💥 1941 Global Command Decision - Official Thread
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@wc_sumpton Nice move or not though, I sure am hoping I can help track down bugs. I often find myself customizing scenarios significantly so I tend to end up with battles that the devs probably never had reasons to test... Again ALL PRAISE to the creators of this one! I mean no offense.
So who would take this file and actually figure out the fix for this? I am curious because I started a software company years back and have a Ph.D. in Computer Science but now find myself wanting to get back into the latest and greatest software tools.
-Johnny
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@cernel I think I remembered doing Manstein. Might be buried in one of the sub folders or in the UHD one. I can't remember where he ended. Here's a Bock if you want, just from a wiki photo cropped into the circular motif. If it's from a painting or a color photograph tends to look alright. I did them mostly at 68 px for those

For the others if it's from BW photographs it's possible to do a recolor, like I did in a couple cases. Here's an example with the wiki for the suggested sea HQ. Basically just like a quick duo tone similar to what I did with some of the inf units. So like if you take one section of the image around the face with the lasso tool and give that a tone, then maybe like dominant color of the uniform (in this case navy blue) and then another color for the background. Sorta holds up alright if they're not too large.

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@black_elk Well, it is up to @TheDog to make any such changes, but surely I advice to substitute Rommel with Bock and Badoglio with Jachino.
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If I get some time over the weekend I can just bang out a few more probably. For the main 5 nations coming from Classic I supplied the generals that were used in Iron Blitz mostly, then a couple others to hit 6. But since Italy wasn't around for that game just kinda randomly chose some. I thought it would be cool to have a few for something, but didn't really know how they might be used. Might be possible to have a couple Land types perhaps, like one face on the eastern front another in the west or North Africa, but then purchase screen might be kinda hard to parse I think was the issue. Still kind of a placeholder faceholder here, cause trying to create a unit design I just couldn't come up with anything better. Could probably shrink them slightly and use a colored ring or something to match the national tints perhaps, but then when I tried that the first time around using the HEX colors somehow looked kinda weird. Probably needs another pass I'd wager.
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@black_elk
The problem with a ring is that it uses pixels up that could display the face, also the ring is lost if the HQ is on its own land territory and/or map is zoomed out to about 50%.So on balance, for me no ring around the HQ gives the best results.
Also please dont tint the face/hat.
If you really wanted to, tint the HQ background.The current style looked good for me.

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@johnnycat
From my side nothing appears out, so I will raise this with a Dev on GitHub.
Thanks for the saved game, as these really help.From your saved game, I notice that your Resource Modifiers values are less than previous, you are getting better!
The AI plays a mean game

EDIT: Raised on GitHub
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That was my sense as well. I recall trying to do rings and just never being particularly happy with the results. Like it would look ok, but then units get resized and the interpolation/blur would change the look of the color, or like you mention the color would appear to change depending on the HEX color of the tile or the blue used for the ocean. For the tinted 'WW2 in color' type thing, it just depends on the quality of the source image or how much time one wants to spend noodling around. Like probably more than the few minutes that I gave it yesterday lol. I already used that approach for a couple HQs, mainly for Japan since the image quality there was kinda rough. Some figures were on the cover of magazines or used for national propaganda by one side or the other. You know what I mean, like if they were on the cover of TIME or some equivalent, or had their portrait painted professionally after the war or whatever, those tend to look cleaner. There's a reason why figures like Rommel made it into the mags and the movies, basically cause the Allies found it useful during the war to lionize some generals, or after the war to propagate the myth of 'the good german' or to ennoble the enemy as a way of accounting for victories or losses on the field, things like that. I feel like people who died during the war were easier to retcon in the postwar period so you see that happen a fair bit. Other approach is to stylize everything in the same way, like the Hearts of Iron method, but one kinda needs a real artist for that I'd think. Even then though, we run into some issues probably, like 'is this really the guy we want to be staring at for the next several hours?' probably very similar to the dilemma about who to put on the box cover illustrations for the A&A boards, where the choice there might be fraught. Why I felt fine about the Iron Blitz dudes, but less confident with some of the others. Battling my own laziness is probably the real trick on this one heheh.
Anyhow, just let me know. I'm mostly still just playing BG3 these days lol. Catch ya next round!
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Hello @Black_Elk @beelee @TheDog
AIRBORNE Still Not working correctly - IMO
Germany launched airborne from Morroco to Madeira. All good, plane returned.
Next turn plane returned to Madeira to land
HERE IS THE ISSUE: Next turn Germany wanted to invade Canary Islands but the game would not allow that. However, Germany was able to invade Azores. his makes no sense to me.
Am I missing something or is this some sort of bug that went unnoticed because who in their right mind would do this airborne invasion ? LOL
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From Morocco to Madeira Is. goes through Sea Zone 091 A, and cost 2 mp, 4 mp for the round trip. From Morocco to Canary Is. would go through Sea Zone 091 A then Sea Zone 087 B or through Sea Zone 091 B then Sea Zone 087 C at a cost of 3 mp. Air Transport only has a movement of 4, thus cannot make the necessary return trip. Even going to Mauritania from the Canary Is. would cost 2 mp so cannot be done. But you could go form Mauritania to the Canary Is. and back.
Cheers...
P.S. Concerning Azores Is. They share Sea Zone 091 A along with Morocco and Madeira Is. So, it'll also only cost 4mp round trip.
Cheers...
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@cernel
Thanks for taking the time to look at this.Load the map, untick the first 4 nations, set Japan to Human.

