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    Non-amphibious Transports Confuse AI

    Scheduled Pinned Locked Moved Map Making
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    • RogerCooperR Offline
      RogerCooper @redrum
      last edited by

      @redrum It is a unit property. Here is a how it descibed in POS2

      canInvadeOnlyFrom values: is a colon dilimited list of the transporting units which this unit can perform amphibious assaults from.
      A unit which can not perform amphibious assaults may instead disembark during non-combat
      can be set to "all", or "none", or a list of some transports. if this option is not present, it defaults to "all"

      This should be used more. Landing on a defended, hostile coast requires specialized landing craft, while troops can be moved to friendly ports on almost any ship type. It is also realistic to prohibit tanks from invading, forcing the beachhead to be secured with a infantry & air power.

      redrumR 2 Replies Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin @RogerCooper
        last edited by

        @rogercooper Ah I see, the property is actually on the land units being transported. Do you have a save game showing the AI's poor behavior so I can use it to test?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @RogerCooper
          last edited by

          @rogercooper This should now be fixed in the latest pre-release: https://github.com/triplea-game/triplea/pull/2513

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @redrum
            last edited by

            @redrum You're amazing.

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              @rogercooper 0_1508619275324_mid.tsvg I am still seeing odd behavior. For example in this saved game the British have built large force in Britain but no transports.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @RogerCooper
                last edited by

                @rogercooper Dover is connected to Belgium by land (probably incorrectly):
                <connection t1="Dover" t2="Belgium" />

                So the UK AI has no reason to build transports 🙂

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @redrum
                  last edited by

                  @redrum I will fix the scenario.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @RogerCooper
                    last edited by Hepps

                    @rogercooper Wasn't that a scenario where they put the land connection in for something to do with bombing runs or air movement between Britain and Mainland Europe? I seem to remember years ago hearing something about a MOD where they had included a connection for some reason to do with aircraft movement.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps If it was intentional then I think some indicator on the map that they are connected would need added. Being able to move land units without transports across the channel just seems wrong though.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum I'm not 100% sure.... I just remember a something from the old forum where someone had done a MOD and they included a connection for air only.

                        I think it was because they wanted air to be able to move in some way between them without doing any changes to the map.

                        I could be wrong or it could have been a totally different map. Just something in the post sparked a few of my remaining memory cells.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Hepps
                          last edited by

                          @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.

                          1 Reply Last reply Reply Quote 0

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