π₯ 1941 Global Command Decision - Official Thread
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@black_elk I just re-read your comments about computer speed. I guess one of the reasons that I was confused is that my Mac processes AI Hard as fast as EASY. There really is not speed difference. But this Mac is a rather high-end one so perhaps the multiple CPUs scale well for TripleA.
But yea, if a computer is going to take more than a minute or so I too would choose the fast Mode.
FINALLY, have any of you thought to update this air unit thing. From that same game here is a bizarre situation that I see all too well in this game and wish was fixed.
Check out Benghazi - first the Germans and now the Italians CANOT TAKE BACK THE TERRITORY and that makes zero sense. Planes are not that omnipotent - in every other such game the air units are forced to flea, or die, or whatever but no way they tie up the game map and territory ownership like they do in this game. I seriously feel this is a bug that needs be corrected/updated.

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@johnnycat said in
1941 Global Command Decision - Official Thread:Does City Rail 3-tile movement stop working at times?
I do not know. What I did was enable edit mode and added a unit to the map, then selected that unit and removed. This seemed to make the engine reevaluate the territories and the halftracks were then able to move their 3 spaces.
@johnnycat said in
1941 Global Command Decision - Official Thread:Check out Benghazi - first the Germans and now the Italians CANOT TAKE BACK THE TERRITORY and that makes zero sense. Planes are not that omnipotent - in every other such game the air units are forced to flea, or die, or whatever but no way they tie up the game map and territory ownership like they do in this game. I seriously feel this is a bug that needs be corrected/updated.
As I have stated before, there is a known game ending bug when doing limited battle rounds. Because of this GCD has been designed so that territories do not change ownership until the end of the conquering players turn. To win the battle all defending units must be defeated. Until something is decided about what to do when only defending air units remain, and a fix is made, GCD will function the way it presently does.
P.S. Don't hold your breath for that fix.
Cheers...
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@wc_sumpton
That is awesome!I guess the hard part now is getting it passed as a PR?
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@wc_sumpton Roger that. βDonβt hold my breath waiting for a fixβ lol
Meanwhile Iβve found numerous ways to essentially cheat the game by sprinkling tiles with sole air units. These omnipotent air units secure the land better than bunkers.
But adding 2 bunkers and sole air units creates a super strong defensive position, however unrealistic heehee
Cheers
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@johnnycat said in
1941 Global Command Decision - Official Thread:Meanwhile Iβve found numerous ways to essentially cheat the game by sprinkling tiles with sole air units. These omnipotent air units secure the land better than bunkers.
But adding 2 bunkers and sole air units creates a super strong defensive position, however unrealistic heeheeYou win some you lose some. Good catch!!
Cheers...
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Question: Should this be the default, or handle as a game property?
I would say default, as most maps would want the smallest overflow possible, with mixed unit widths.
Its only a problem because GCD has mixed width units 54-98ish px units.
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@JohnnyCat
Just a heads up, Thu-Fri next week I should be ready for an update
It has;
- USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
- Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)
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Tool-Tips have improved, now better color coded;- Red - Combat additions
- Orange - Warning or notification, usually to say what can be targeted or not
- Blue - Suppression (-1) off enemy attack or defence
- Green - Movement or transport
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Plus some rebalancing -
@thedog Yes I have been working hard on my end - more play testing and putting together graphics for a new Examples of Play sections I wish to add to the manual.
Thank you for the update.
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MORE BUGS - EXTREME BOUNDARY CONDITIONS
In addition to making examples of "normal play" for the new Examples of Play for the Guidebook, I continue to enjoy playing extreme scenarios just for fun but, more to the point, to see what I can break.
Here is a normal game that the Axis won but I decided to keep playing to test the extremes. Here is a move where the Germans want to use airborne to take a tile - they already took two others that turn no problem - but when they do, the game breaks.
I'm not sure who debugs this? @TheDog ?




THANK YOU FOR TAKING A LOOK.
-Johnny
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This looks like another save error, as the last move did not complete. The units are not pictured on the invaded territory.
Cheers...
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@JohnnyCat
More coming changes this week.- Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated

Here is the new page 4 showing the new Political relationships, look at the AI ONLY rows in the table below.
The in game screen shot below the table shows that Germany, USSR and Japan cannot invade Neutrals, but Italy can.

- Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated
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@thedog OK so removing "the chance that countries CAN invade neutrals (including aircraft)" is really too bad as those neutrals can add significantly to the game possibilities. For me, the option to try new strategies with neutrals was one of the big draws that kept me playing.
Is not there a way to just let all countries invade equally ? For the sake of game play not realism, of course.
Or maybe make that simple situation where all neutrals are equally invade-able as an option in the game setup ???
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@johnnycat
Its only the way the AI plays that has changed. The player has the same options as before.
Player Axis & USSR can invade neutrals as before.
Player Allied cannot invade neutrals as before. -
@thedog oh ok. I misunderstood. Thanks for clarifying.
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Latest version v185 ready for download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button
Enjoy!v185
- Ant-Tank now produced by Industry-Med was Industry-Hvy (As Industry-Med can make Armor-Med, this is a better fit)
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Britain- Weakened Britain by 15pu/turn & removed some Navy units, so they do not usually attack Western Europe for a few rounds, more historic. (thanks Black Elk)
- Britain Victoria-1, Socotra-1, Basra-1, Beruit-Lebanon-1, Damascus-S.Syria-1, Cape of Good Hope-1, S.Quebec-1, Upper Egypt-1, Belgian Congo-1
- Britain Lagos-S.Nigeria now Base-Camp & 2pu, was Industry-Lgt & 5pu
- Britain Italian Somaliland now Base-Camp & 2pu, was Industry-Lgt & 5pu
- Removed Destroyers in Caribbean
- Removed Convoy & Cruiser off Liverpool SZ109
- Removed Inf-Trained in N Ireland & Wales
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Germany- Can now randomly spawn in the Atlantic HQ-Submarine, before they could not
- 105SZ has HQ-Submarine & 2x Submarine
- 105SZ is now part of the spawning area for random uBoats
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USA- Texas Oil-Field increased to 20 (represent the importance of Texas Oil), was 10, balanced by 10 extra Bunkers in the coastal states (Represents State Guards), net effect is +0pu
- Venezuela new Oil-Field x10 (represent its importance to the Allies) reduced the pu of Gulf states to balance this
- Port Au Prince-Haiti, Santo Domingo-Domingo-Dominica & Venezuela join the Lend-Lease agreement, so are effectively allied with the USA on Round 2
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- USSR almost doubled Oil-Field production to balance this added more Bunkers
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- USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
- Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated.
.
- Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)
.
Tool-Tips have improved again, now better color coded;- Red - Combat additions
- Orange - Warning or notification, usually to say what can be targeted or not
- Blue - Suppression (-1) off enemy attack or defence
- Green - Movement or transport
.
Link to 1st post that has;
- Google Drive download link
- Latest TripleA version
- Latest 1941 GCD manual
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
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It has been 2 weeks since the last update and this thread has clocked up an impressive additional 34,000+ views. π€―π€―π€―
Hopefully this is somewhere near the same amount as map downloads?
Is this possible to find out on GitHub, if so how?
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On behalf of the team, thank you all for the interest, as this provides me for the motivation and incentive for the next task, that is to reduce a Territory (TT)/Sea Zone (SZ) unit overflow.For those in the know this is an incredibly boring and tedious task, :sleeping_face: and is only worthwhile on popular maps.
As this is an attempt to squeeze in even more unit coordinates into a TT/SZ to reduce unit overflow..
I maybe sometime.
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@thedog said in
1941 Global Command Decision - Official Thread:For those in the know this is an incredibly boring and tedious task
right arm. Nice the map is getting some play
While the above is true, depending on what one likes todo, I find it rewarding when it's completed.I'll state the obvious
start with your high use areas and even if you only do one a week, 50 will be done in a year.My obsessive behavior approaches it differently and i usually just nutup for 12-16 hours at a time. Just don't do it very frequently lol
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Latest version v190 ready for download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button
Enjoy!.
v190- Added over 275 unit locations in Place.txt to reduce Territory & Sea Zone overflow
- Chinese AT-Gun fix, can now buy Anti-Tank
- Chinese added 6x AT-Gun
- Manual p6,7 Oil-Field=20, was 10 (As Texas now has 20)
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Link to 1st post that has;Google Drive download link
Latest TripleA version
Latest 1941 GCD manualhttps://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
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