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    πŸ’₯ 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • Black_ElkB Offline
      Black_Elk @JohnnyCat
      last edited by Black_Elk

      I imagine there are a few Panzerblitz players floating around here or there. That one was a bit before my time. Unless I'm mixing it up with something else, that one uses hexes right? My era/speed was more like Panzer General on the computer, but I tend to gravitate towards Iron Blitz and more bare bones A&A lineage than some of the more advanced full on war games. On the PC if I wanted to go all long haul campaign mode I'd probably get into some Hearts of Iron or maybe Command and Conquer games like if it's Sega Genesis back in the day heheh. It's sorta like the Military History or WW2 section at Barnes and Noble, like "Wow, how are there two dozen bookshelves for every conceivable biography or campaign of the Second world war and everything else gets like maybe like half a shelf?' just dwarfing the other sections hehe. Same deal for the grand strategy games I think, where there are just always a gang of options for WW2.

      I really think it would be helpful to have a manual that assumes a background in A&A though, and then explains what's different for the nitty gritty against that backdrop, since tripleA uses those rules as the basis for so many WW2 games. It's a bit above my paygrade here. I would defer to theDog for anything gameplay-wise.

      For the collar idea mentioned, challenge there is getting something that will fit within the 68px maximum. It's already pushing the limit on height there since 54px is the space within the windows. The more embellishments around the edges, if the main image ends up too tiny and we just lose all the features to interpolation and fuzzy pixels.

      Here's a design element from the 1914 game. I just isolated it out from one of hepsters relief tiles. He used a laurel and a ring for some of the convoy stuff. Might work, but when reduced in scale (here down to 100px) it already becomes sorta harder to read. Not sure

      laurel.png

      manstein_with_ring.png

      manstein_with_small.png

      You can see things start to get very small, so I'm not sure how well it reads. But I guess the idea would be to use a different pattern or whatever to distinguish say Air from Ground or Fleet by using something like the mini roundel? I think the dilemma is that it will probably look wonky in the various battle screens because of clipping. Like on the map the display is a bit cleaner, but even there though when zoomed out it might become a lot more choppy. Right now unit sizes have a hard limit, like if they were 100px we'd have more room to noodle around, but 68px already is going to clip. Here's the same image at 54px with no halo interpolation. Already at that scale the read is sorta losing it for me. Something even more graphic would probably be needed for it to really hold up when going that small.

      manstein_with_smaller.png

      ps. What are the dimensions for the battle window width again? I wonder if they might just have a tank alongside them or something and have that perhaps somehow work? Never mind just tried it, had the same clipping thing happen trying to go extra wide. Still not sure of a great solution for the faces

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee I’m from Chicago but now residing in California!

        How do we do DMs on this thing? I’d like to follow up on these topics but don’t think this is quite the right place lol

        B 1 Reply Last reply Reply Quote 3
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          hit me up in chat

          1 Reply Last reply Reply Quote 2
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            That’s PERFECT !!! Love the little Nazi icon at the top. You totally captured the idea I was trying to convey. Let me know if you need my photoshop work. I’m rather skilled with it.

            And yea Panzer General 2 is one of my favs. But as a young kid I played those old Avalon hill games and long to play Panzerbkitz again lol.

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Online
              TheDog @JohnnyCat
              last edited by

              @johnnycat
              USA 1-3 Rounds for TripleA benefit so USA can add Gulf States &
              should of said
              USA 1-3 Rounds for TripleA benefit so USA can add Gulf States & Brazil

              It means that I could not do what I wanted, so I had set USA to Open-Border so that the USA could gain Gulf States & Brazil as USAs own territory.
              Then on Round 4, USA changes to Closed-Border like other allies.

              So as a USA player if you want to be aggressive do it in rounds 1-3, but this not the intended action for the USA.

              .
              I know its a lot time/effort to produce a manual, even a terse one like mine. If you want to produce one please do so and I will add it to the download.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Black_ElkB 1 Reply Last reply Reply Quote 3
              • Black_ElkB Offline
                Black_Elk @TheDog
                last edited by

                Here is another Iachino

                iachino.png

                It's from that HOI Italy mod for the Italian generals by SteveHarrison2001 that you sent me from reddit.

                I just cropped it into a circle and adjusted the color temperature so it would look a bit more like the others. Since it's relatively simple to make adjustments to the graphics in tripleA I'd just say consider these things placeholders. Or to make new ones basically you just want to fit in that 68px circle to match the ones that are already there.

                A simple solution to differentiate between Air Land and Sea HQs would be to just choose a color gradient for the background and make them all the same. So for example maybe Air HQs have a blue tinted background gradient, whereas ground might be Red or Green tinted, and have that consistent across factions. For the national designation a roundel in the corner would probably be the simplest to ensure visibility. To me though I think that could be an option on similar to flags for the units.

                Here's a quick example using Bock

                germany_r.png

                germany_g.png

                germany_b.png

                B JohnnyCatJ 2 Replies Last reply Reply Quote 3
                • B Offline
                  beelee @Black_Elk
                  last edited by beelee

                  @black_elk

                  Brock is Badass !!!

