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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
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    • T
      Trout @beelee
      last edited by

      @beelee 👍👌

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      • B
        beelee
        last edited by beelee

        Update to 2.56

        Screenshot from 2026-05-11 02-34-28.png

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        • B
          beelee
          last edited by

          @wc_sumpton

          so sounds good then I guess. Right now all the U-boats 3 and above get the bonus. So if I use the latest pre, I will need to update the xml as you stated on the other thread.

          I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

          wc_sumptonW 1 Reply Last reply
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          • wc_sumptonW
            wc_sumpton @beelee
            last edited by

            @beelee said:

            I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

            The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. 😀

            Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. 😎

            Cheers...

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            • B
              beelee
              last edited by beelee

              @ All

              I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

              Here is an example.

              One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

              This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

              What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

              It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

              There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

              Screenshot from 2026-05-11 07-24-02.png

              place them in Germany

              Edit
              Note the Waffen4 consumes a regular Inf same as a Waffen Inf

              Screenshot from 2026-05-11 07-39-34.png

              then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

              Screenshot from 2026-05-11 07-40-51.png

              Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

              I've thought that before though lol

              Edit
              Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

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              • B
                beelee
                last edited by

                @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

                Right Arm Panther ! rightarm.png

                so while not as easy to access as just looking in History, it does create a record 🙂

                I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

                At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

                I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

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                • B
                  beelee
                  last edited by

                  Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.

                  They will auto place now but still need to fight in edit.

                  Screenshot from 2026-06-02 01-49-20.png

                  I used Moscow for testing purposes. They go right after Germany and I like the visual results. 🙂

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                  • B
                    beelee
                    last edited by

                    I updated to 2.581 yesterday. It's a WIP but I didn't want to lose all the work if the machine should fry again.

                    Anyway, I checked the Lobby and the latest version is there 🙂

                    I'll work on it some more today. I should be close to the final update. A-Bomb is done 🙂 For now. 🙂

                    I currently have Moscow London and EUSA as German Targets and Tokyo Berlin and W GER as American. We can add more later. You can bomb anywhere but the Mushroom clouds won't show up unless in the above and only 1 per turn and 3 total.

                    That should be enough to decide the game 🙂

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                    • B
                      beelee
                      last edited by

                      Update to 2.58

                      Screenshot from 2026-06-17 14-26-44.png

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                      • B
                        beelee
                        last edited by

                        Update to 2.59

                        Screenshot from 2026-07-01 17-16-45.png

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                        • B
                          beelee
                          last edited by

                          @wc_sumpton

                          @wc_sumpton said:

                          @beelee said:

                          What does that one do ?

                          From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

                          Cheers...

                          Didn't want to hijack Ramon's thread 🙂 what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                          "Transport Casualties Restricted"

                          wc_sumptonW 1 Reply Last reply
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                          • wc_sumptonW
                            wc_sumpton @beelee
                            last edited by

                            @beelee said:

                            Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                            "Transport Casualties Restricted"

                            It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.

                            Cheers...

                            1 Reply Last reply
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                            • B
                              beelee
                              last edited by

                              Update to Version 2.6

                              Screenshot from 2026-08-29 15-03-56.png

                              @panzerstahl-helm-0 @trout @alexander

                              You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.

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                              • B
                                beelee
                                last edited by beelee

                                Update to Version 2.61

                                Screenshot from 2026-08-30 23-56-21.png

                                @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol

                                Guess I better make a new Tourney save 🙂

                                Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                                Edit
                                @panzerstahl-helm-0 @trout @alexander-the-great

                                @victoryfirst has finished fixing the Hvy Bmbrs 💪 DL latest triplea and you're good to go. Won't affect any of your saves and will work in your saves as well.

                                No need to keep your old one.

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                                • B
                                  beelee
                                  last edited by

                                  @thedog

                                  I followed your advice on Ramon's Trenches thread for a negative supportAttachment but it's not working. Has no effect.

                                  Screenshot from 2026-09-17 17-05-43.png

                                  Any ideas ?

                                  Thanks

                                  TheDogT 1 Reply Last reply
                                  Reply Quote 1
                                  • TheDogT
                                    TheDog @beelee
                                    last edited by

                                    @beelee
                                    Code, it looks OK, do you have another supportAttachmentABomb in the xml ?

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    B 1 Reply Last reply
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                                    • B
                                      beelee @TheDog
                                      last edited by beelee

                                      @TheDog

                                      No that's the only one. Some units are player specific and some are the same for both sides. Idk if that's messing it up. I guess I could remove them and try one unit at a time.

                                      Edit
                                      Hmm ... maybe because ABomb has no attack value or it's zero. I'll try and give it attack 1 and see what happens

                                      Screenshot from 2026-09-17 17-56-17.png

                                      Edit 2
                                      That didn't work either

                                      Screenshot from 2026-09-17 18-11-01.png

                                      @wc_sumpton any ideas brother ?

                                      I shoulda practiced on Moscow lol

                                      TheDogT 1 Reply Last reply
                                      Reply Quote 2
                                      • TheDogT
                                        TheDog @beelee
                                        last edited by

                                        @beelee
                                        check your javaclass is
                                        javaClass="UnitSupportAttachment"

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply
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                                        • wc_sumptonW
                                          wc_sumpton
                                          last edited by

                                          @beelee

                                          Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.

                                          Cheers...

                                          B 1 Reply Last reply
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                                          • B
                                            beelee @wc_sumpton
                                            last edited by beelee

                                            @wc_sumpton

                                            heh heh I'll give it a go 🙂

                                            I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to 🙂

                                            Edit
                                            and wc comes through with the obvious solution lol

                                            Screenshot from 2026-09-17 23-12-49.png

                                            The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol

                                            Thanks Brother

                                            rightarm.png

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