TripleA Dev Project List (Jan-2023)
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@ubernaut Editing files is really straight forward: https://docs.github.com/en/repositories/working-with-files/managing-files/editing-files#editing-files-in-another-users-repository
Taking the time to make the update & test it is probably where the bulk of the effort would be. I don't think that would all-in-all require more than an hour or two. Given that it's just an hour or two of work, I'm not sure if fixing TWW really qualifies as a project for this list or if this is the right place to discuss TWW being broken.
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@lafayette if you recall i couldn't even figure out how to upload a replacement image also i do not know the edits @Cernel is referring to. again just mentioning it here bc i think it should be a high priority for the project personally

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@ubernaut Uploading files is just slightly more painful than editing an existing file. Perhaps that instructions link has a key step for you that you were missing. It is pretty spelled out. Let's keep the TWW convo in the thread that is already dedicated to it. The reason I don't consider it a project is because it seems more like a bug-fix. The 'projects' listed here are multi-week efforts, not multi-hour (just a matter of scale & scope). For example, I don't think we need to create a project board for the TWW fix.
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@lafayette sure i do think it's a major misstep for us not to fix that some maps imo should be considered core to the project
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@ubernaut Importance does not change the scale of an effort. The two are independent.
Listed here are items that would be candidates for the project-process, detailed here: https://forums.triplea-game.org/topic/3389/how-to-organize-feature-requests-projects
I'm not disagreeing with you - but let's stay on topic

It might be worth proposing that we do a more broad project of fixing broken maps. We have the one notable example, TWW, I'm not aware of more notable examples. I do know many of the experimental maps that are pervasively broken are not worth the effort to go through and fix (they are broken in deeper ways than just merely fixing XML).
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@ubernaut It is an interesting question though whether a project should depend on scale or not. If we were to have 'fix TWW' as a project card on a project board, I would generally think that would belong. But, it does seem like it's more a bug-fix kind of thing, for which there is already a board: https://github.com/orgs/triplea-game/projects/3
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@lafayette maybe we should try to make a monthly meeting or something many OS projects do this to keep folks tuned in and motivated
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@ubernaut That's not a bad idea. What kinds of things would you expect from such a meeting? Do you know of any meeting minutes from any such meetings? Is there an example we could look at?
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@lafayette haven't done it in a while but all of wordpress project areas have them i'm sure you can find them somewhere
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Was updating documentation, found this: https://github.com/triplea-game/triplea/blob/d3ad17b446fdd319d45424f6a62dfc47d346b4f4/docs/development/initiatives-and-tech-debt/anti-patterns-and-tech-debt.md
I think we can probably delete the doc file in favor of what we have here.
Adding in from that list:
- logic code mixed in with UI code
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