                  Air, Sea and Land

                  πŸ™‚

                  Edit
                  Not to be confused with Sea Air and Land πŸ™‚

                  1 Reply Last reply Reply Quote 2
                  • JohnnyCatJ Offline
                    JohnnyCat @Black_Elk
                    last edited by

                    @black_elk I’ve been pondering that air/land/sea differential myself and always come up with wanting to overcome the actual graphics limitations of 58 pix or whatever it is….
                    But in lieu of that , your background color idea is best!!!

                    And I personally feel very drawn to thing having a the thin gold border and nation symbol as shown earlier. Great work mate !

                    1 Reply Last reply Reply Quote 3
                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by

                      @TheDog

                      I noticed that "isStrategicBomber" was removed for Artillery. May I ask why? Are you planning to add it back?

                      If so, what would you like to happen to those Artillery after the SBR round?

                      Inquisitive minds want to know...

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Online
                        TheDog @wc_sumpton
                        last edited by

                        @wc_sumpton said

                        Inquisitive minds want to know...

                        I always knew you were in two minds 😁

                        Wow a set of leading questions, you obviously have a cunning plan. (Not sure which one of us is Baldrick or Blackadder)

                        isStrategicBomber might have been for Artillery-Hvy which got removed, many versions ago.

                        If you have an army capable of taking a territory why would you want to destroy the Industry you are about to take over, unless it is form of suicide attack to destroy the Industry and then in turn your army is wiped out.

                        I have to admit I do a variant of the above on the eastern front, win a territory, auto damages an industry, then the Russian counter attack, auto damage and destroy the industry by them taking it off me.

                        What were you thinking?

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          The quest for game Mechanics and Unit INTUITION:

                          Dear Devs,

                          I’m getting deep into the play testing of this game and now have some questions about how various units and game mechanics were/are intended by the devs.

                          1. The first is the bomber unit. In the basic A&A game the bomber is a sort of super unit. You roll for tech like heavy bombers and you likely win the game. And, inexplicably, the bomber can be used to significantly mess things up like enemy fleets.

                          This game is much more refined and I certainly appreciate that but I’ve yet to find any good purpose for this unit.

                          Sometimes 5-6 bombers can destroy a factory and that’s a great way to use them….. except that more often than not, and without any defending fighters (and there are no explicit AA units on this game), the bombers are decimated and the factory is barely touched. Hence this is not a viable use as I found they cannot be reliably used for destroying factories.

                          And apparently they cannot target sea vessels.

                          And there is no way they are cost effective in causing repair damage.

                          So what good are these things? Could you please provide some examples of how these units were intended to be used ?

                          THANK YOU

                          wc_sumptonW Black_ElkB 2 Replies Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @TheDog
                            last edited by

                            @thedog said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                            What were you thinking?

                            I was thinking along the lines of what happens to these non-air-SBR units after the SBR attack. Basically, they disappear from the battle.

                            I've created a map property that would allow these units to patriciate in the territory battle.

                            Just was wondering if this was the reason for the removal of "isStrategicBomber". If I remember correctly, I seen it in 1.170, but when I went to check and test with 1.175, it was no longer there.

                            Just Ideas.

                            Cheers...

                            B TheDogT 2 Replies Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @JohnnyCat
                              last edited by

                              @johnnycat

                              The bomber, along with the tac-bomber, are the only 2 air units that can attack all ground units.

                              The bomber does between 0 and 2 SBR damage, while the tac-bomber does between 0 and 1. So even though they may survive the industry's built in AA fire, they may still miss their targets.

                              All units have built-in AA capabilities, so the AA gun was removed.

                              Cheers...

                              JohnnyCatJ 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @wc_sumpton
                                last edited by

                                @wc_sumpton said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                I've created a map property that would allow these units to patriciate in the territory battle.

                                sweet πŸ™‚ Is this new java code that needs a prerelease or a custom property that you made with existing triplea ?

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @beelee
                                  last edited by

                                  @beelee said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                  sweet Is this new java code that needs a prerelease or a custom property that you made with existing triplea ?

                                  Yep :grinning_squinting_face:

                                  While redoing my support code, I found a way to let SBR unit be included in the main battle. So yes I created a new property, and some code, but have not as of yet submitted it for prerelease.

                                  Hopefully answered not answered.

                                  Cheers...

                                  B 1 Reply Last reply Reply Quote 2
                                  • B Offline
                                    beelee @wc_sumpton
                                    last edited by

                                    @wc_sumpton said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                    Hopefully answered not answered.

                                    I'm thinking I'm gonna go with answered πŸ™‚ One of the big guns got approve it first I'm guessing πŸ™‚

                                    Well that's way cool ! I can see it being very useful. πŸ™‚

                                    If you can find a way for the AA hits to be able to fire back instead of death only or Have AirBattle able to use a different sided die would be super Cool too lol

                                    Then I can have my Bmbr defend at 1 in 12 in a six sided game. Wanna do it for infrastructure aaGuns too ha ha ha

                                    wc_sumptonW 2 Replies Last reply Reply Quote 1
                                    • Black_ElkB Offline
                                      Black_Elk @JohnnyCat
                                      last edited by Black_Elk

                                      @johnnycat

                                      I think the bomber unit is problematic for a couple reasons, but mostly because the computer doesn't seem to know what to do with them.