Load map
Press Enter 3 times
Navigate to 020 Sea Zone or Tepei
Load Infantry onto any ship and try and unload in the Combat phase.
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@thedog You should be able to offload if "Scramble Rules In Effect" is false.
I do not know why this rule is enforced only when the game has aircraft able to scramble, but I can say that in every supported game you can never offload into any friendly territories during Combat Move (and it is just a case of the program (I assume intentionally) failing to enforce that you cannot do so when it allows you to do so).
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@cernel Actually, there is one case in which you can do that (legally): the only case when you can is related to rockets, but that is not supported by TripleA either.
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@cernel
Well I never would have come to that conclusion, thanks!
So as you say, make
"Scramble Rules In Effect" falseand I can unload in the Combat phase

Shame, in my case its Scramble or unload in the Combat phase, sigh.
Thanks again!
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huh. i thought @Cernel if one didn't include a game rule it defaulted to "false"... so if we don't include "Scramble Rules In Effect" then unloading to friendly TTs in combat move from a contested SZ should be allowed but it's not. at least not in my map.
EDIT: still doesn't allow it even after i added the "Scramble Rules In Effect" = false rule...
maybe i'm just misreading things? -
@cameron said in
1941 Global Command Decision - Official Thread:huh. i thought @Cernel if one didn't include a game rule it defaulted to "false"... so if we don't include "Scramble Rules In Effect" then unloading to friendly TTs in combat move from a contested SZ should be allowed but it's not. at least not in my map.
EDIT: still doesn't allow it even after i added the "Scramble Rules In Effect" = false rule...
maybe i'm just misreading things?Yep. The sea zone is not contested.
And, again, beside rockets, offloading into a friendly territory during Combat Move is always forbidden by the rules, just not always by the program.
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i don't really get the "forbidden by the rules" bit? which "rules"? surely the mapmaker should be able to choose their own rules. i thought TripleA had expanded from being just an Axis & Allies clone ages ago...
actually, i'm not certain what the details of WW2V2 ruleset vs WW2V3 ruleset actually are... -
@cameron TripleA actually has a rules-book, but it is not very good. According to this rules-book, it appears that offloading into friendly territories during the Combat Movement Phase is allowed, but really nobody takes the TripleA rules-book seriously and even less as a reference.
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i feel like i recall reading a TripleA rulebook/manual at some point in the distant past, at least a decade ago, probably longer, and didn't think much of it. probably back when the only subgames where WW2. and chess for some reason.
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More Neutral Issues.
USA tried to invade a number of islands and none work. So Galapagos, to the Canary and other islands in the south Atlantic to neutrals in Africa, the USA is not allowed to invade.
This seems to be a bug.
Cheers,
Johnny -
Also noticed that the USA cannot build anything in it's Seattle Washington territory.
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