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    How does the AI select casualties?

    Scheduled Pinned Locked Moved Player Help
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    • L Offline
      loulou76100
      last edited by

      Question in the title ^
      At first I thought the casualties were selected based on combat value but then I saw the AI deciding to lose 4:4 units while still having 1:1 units engaged...

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @loulou76100
        last edited by

        @loulou76100 on attack it uses attack value on defense it uses defense value if there is a tie it goes by TUV, then movement remaining

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        L 1 Reply Last reply Reply Quote 1
        • L Offline
          loulou76100 @ubernaut
          last edited by

          @ubernaut It seems that production cost is an important variable too.
          The AI seems to prefer saving bad but costly units rather than good but cheap units.

          B ubernautU 2 Replies Last reply Reply Quote 0
          • B Offline
            beelee @loulou76100
            last edited by

            @loulou76100 you might wanna read through this thread https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback/265?page=14

            I think redrum explains some behavior there. I know he did somewhere, just cant remember exactly where at lol

            1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @loulou76100
              last edited by

              @loulou76100 ya production cost is the second factor like i said 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 2

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