                                      In general I don't think units should be un-targetable and still able to hold a tile as a defensive unit, if that makes sense. I favor bonuses over maluses for all combat units, and a situation where nothing would ever be a hit 0 unit and still able to take or hold ground. The battle round limit allows a unit which cannot be targeted by enemy ground to lock a tile out of play and to me this feels a bit strange. I think there is a precedent in A&A for a unit which has a hitpoint but no defense value (the v5 AAgun) and a unit with no defense value and no hitpoint (the post v3 Transport). We tried a Strategic Bomber with no Hitpoint in the G40 HRs, which I feel might make sense, like where undefended strat bombers are basically destroyed the same way undefended transports would be destroyed in the modern A&A games. In A&A I think the bomber's most useful role is actually as a defensive unit that can move 1 hitpoint across 6 tiles. Everything else it does beyond that is a bonus in A&A. I'm not a huge fan of the way the standard rules work, but they do work. There is for sure a reason to purchase strat bombers in v5, since it's the most OP unit in all of A&A, and the Computer opponent uses them pretty effectively.

                                      The difference in this scenario is that there are also Bunkers (which can be very hard to clear without bombers), and factories which can be completely destroyed via SBR which is extremely potent. I imagine the optimal use for the unit would be to spam enough that you can reliably destroy any given factory within one round of play, eg say x8 bombers for both UK and USA targeting a single Axis power until they are just nerfed off the front line or off the board entirely. If you can destroy a factory and prevent the opponent from placing units I think that's often worth whatever the cost in TUV from bomber attrition, because the enemy can't do anything to stop it, aside from pray to the dice gods. USA and UK can afford to do this. Germany and Japan can also pull it off. The smaller factions not so much, but even there having a 3rd power get in the mix for a triple team could be pretty deadly. The computer will never really use the bomber unit this way that I've seen, so to me it feels like a bit of an exploit doing it as the solo player. I think Air transports are the same, in that the computer doesn't know how to use them so I feel like I'm taking cheap shots against the machine if using them myself.

                                      Current best use for bombers would seem to be bunker clearing or for SBR to kill the factories outright. Damage alone doesn't seem terribly useful, unless it's to set up a ground invasion that will then kill the factory on a teammates turn. I think right now the unit is somewhere between OP (the mass bomber factory killer) and borked (the bunker/defending bomber combo vs an enemy that attacks without Aircraft or after losing fighter aircraft to AAfire).

                                      I've been playing vs Fast AI exclusively ever since that note was added to the launch infographic. I've noticed when doing this that the Computer will frequently airblitz into a tile with insufficient ground to ever take the tile, but where because air units can hard/impossible to target it allows for heavy TUV exchanges with much higher air attrition. The computer occasionally retreats but more often I see them press the attack, wipe a tile of units but then fail to take the TT. Or they'll go in with low or no fodder basically, is what I'm trying to say. Not sure what approach would be ideal for these things.

                                      I think it's problematic though if a unit has a low attack value to begin with and can then be nerfed down to a 1 on d6 or d10 say or if it can be nerfed to 0. I think bonuses bringing the unit up to attack 3 or 4 would be better, like as a way to handle special targeting or terrain. Example would be instead of reducing the attack value of an attackers unit, to give a bonus to the defender or vice versa. Just all bonuses for the pips, +1 rather than -1, across the board. Whether that's a bonus from terrain or some form of combined arms targeting.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                      • wc_sumptonW Offline
                                        wc_sumpton @beelee
                                        last edited by

                                        @beelee said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                        If you can find a way for the AA hits to be able to fire back instead of death only or Have AirBattle able to use a different sided die would be super Cool too lol

                                        Treat battle AA hits as not firstStrike may take some doing. As to different sided dice, just about everything makes a diceSides call, so just about everything could have a different diceSides.

                                        @beelee said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                        Wanna do it for infrastructure aaGuns too ha ha ha

                                        AA attackes (aaGuns) already use different diceSides for both offence and defense.

                                        You could add these to the Feature Request & Ideas section.

                                        Don't know what would happen after that. Maybe get lucky and someone would look into it.

                                        Cheers...

                                        B 2 Replies Last reply Reply Quote 2
                                        • B Offline
                                          beelee @wc_sumpton
                                          last edited by

                                          @wc_sumpton said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                          just about everything makes a diceSides call, so just about everything could have a different diceSides.

                                          this looks promising πŸ™‚

                                          1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @wc_sumpton
                                            last edited by

                                            @wc_sumpton said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                            Don't know what would happen after that. Maybe get lucky and someone would look into it.

                                            hee hee

                                            1 Reply Last reply Reply Quote 1

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