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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • JohnnyCatJ Offline
      JohnnyCat @TheDog
      last edited by JohnnyCat

      @thedog Wonderful response. THANK YOU.

      I think I keep missing these subtleties - hence my wanting to take a cut at a new manual

      For instance, you say, "Attack with 1-2 Art to suppress and at least 4 int-trained or Inf-Elite TO GET +1 Artillery Support"

      I have a feeling that it is these types of features that I keep tripping over. Can you please tell me where it is best to look to see these bonuses spelled out?

      I can envision myself adding more of these types of examples to the manual because clearly, and I mean SUPER CLEARLY, it is these bonuses (on offense or defense) that are making the difference here !!!

      These little bonuses and better understanding the commanders and such, are what makes this game so special.

      So I think I will focus my next days of efforts on first making a summary of these bonus and penalties to better understand and convey to others the foundation of this game's gameplay.

      In addition to the suggestions you gave (check out the tool tips etc) Please let me know if you have any suggestions for me to put together a nice set of examples and concise summary of these various bonuses/penalties

      Cheers

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @TheDog
        last edited by

        @thedog Now that I read your response again I see that I have all that I need. Thanks.

        Like you said, "If you have Inf Conscripts use them in the attack to lead the attacks so they are casualties before your inf-trained."

        These types of suggestions are invaluable so I will try to put this all together in a way that would allow a beginner to the game to quickly get a good intuitive feel for how that game play is suppose to work.

        I also think I have been conditioned by other games in terms of my expectations and I will do what you said and just go through all the tool tips and that existing manual to see if I could better get to what I am trying to achieve.

        Final question on this topic: Are there some oder of battle / loss order types of rules that I over looked?

        Why is inf-conscripts losses first? Are they normally lost before int-trained? That would make sense but I just want to be sure.

        1 Reply Last reply Reply Quote 2
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          UPDATES TO USER MANUAL:

          1941_global_command_decision_manual.pdf

          Is this the best most current user manual? I am today attempting to add things to it and immediately find myself wondering if I have the correct doc?

          And since I think in terms of table-of-contents, if this IS the correct manual, does anyone object to me using it as a base for a new manual and adding a TABLE of CONTENTS?

          I also get the impression that some of the tool tips are NOT included in the manual, though I could be mistaken... Either way, my goal is to add some more information (specifically the tool tips but there are other things) to the manual, add a table of contents, and add an entirely new EXAMPLES OF GAME PLAY section/chapter.

          I also intend to make a concise version of this manual to augment what the tooltips currently do, because I personally found myself skipping or not noticing the tooltips and, in any case, I believe that having access to more information is not a bad thing as long as it does not get overwhelming. But that is why I feel adding to the manual and making a new concise manual will be effective and not overwhelm..

          Any thoughts?

          Thanks
          Johnny

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @JohnnyCat
            last edited by

            @johnnycat
            Are there some order of battle / loss order types of rules that I over looked?
            Inf-Conscripts have a Purchase PU Cost/TUV of 3, being the lowest TUV in a fight they are selected to be removed first.

            Are they normally lost before inf-trained?
            Yes as per standard TripleA rules.

            This Mon-Fri there will be another release so plan for that.

            Signing off for the night.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat
              last edited by JohnnyCat

              It is fine

              TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @JohnnyCat
                last edited by

                @johnnycat
                As you were not specific, I have spent time looking for the problem, is it Singapore? You cannot place reinforcements there?

                If so undo all your placements and it will allow you to place in Singapore.

                Im on Windows and have never seen this problem, has it happened before?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  @JohnnyCat
                  Re the manual, I would say the individually the tool tips contain the most information, as they are "online".

                  The manual does not contain all the tool tip info, but does present it in a different way. It does list all the Unit Supports which is not in the tool tips.

                  From a learning curve point of view, printing the UNIT SUPPORTS , currently page 11 is a must.

                  does anyone object to me using it as a base for a new manual
                  No, use it as a basis for a new one.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @JohnnyCat
                    last edited by

                    @johnnycat, @TheDog

                    Look like there is a disconnect between the history (Game/Show History) and the Action panel. This would suggest that this is a save error, as the reload is consistent in showing the problem.

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @TheDog
                      last edited by

                      @thedog OK AWESOME.

                      I hope to have some finished product for you guys this week!!!

                      THANKS AGAIN FOR SUCH GREAT SUPPORT.

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat
                        last edited by JohnnyCat

                        CANNOT PLACE THE FINAL 11 UNITS

                        Please see the file and let me know what I am missing.

                        It appears that Japan cannot place the final 11 units. Am I missing something?

                        If you UNDO the placement you can see that the game is not allowing me to place units after the 28 I placed.

                        WHY CANNOT PLACE THE FINAL 11 units.tsvg

                        To clarify - I CAN place the final 11 units on Japan - but not on other places that I did not place to and should be open for placement. Unless I am missing something. THANKS

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @JohnnyCat
                          last edited by

                          @johnnycat
                          Replied here
                          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread/870

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          JohnnyCatJ 1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat
                            last edited by

                            ATTACK PROHIBITION RULE CLARIFICATION

                            Could someone please tell me where to find the list of prohibited attack types??

