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    TripleA Dev Project List (Jan-2023)

    Scheduled Pinned Locked Moved Development
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    • ubernautU Offline
      ubernaut Moderators @LaFayette
      last edited by

      @lafayette rly like the sound of built-in ELO/ladder i know this not rly an engine thing per se but the TWW map which has been broken since 2.6 was released should rly be a high priority imo since it is the main example of how triplea is more than just a way to play axis and allies and is by far the highest "quality" ever made. it being so broken for so long rly throws a wet blanket on the entire project imo. it sounds like @Cernel figured out the patch already:

      https://forums.triplea-game.org/post/55267

      just needs to be pushed by someone who knows how to do it.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      LaFayetteL 1 Reply Last reply Reply Quote 0
      • LaFayetteL Offline
        LaFayette Admin @ubernaut
        last edited by

        @ubernaut Editing files is really straight forward: https://docs.github.com/en/repositories/working-with-files/managing-files/editing-files#editing-files-in-another-users-repository

        Taking the time to make the update & test it is probably where the bulk of the effort would be. I don't think that would all-in-all require more than an hour or two. Given that it's just an hour or two of work, I'm not sure if fixing TWW really qualifies as a project for this list or if this is the right place to discuss TWW being broken.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @LaFayette
          last edited by ubernaut

          @lafayette if you recall i couldn't even figure out how to upload a replacement image also i do not know the edits @Cernel is referring to. again just mentioning it here bc i think it should be a high priority for the project personally 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          LaFayetteL 1 Reply Last reply Reply Quote 0
          • LaFayetteL Offline
            LaFayette Admin @ubernaut
            last edited by

            @ubernaut Uploading files is just slightly more painful than editing an existing file. Perhaps that instructions link has a key step for you that you were missing. It is pretty spelled out. Let's keep the TWW convo in the thread that is already dedicated to it. The reason I don't consider it a project is because it seems more like a bug-fix. The 'projects' listed here are multi-week efforts, not multi-hour (just a matter of scale & scope). For example, I don't think we need to create a project board for the TWW fix.

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @LaFayette
              last edited by ubernaut

              @lafayette sure i do think it's a major misstep for us not to fix that some maps imo should be considered core to the project

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              LaFayetteL 1 Reply Last reply Reply Quote 0
              • LaFayetteL Offline
                LaFayette Admin @ubernaut
                last edited by

                @ubernaut Importance does not change the scale of an effort. The two are independent.

                Listed here are items that would be candidates for the project-process, detailed here: https://forums.triplea-game.org/topic/3389/how-to-organize-feature-requests-projects

                I'm not disagreeing with you - but let's stay on topic 🙂

                It might be worth proposing that we do a more broad project of fixing broken maps. We have the one notable example, TWW, I'm not aware of more notable examples. I do know many of the experimental maps that are pervasively broken are not worth the effort to go through and fix (they are broken in deeper ways than just merely fixing XML).

                1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by LaFayette

                  @ubernaut It is an interesting question though whether a project should depend on scale or not. If we were to have 'fix TWW' as a project card on a project board, I would generally think that would belong. But, it does seem like it's more a bug-fix kind of thing, for which there is already a board: https://github.com/orgs/triplea-game/projects/3

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @LaFayette
                    last edited by

                    @lafayette maybe we should try to make a monthly meeting or something many OS projects do this to keep folks tuned in and motivated

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    LaFayetteL 1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin @ubernaut
                      last edited by

                      @ubernaut That's not a bad idea. What kinds of things would you expect from such a meeting? Do you know of any meeting minutes from any such meetings? Is there an example we could look at?

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @LaFayette
                        last edited by

                        @lafayette haven't done it in a while but all of wordpress project areas have them i'm sure you can find them somewhere

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • LaFayetteL Offline
                          LaFayette Admin
                          last edited by

                          Was updating documentation, found this: https://github.com/triplea-game/triplea/blob/d3ad17b446fdd319d45424f6a62dfc47d346b4f4/docs/development/initiatives-and-tech-debt/anti-patterns-and-tech-debt.md

                          I think we can probably delete the doc file in favor of what we have here.

                          Adding in from that list:

                          • logic code mixed in with UI code
                          1 Reply Last reply Reply Quote 0

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