your actual game code to mesh with the engine I mean. I just envision the left hand not always knowing what the right foot is doing, hahaha. (OH and are you still expecting anything from me?)
Cheers mate, I look forward to you and your mates checking out these bugs we are finding. Again no offense intended, this game is OP !!! But like all code, it's rarely never perfect until much time has gone and many people using it...
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Hi cat
Glad you are enjoying The Dog's/Elk's creation
I know he and @Black_Elk are pleased that you are 
I can answer a few of your questions.
wc_sumpton was also heavily involved with GCD. Mostly from a coding point, but also game play suggestions.
The Developers are the ones who work on the java code that makes triplea work. The game code that map makers use is xml and is quite different.
There are currently two main devs, although wc does some occasional work as well.
Here is a link to Map Making https://forums.triplea-game.org/category/28/map-making
The first topic Elk explains how to adjust images with gimp. You can use your own customized images for the map. They don't have to be the default ones.
Just continuing to play the game is probably the most helpful way to find future bugs.

I believe Dog is in a European time zone fwiw

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@johnnycat
Thanks for all the praise!@Black_Elk johnnycat lives in Silicon Valley, maybe you guys live close?
Post all your comments/suggestions here, we will work out, who does what.
So talk to your friends and just one of you post your top 5 suggestions and maybe a few will be incorporated.
However, 1941 GCD xml (the coding/programming) is probably near its limit as to what the TripleA engine will allow, so it will be variations on a theme. As GCD already has lots of features that other maps do not and for the most part is a well oiled machine.
As Im the original designer/coder I have the final say as to what's in/out, but others are welcome to fork/copy my work and do their own vision/version.
(As a nod to wc_sumpton has given this map lots of clever code over its development)But, you found a new bug and we have Devs who will probably fix it. You have given me/Devs all you need to for now, hopefully they can fix it and it will benefit us all.
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Manual
Accessed from- "Select a Game" as you have already
- Within 1941 Global Command Decision (GCD) Help> Game Notes
Both ways list the same information.
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The Manual is in 4 parts (keep scrolling)- Game Notes - like a marketing flyer, high level notes to grab the reader attention. (1 long page)
- A Prologue sheet that applies to all players (1 page)
- Nation specific information (8 pages)
- A more detailed manual (Currently 14 pages, also as a PDF)
All documentation is held
\triplea\downloadedMaps\1941_global_command_decision\map\doc\images
Including the PDF, but as you are on a MAC you will have to work it out where that is on your PC, as I'm a Windows user.Enjoy!
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@thedog said in
1941 Global Command Decision - Official Thread:others are welcome to fork/copy my work and do their own vision/version.
One way to approach this, depending on what's suggested, is to create any changes as a "Game Option" that can be toggled on at Game Start if desired.
Will not affect the original map that way. If the changes are compatible for a Game Option and the labor required is deemed worth it

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@beelee
Like it, well you learn something new everyday
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heh heh well It's retaining what I learn is my biggest challenge

But yea, I have used it extensively and it works well for most things
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Hello again. Here is a new game - and for Italy Turn 3 and 4 (the current turn) Italy has received 0 (Zero/Zed) PUs.
Is this intended for some reason or a bug?
The game save Japan 4 is attached.JJ4.tsvg
PS. I'm starting to get a feel for how the game units interact - I just hit a lone infantry and with 2 bombers and the bombers won, but I'm having a difficult time understanding what planes can and cannot hit effectively. So far the bomber unit appears almost worthless - and it seems like EVERY TIME 2 bombers bomb a bunker or one of those infantry making units, a bomber gets shot down. This does not seem right.
In summary I cannot get a good feel on what the air units are good at doing. And, apparently, various Air units are stated as being unable to attack certain targets but I have found no rules that specify what targets they can/cannot hit. Unlike the base game, this game seems to not allow bombers to hit ships. Which is probably a great idea but it is frustrating to not find any guidance on this in the manual - or if it's in there I am too impatient to see it, hahaha.
ANYWAY Now I love this game even more !!! So any help on what units can and cannot be effective at would be a great thing to add to the manual. And yes I do see statements like for anti-tank units the popup text will say "...good for defense..." but I would like to know way more and see examples...
Johnny "not a patient gamer" Cat
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