                            What I mean is that tool tips will say things like, "Can't Target Some Units."

                            So does anyone have list of these?

                            If I understand correctly, and despite the AI doing it anyway, strategic bombers cannot target sea units... At least I think that is the case. So why is the AI doing it anyway? Or am I not correct? I don't have a saved game showing this but I recall seeing the AI do use bombers in a sea attack.

                            In any case, you can see that I need to know exactly what units can and cannot attack what other unit types.

                            THANK YOU.
                            Johnny

                            JohnnyCatJ 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @TheDog
                              last edited by

                              @thedog OKIDOKI. I don't fully understand this save error but I will just ignore this as I have seen this only one time.

                              1 Reply Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                FINAL GAME PLAY QUESTION FOR TODAY

                                In the attached two files, the first battle has the air power ATTACK Manila

                                And in the second , the Air BOMBS Manila.

                                I want to use this as a game play example but I don't see much difference in the odds.

                                So my questions are:

                                1. In this scenario is it best to use the air to BOMB, or ATTACK, or some mix?

                                2. Do you guys have a better example of how to best advise players on which way to dedicate the air power?

                                Thanks

                                Screenshot 2024-09-02 at 13.23.20.png

                                Screenshot 2024-09-02 at 13.23.51.png

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @johnnycat Here is an actual gameplay image showing the AI using strategic bombers in a naval attack.

                                  Yet I thought that such bombers cannot attack sea units... Or are American bombers different?

                                  Screenshot 2024-09-02 at 14.18.42.png

                                  1 Reply Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @JohnnyCat
                                    last edited by

                                    @johnnycat
                                    canNotTarget
                                    It is a shame that TripleA hides what the unit canNotTarget.
                                    Most units cannot target air units with their normal attacks, so a Armor-Med would normally attack at 3, this is prevented and the AA attack is 1/12
                                    .
                                    These are the canNotTarget values that are hidden, they come from the code/xml
                                    canNotTarget All-Sea
                                    Bomber (canNotTarget All-Sea units)

                                    canNotTarget All-Infantry, but can target Motorized
                                    HQ-Air
                                    Fighter-Early
                                    Fighter
                                    Fighter-LongR
                                    Fighter-Jet

                                    canNotTarget All-Surface (but can target Submarines)
                                    Convoy

                                    canNotTarget Submarines
                                    Nuclear-Bomber

                                    The logic is the similar for these, but I have simplified it.
                                    can only target surface ships
                                    Kamikaze-Plane

                                    can only target Industries & Base-Camp
                                    V1-Rocket
                                    V2-Rocket

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                    • JohnnyCatJ Offline
                                      JohnnyCat @TheDog
                                      last edited by

                                      @thedog OK thanks. SO why is the AI sending bombers on naval attacks?

                                      1 Reply Last reply Reply Quote 2
                                      • JohnnyCatJ Offline
                                        JohnnyCat
                                        last edited by

                                        WHAT IS INTENDED HERE?

                                        To me, the "nuke" is either "caught on the ground" or is flying overhead.

                                        But neither case makes sense.

                                        If caught on the ground then why is the unit not destroyed?

                                        If up in the air then why doesn't the Japanese take the territory?

                                        I have to think players will get all excited about finally being able to catch this thing only to then be frustrated by the game just not making any sense in this particular case.

                                        What am I missing? Or is this a bug in the logic ?

                                        Screenshot 2024-09-02 at 21.31.53.png

                                        Of course I DO KNOW how to counter these super powerful units, and that is to flood the zone with fighters. And I can put that in the manual but I really feel this unit needs to have its immunity adjusted.

                                        What are your thoughts?

                                        Screenshot 2024-09-02 at 21.36.06.png

                                        wc_sumptonW 1 Reply Last reply Reply Quote 2
                                        • JohnnyCatJ Offline
                                          JohnnyCat
                                          last edited by JohnnyCat

                                          PLEASE EXPLAIN THIS

                                          The force in Adelaide would naturally like to move into Sydney, but the game does not allow any of the forces to move there, EXCEPT THE ARMOR units.

                                          WHY IS THIS?

                                          Screenshot 2024-09-02 at 21.46.16.png

                                          INTERESTNIGLY those locked troops CAN load onto transports...

                                          TheDogT 3 Replies Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @JohnnyCat
                                            last edited by

                                            @johnnycat
                                            Your Manila example
                                            As Japan does not have Blitzkrieg (all the extra +1 Atk with paired units like Fighters giving +1 to Bomber-Tac) this answer is for non-Blitzkrieg nations.

                                            Blitzkrieg nations Fighters should support their Bomber-Tac in Bombing

                                            Back to non-Blitzkrieg nations
                                            Fighters will target non-Infantry, so in this example there are 2x Inf-Motorized, & Bunkers to attack.
                                            If there were no non-Infantry, then I dont think it matters Bomb or Attack, I could be wrong?

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            TheDogT JohnnyCatJ 2 Replies Last reply Reply Quote 2

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