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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
    124 Posts 7 Posters 33.6k Views 7 Watching
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    • T Offline
      Trout @beelee
      last edited by

      @beelee Oh well. You tried 👍

      B 2 Replies Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by

        @trout

        oh I can fix it. Just have to find where it broke

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        • B Offline
          beelee @Trout
          last edited by

          @trout

          Mission accomplished 🙂

          Idk where it broke or if I never tested it correctly. I'm pretty sure it worked at one point though.

          At any rate, it'll be in the next update, which is coming soon. I don't think I have too much more to do for this one.

          I need to do a Game report for our first multi still and then start on the next update that will add some new stuff.

          Seemed like there was something else. I'll have to check my notes again. Anyway, almost caught up 🙂

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          • T Offline
            Trout @beelee
            last edited by

            @beelee 👍👌

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            • B Offline
              beelee
              last edited by beelee

              Update to 2.56

              Screenshot from 2026-05-11 02-34-28.png

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              • B beelee referenced this topic
              • B Offline
                beelee
                last edited by

                @wc_sumpton

                so sounds good then I guess. Right now all the U-boats 3 and above get the bonus. So if I use the latest pre, I will need to update the xml as you stated on the other thread.

                I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

                wc_sumptonW 1 Reply Last reply Reply Quote 1
                • wc_sumptonW Online
                  wc_sumpton @beelee
                  last edited by

                  @beelee said:

                  I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

                  The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. 😀

                  Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. 😎

                  Cheers...

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                  • B Offline
                    beelee
                    last edited by beelee

                    @ All

                    I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

                    Here is an example.

                    One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

                    This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

                    What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

                    It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

                    There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

                    Screenshot from 2026-05-11 07-24-02.png

                    place them in Germany

                    Edit
                    Note the Waffen4 consumes a regular Inf same as a Waffen Inf

                    Screenshot from 2026-05-11 07-39-34.png

                    then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

                    Screenshot from 2026-05-11 07-40-51.png

                    Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

                    I've thought that before though lol

                    Edit
                    Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

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                    • B beelee referenced this topic
                    • B Offline
                      beelee
                      last edited by

                      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

                      Right Arm Panther ! rightarm.png

                      so while not as easy to access as just looking in History, it does create a record 🙂

                      I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

                      At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

                      I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

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                      • B Offline
                        beelee
                        last edited by

                        Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.

                        They will auto place now but still need to fight in edit.

                        Screenshot from 2026-06-02 01-49-20.png

                        I used Moscow for testing purposes. They go right after Germany and I like the visual results. 🙂

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